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John Evans

The Infinite Loop iPhone & iPad Stand - Kickstarter Genius - 3 views

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    ""By using patented co molded metal and plastic form that can easily bend to any shape gives the InfiniteLoop the strength and rigidity to hold up a heavy iPad. The suction caps and adjustable side clips also allow it to fit virtually any iPad, tablet or smartphone on the market.""
John Evans

6 iPad Apps for Better Classroom Management ~ Educational Technology and Mobile Learning - 5 views

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    " 37 18 2 inShare 1 Print! 6 iPad Apps for Better Classroom Management If you're looking to reduce your paper trail, keep parents in the loop and find more efficient ways to manage your students' behavior, there are apps to help you do it. Below are some of the best apps to help teachers manage their classroom. The list has been generously created and shared with us by MaryGrove College."
John Evans

Twitter announces Vine video sharing service | iMore.com - 0 views

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    "Today, we're introducing Vine: a mobile service that lets you capture and share short looping videos. Like Tweets, the brevity of videos on Vine (6 seconds or less) inspires creativity. Now that you can easily capture motion and sound, we look forward to seeing what you create."
John Evans

New Math Education App "Loopy!" Gives Children a Lifelong Learning Advantage - SFGate - 0 views

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    "Loopy! is an exploration tool that facilitates an introduction to basic math concepts. Children are asked to solve three levels of age-appropriate numerical, addition and subtraction problems using pebbles and loops. Before going on to the next challenge, children are provided with positive and encouraging feedback on their answers to help them improve."
John Evans

8 iOS Apps That Teach You How to Code | Mac|Life - 1 views

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    "We're rapidly heading into a world where those who can't understand code are left behind. Everyone should try learning at least one programming language, even if it's just so that they can communicate their needs to tech people. Knowing some code-fu does wonders for your problem-solving and logic, too. Whether you're aiming for eventual App Store success, dipping your toes into a new hobby, or just trying to learn a new skill, these eight iOS apps will help you distinguish loops from conditionals and provide all the groundwork you need to become a 1337 coder - no matter your age or technical know-how."
John Evans

22 Interactive Lessons to Bring Earth Day to Life | MindShift - 3 views

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    "Planning for Earth Day 2014 is well underway around the world. Bring environmental issues to your classroom with resources from PBS LearningMedia. Highlights include an animated video from Loop Scoop using orange juice consumption to teach about biodegradation, a lesson tracking waste in neighborhoods from America Revealed, and a QUEST video transporting viewers to the beginning of the environmental movement. PBS LearningMedia allows 3 resource views before it will ask you to create a free account to gain full access."
John Evans

Using Vine to Teach - 7 Seconds of Education - 4 views

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    "Using grapes to teach??? If that is your first thought then I am going to take it you are not yet familiar with Vine. To put it simply, Vine is a mobile app (iOS, Android, Windows) that enables users to create and post short (7 seconds max) looping video clips. These videos can then be shared on Vine's own social network, or to other social media services such as Twitter and Facebook. So how does this fit into the classroom? How can anything be taught in just 7 seconds? Well, author, teacher trainer, #Edchat founder and Twitter all-star Shelly Terrell has put together a very cool slide deck to show you how:"
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

The government is helping fund a Minecraft-style game for teaching kids about the envir... - 2 views

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    "Minecraft is a cultural phenomenon. The block-based exploration and crafting game was snapped up by Microsoft for $2.5 billion last year and has helped inspire competitors from giant toy companies like Lego. Even the government is interested in building on Minecraft's success: The Department of Education is helping fund a project known as "Eco" that looks a lot like Minecraft, except with a few added twists: There's a looming ecological disaster and players must band together to make a community -- agreeing on laws and living in harmony with the environment. If they fail, the world dies forever. Strange Loop Games, the company behind the game, describes it a "global survival game" and says failure results in "server-wide perma death.""
John Evans

Nobody is Average, Every Student Deserves Personalized Learning | Getting Smart - 1 views

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    "In Square Peg, Todd Rose tells the story of how a high school dropout became a Harvard professor in educational neuroscience. Diagnosed with ADHD in middle school, Rose was always in trouble. From his study of complex systems and neuroscience, he makes four points: variability is the rule: perceptions and reactions are much more dynamic and diverse than previously thought; emotions are important: emotional states influence learning; context is key: circumstances affect the behavior; and feedback loops determine success or failure: small changes making a difference. In Todd's TED talk on the Myth of Average, he makes the case that schools are designed based on the average. But the problem is that no student is average on every dimension, "Every student has a jagged learning profile." Rose said, "We blame kids, teachers, and parents, but it's just bad design.""
John Evans

Micro Formative Assessments: A Powerful Instructional Strategy ExitTicket Systems Level... - 0 views

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    "The point was simple: The more frequent the update in direction, the easier it is to adjust and locate one's goal. Even if the student had a serious disadvantage (i.e. the professor could scurry away), the feedback loop was sufficient guidance. Take the analogy back to academic assessments: How often are students updated about their performance in a typical class? How informative is feedback? Assessment software is not the answer. It is only a component. The underpinning instructional strategy necessary to capture technology's potential to accelerate learning is a micro formative assessment. We need to integrate small checks for understanding into almost every stage of our classroom agendas. And it can't be a teacher asking students, "Does that make sense? Any questions?""
John Evans

K12 Online Conference 2009 | Organizational Learning and Technology Collide - 2 views

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    "Using Chris Argyris's theories of learning, this presentation describes how we can better understand the way we make decisions when planning student learning experiences and considering the use of technology. Using Argyris's Theories of Action show us how we can evaluate our instructional decisions, and exploring Argyris's theory of single and double loop learning establishes a strong framework that can guide our decisions of when and how to utilize technology in learning."
John Evans

Google Computer Science for High School - 1 views

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    "Computer Science Custom Search is a great place to identify activities for your classroom. You can search on any combination of terms, such as by grade level (e.g. "middle school", "high school"), the type of material (e.g. "lesson plan", "tutorials"), or the computer science topic (e.g. "variables", "loops")."
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