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John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

The Ultimate Guide to Gamifying Your Classroom | Edudemic - 1 views

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    "Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners. When gamifying a classroom there are several things you'll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you'll need to figure out how to organize and assess new material. You'll also need to consider your students. What kind of learners are they? What information do they already know? You'll need to have a basic understanding of your students' technology skills and how much support each student may need. You'll want to consider putting together a training manual or some other support system for students who may need extra help. You'll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest."
John Evans

Why Data Is the Key to Successful Course Redesign - Edudemic - 2 views

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    "For years, it has been no secret that many students who start post-secondary education programs drop out early. To address this issue, many schools and institutions decide to redesign their courses with the hope that students might gain a greater feeling of success, continue with their chosen program and graduate. When considering courses for redesign, many questions are asked but the most important is this: "What data should be considered to ensure our course redesign efforts are successful?" Data metrics like grades, attendance or participation rates are obvious considerations. These can be reliable metrics in driving decision-making. However, I recommend also considering student feedback, faculty load, student experience, and assessment performance as additional data points which can better inform decisions that directly impact the course redesign process."
Nigel Coutts

Valuing and responding to resistance to change - The Learner's Way - 3 views

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    Change is something that we fear or embrace. It is widely considered as the one constant in our lives. For education at present we face a deluge of reports that the pace of change shall only accelerate and its scale become more absolute. No wonder then that many teachers feel now is a good time for a move out of the profession. For others the changing face of education is seen as bringing exciting new possibilities wrapped in engaging challenges. Regardless of how reliable predictions for change may prove to be it is worth considering how individuals and groups respond to it.
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
John Evans

Why Play Should Be a Priority for Every Adult's Life | The Creativity Post - 1 views

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    "Play is abundant in the lives of those considered to be creative. It facilitates social bonding, boosts productivity and enhances your mood. As positive psychologist Christopher E. Peterson put it, play is "…a robust predictor of how satisfied we are with our lives." "We should consider every day lost on which we have not danced at least once." - Friedrich Nietzsche  I have two left feet, so I'm glad Nietzsche wrote metaphorically. With this quote, I think he was saying something true and profound about the importance of play-that it's an essential part of living a good and balanced life. What I hope to convey are some philosophical, scientific, and personal reasons for why we should all get serious about messing around. I hope that by reading this, you'll feel compelled to actually pencil in some time for more frivolity."
John Evans

Apps For Making A Movie: iPad/iPhone Apps AppList - 0 views

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    "If you are a filmmaker who has considered using your iDevice to film your next project, then you should consider using the following apps to help you on the road to Oscar glory."
John Evans

Social Media A to Z Series: N is for Networks ~ 40+ Social Networks To Consid... - 1 views

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    "Social Media A to Z Series: N is for Networks ~ 40+ Social Networks To Consider"
John Evans

12 Things Kids Want from Their Teachers | Angela Maiers, Speaker, Educator, Writer - 5 views

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    "Whether you are a teacher, parent, relative, boss, or fellow community member, each of us has a chance to make a positive and impactful difference in a child's life. But in order to do this, we must carefully consider this question: What do you think matters most to our children? For 20 years I have been posing this question to my students. At the beginning of every school year, I would ask my students to give me advice on how to be their best teacher. I asked them to think about the times they felt most successful and to consider what the adults in their lives did to make this success possible."
John Evans

Flipping the iPad Enabled Classrom (Part 2 of 2) - 1 views

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    In response to growing interest and inquiries regarding flipping the iPad equipped classroom, I have begun considering the many ways in which the popular tablet's unique capabilities and myriad applications can play a role in flipped teaching and learning. Last week, in Part 1 of this two part post, we considered the topics of Finding and Creating Digital Learning Content, Delivering & Consuming Learning Content, and Ensuring Content Consumption. This week we continue our exploration by delving into how to use class time, reinforcing learning, assessment, and lastly - tools for organization and productivity (an important consideration in all types of classrooms, not just the 'flipped' ones!).
John Evans

Your Essential Back to School EdTech Checklist - 0 views

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    "The start of the school year brings with it more than a few 'gotta-do's for a classroom teacher. For that matter, if you're also the designated ed tech "go-to person," there are a LOT of tasks for you (and the IT team) to consider. With a technology program, ensuring that the various aspects of technology are ready for you, your colleagues and your students could be a huge task. It's hard to envision all the aspects of tech that you might need to worry about, and if you or the team miss something, it only creates more heartburn and wasted time later. To help your student-centered tech program get off to a fulfilling start, we have put together this checklist. Most of the items on the list will be important for you to consider. Some of these items will not apply depending on your role, your devices, and the latitude your administration and district allows, of course. In any case, reviewing this list will remind you (and your administration, tech support, teachers and others) of the needs of a highly engaging, fully functioning student-centered classroom."
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

