Skip to main content

Home/ Literacy with ICT/ Group items tagged prototype

Rss Feed Group items tagged

John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

  •  
    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
John Evans

puppets2robots - Robotic Prototyping - 1 views

  •  
    "Robotic Prototyping Created with flickr slideshow. Objectives By the end of this unit, learners will be able: To define and describe a robot, its functions, and what it can and cannot do. To design a robot prototype that can serve humankind. To express new insights and learning about robots through oral communication."
John Evans

Prototyping with Cardboard (Part 1) - MakingSociety - 2 views

  •  
    "Cardboard for prototyping presents 3 big advantages: it's cheap it's sturdy it's recyclable It's one of the most practical skills you can learn for designing products. Almost free, easy to find, easy to manipulate, cardboard prototyping is also super fun."
John Evans

6 Common Types of Paper to Use for Crafts and Prototyping - 0 views

  •  
    "Paper, one of the most familiar, inexpensive, and abundant materials around, is great for arts and crafts. With the right techniques, however, you can also use it for anything from prototyping small models to constructing furniture or even boats and buildings. Here's how to push the limits of its potential."
John Evans

How to Use Cardboard to Prototype Your Projects | Make: - 0 views

  •  
    "This tutorial is meant to show ways of easily figuring out tolerances for simple items with cardboard instead of using 3D printing or other time consuming processes. This process is more responsible, and more efficient. Each model will take no more than 15 minutes start to finish and the materials can be found in your recycling receptacle. As a furniture-maker and designer I am often looking to house specific items. Fitting items can be a tricky task. Measuring the dimensions of your item is a great place to start. However, you can not simply make the housing for the object the same size as the object itself. There is always a period of trial and error where you are adding and subtracting dimensionality in order to find the perfect fit for your object."
John Evans

MakerNurse Is Tapping Grassroots Innovation To Improve Patient Care | Fast Company | Bu... - 1 views

  •  
    "Anna Young helps nurses get creative when treating their patients. In the last year, she's set up two "maker-spaces" inside hospitals and she's continued to document nurse-made fixes and workarounds that make patients' lives a little more bearable. Examples include glow-in-the-dark pill bottles, bed-shower overlays, and a TV remote control for patients with tremors in their fingers. Since Young cofounded MakerNurse in 2013, she's collected more than 50 device ideas from around the country, publishing how-to guides for each online so that others can iterate on the concepts. The first maker-space is up and running at the John Sealy Hospital in Galveston, Texas and another is opening soon at South Shore Hospital, in Weymouth, Massachusetts. Each has an array of pliers, sewing needles, 3-D printers, laser cutters, and medical prototyping equipment like "vital signs" construction sets and biocompatible adhesives. In all, about 1,000 nurses have worked with MakerNurse so far. And, through a related organization, Maker Health, Young now wants to involve other frontline workers, and even patients themselves."
John Evans

Focus 2 Achieve - Hacking Design Thinking For Education Part 2: The Design Thinking Pro... - 5 views

  •  
    "Empathize, Define, Ideate, Prototype, and Test. Go Back and Forth. Get Reactions. Rinse and Repeat. There are many ways of looking at the design thinking process. The main premise remains the same though: Take Action and Create Something to Solve a Problem of Some Sort. Below, I describe the most commonly used and taught Design Thinking Process. However, it is not about what the names of the 5 spaces are. Rather, "doing" design thinking is about understanding what each space involves and that the process rarely occupies a single space. In fact, any project will have the designers focusing in one area, but working within the constraints of several spaces. For example, new ideas will occur everywhere along the way to the "permanent" solution, even in the testing stage. And, the process is cyclical - it never ends... There are always improvements to be made."
John Evans

Why Duct Tape and Cardboard Might Be a Better Option than a 3D Printer - John Spencer - 0 views

  •  
    "A few days ago, I met Manuel Herrera at MORENet. He has an amazing maker space where students engage in creative thinking on a daily basis. It's a bastion of creativity and wonder and his passion for it is contagious. However, as we talked about prototyping and design thinking, he mentioned something surprising. "We have a 3D printer, but only a few students know how to use it for creative purposes. Most students download templates and print things out. There's not much actual creative thought that goes into it." "So, what's the answer?" I asked. "I think they need to start by making things by hand," he said."
John Evans

How an Apple iPad combined with 3D printing can help mend broken bones | ZDNet - 0 views