The Real 1:1 Is Not About Devices | Brian Aspinall, CV - 0 views

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    "The more and more I think about changing my classroom practices, the less and less I consider technology. Perhaps I should celebrate how embedded in practice it has become since I no longer consider it an event. It takes times for this natural fit. Time and energy. Two things teachers don't have much of during the week - time and energy. Between raising families, coaching sports teams, planning lessons and marking at night (forget having a social life), it can be challenging to learn about new tools an technologies. Trying a new app with a full class of kids generates a lot of anxiety and fear. What happens if the technology fails?"
John Evans

How to Spot and Avoid iPad and iPhone Apps with Fake Reviews | PadGadget - 1 views

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    "When I'm considering an app review, or considering purchasing an app for personal use, one of the first things that I do is to read the user reviews, as I'm sure many of you do too. Unfortunately, a newly released app or an app without a lot of reviews can sometimes have fake reviews, planted by developers or their friends, to trick unsuspecting customers and artificially inflate ratings. We've developed a quick guide that will help you avoid apps that are being falsely promoted."
John Evans

5 Reasons You Should Consider a Different Physics Textbook | Science Blogs | WIRED - 0 views

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    "Let me go ahead and say it. I think you should consider switching from your current introductory physics textbook to Matter and Interactions (by Chabay and Sherwood - published by Wiley). Matter and Interactions is a calculus-based, first-year physics curriculum. But wait! It's not just any ordinary physics textbook. No, this one is different."
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

Life of an Educator: 10 shifts for educators to make in the upcoming school year - 6 views

  • 4). Stop thinking it's your school or district's responsibility to provide professional development learning opportunities. We all expect our kids to be self-autonomous learners who take some ownership of their learning; educators should be no different considering all the avenues and paths that exist.
  • 4). Stop thinking it's your school or district's responsibility to provide professional development learning opportunities. We all expect our kids to be self-autonomous learners who take some ownership of their learning; educators should be no different considering all the avenues and paths that exist.
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    "4). Stop thinking it's your school or district's responsibility to provide professional development learning opportunities. We all expect our kids to be self-autonomous learners who take some ownership of their learning; educators should be no different considering all the avenues and paths that exist."
John Evans

ISTE | 3D printers: A buyer's guide - 0 views

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    "You may have heard about all the cool things 3D printers can do. If you're a math teacher, maybe you've thought about letting your students make their own manipulatives or get hands-on in geometry with 3D solids. If you're an economics or business teacher, perhaps you've considered assigning students a project to design, market and sell their own 3D-printed products. Or maybe you're a science teacher interested in exploring 3D models of cells, atoms or DNA with your students. Wait! Slow down. Before you jump into purchasing and integrating this new gadget into your classroom, take a moment to consider the logistics and realities of becoming a 3D printer early adopter. Here's a basic FAQ I've developed based on my own experiences and extensive research into classroom 3D printing."
Nigel Coutts

Realising the benefits of reflective practice - The Learner's Way - 0 views

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    It is generally accepted that learning is enhanced by the inclusion of deliberate, reflective practice. Indeed the act of reflecting on the impact that our actions have towards the achievement of any goal (learning oriented or other) is shown to have a positive impact. Reflective practice is defined as the praxis (interdependent and integrated theory, practice, research, thought and action) of individuals or groups to move from 'better thinking to better action' as a result of reflection for, in and on learning (Harvey et al. 2010 p140). With this in mind, it is worth considering what reflective practice might look like and to consider it in a range of contemporary contexts. 
John Evans

We need to teach 10 million Canadians to code or we'll get left behind - The Globe and ... - 2 views

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    "Canada's ability to retain its position as a significant contributor to the global economy is contingent on our collective willingness to invest in improving digital literacy among Canadians now, equipping them to participate fully in our digital world. While some may consider this to be a radical position, it is already a widely accepted fact in much of the Western world. When it comes to coding education for youth, Canada has already been outpaced by countries such as Estonia, Britain and Australia. And we are even lagging behind our neighbours to the south. Earlier this year, U.S. President Barack Obama announced a "Computer Science For All" strategy to empower a generation of U.S. students with the skills they need to thrive in our digital economy. Coding education in schools can no longer be considered a unique competitive advantage. It must be understood as the minimum standard."
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