  •  
    "Five years ago, Ricardo Veiga broke his tibia in a motorcycle accident. While he was experiencing the drawbacks of the ubiquitous plaster cast, he decided there just had to be a way of improving and personalizing the methods used to keep broken limbs immobile while they healed. During research conducted with Jordi Tura, Veiga came across a paper from a New Zealand student who had designed a mesh structure that overcame many of the drawbacks of conventional orthopedic casts. Here's Barcelona's cunning plan to be new heart for digital health, biotech Given its tech skills, concentration of universities and hospitals, and surge in funding, Barcelona has factors in common with Boston's biotech cluster. Read More Using that concept, they decided to create a prototype and a company to market the eventual product, which they christened Xkelet, a 3D-printed splint for helping heal broken bones."
John Evans

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters - ... - 0 views

  •  
    "A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack's goal was to make a building that could stand up to the wind of a nearby table fan. With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point. The kids were learning the cycle of design, prototype, test, and redesign that's a hallmark of engineering."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

  •  
    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

How to Design Your Own MakerSpaces - Daily Genius - 3 views

  •  
    " What are MakerSpaces? Makers build, fix, and create. They are students, teachers, tinkerers, cooks, technology buffs, architects, crafters, performers, hobbyists, builders, artists, engineers, scientists, and writers. They use the MakerSpace to solve real life problems with access to tools and materials. A MakerSpace is not confined to a school setting but can also be a community space like a public library where community members off all ages, means, and abilities can design, prototype, and create original works. On March 18th and 19th, we celebrated New Jersey Makers Day, and I had the opportunity to visit a number of different Maker events in various communities. These are some themes and big ideas that I noticed in my travels. Perhaps these big ideas will inspire you to create your own MakerSpace makeover in your own classroom, school, or local community."
John Evans

Makerspace | Creating a space for young makers and educators - 4 views

  •  
    "o describe them simply, makerspaces are community centers with tools. Makerspaces combine manufacturing equipment, community, and education for the purposes of enabling community members to design, prototype and create manufactured works that wouldn't be possible to create with the resources available to individuals working alone. These spaces can take the form of loosely-organized individuals sharing space and tools, for-profit companies, non-profit corporations, organizations affiliated with or hosted within schools, universities or libraries, and more. All are united in the purpose of providing access to equipment, community, and education, and all are unique in exactly how they are arranged to fit the purposes of the community they serve. Makerspaces represent the democratization of design, engineering, fabrication and education. They are a fairly new phenomenon, but are beginning to produce projects with significant national impacts."
John Evans

Engagement and Impact: Design Thinking and the Arts | Edutopia - 0 views

  •  
    "That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the "so simple why didn't I think of that?" processes you encounter every day -- these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution. How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I'll share our journey so that you can find ways to enhance your own learning environment through design thinking. "
John Evans

I Missed This Maker Space . . . Until a Student Helped Me See It | John Spencer's Blog - 2 views

  •  
    "Last week, I spoke at a TEDx event hosted by the Upper Perkiomen School District. It was an unforgettable experience and I was honored to be a part of it. Once the video is edited, I'll share my talk on this blog. So, one of the things I loved about the event was the STEM-related, maker projects they showcased. Students demonstrated their apps and games they had created. We got the chance to tour a design space with 3D printers, CNC routers, and, more importantly, a group of empowered students who were owning the creative process. I found myself gushing about this space -- about how cool it was to see kids going through the design process actually testing out prototypes. I remember, at one point, saying to a student volunteer, "Don't you wish more of school was like this?" He shook his head. "Not really. It's not really my thing." "But you get to make stuff." "I get to make stuff all the time. Have you ever been a part of a theater production?" he asked. "It's called a production for a reason.""
John Evans

Education app of the week: Tickle for iPad | Jigsaw24 - 1 views

  •  
    "Tickle (Tickle Labs, Inc, free) is a free app that lets you program a wide variety of robots through a simple programming language and drag and drop visual interface, then control them from an iPad. Just some of the 'bots and systems controllable by Tickle include the Sphero robotic ball, a wide variety of flyable drones, the Arduino open-source electronic prototyping platform and Philips Hue smart home lighting. You can also program interactive stories and simple games using a library of animated characters and sounds."
John Evans

Designing a School Makerspace | Edutopia - 4 views

  •  
    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

littleBits Quick Start Guides | Invent To Learn - 0 views

  •  
    "littleBits are ingenious snap-together magnetic elements used to create whimsical machines and prototype complex electronic circuits. It's impossible to short-circuit the littleBits or create a syntax error in your physical "program" since they only snap together the "correct" way. Kids from 5-85 love inventing with littleBits. We recently created two "Quick Start" guides for the trickier aspects of working with littleBits. You may download them here: littleBits Quick Start Guide littleBits Arduino Bit Quick Start Guide (for programming your littleBits-based machine) littleBits Cloudbit Quick Start Guide (for Internet of Things) Download our complete 20+ page workshop kit"
1 - 20 of 60 Next › Last »
Showing 20 items per page