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John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Phil Taylor

Microsoft Student - Live@edu - 4 views

  • Microsoft Live@edu is a cool free email, communication and collaboration service that includes anywhere access to 10 GB mailboxes on the Outlook Live e-mail experience across the desktop, web and mobile devices, 25 GB of free file storage on SkyDrive, document sharing & editing through Office Web Apps, instant messaging, video chat, and a lot more that you can access with the same user ID & password.
John Evans

Live @ edu :: The Future of Student Collaboration is Here - 0 views

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    Free for K-12 schools
Phil Taylor

Uncomfortable in edu is the new norm. - A Guest Post By FSL Teacher @MmeM27 - 0 views

  • Uncomfortable in education is the new norm. We are living in Beta.
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    "Uncomfortable in education is the new norm. We are living in Beta."
John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Toolkit for Digitally-Literate Teachers | USC Rossier Online - 5 views

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    "96 percent of Americans use the internet daily, and 62 percent of working Americans rely on the internet to do their jobs. We live in an internet age - an age that requires specific skills. Digital literacy skills have become essential to academic, career and interpersonal success. Digital literacy is defined as the ability to find, evaluate, share and create content using the internet - but it's much more than that. Digital literacy skills (also referred to as "21st century learning skills") have permeated the classroom, becoming requirements for both teachers and students. To address this need, we worked with education expert Leah Anne Levy to create USC Rossier's Toolkit for Digitally-Literate Teachers. This toolkit provide teachers and school administrators with how-to guides, actionable strategies and real-life examples of the benefits of digital literacy in the classroom."
John Evans

2009 Horizon Report | EDUCAUSE CONNECT - 0 views

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    he annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2009 are: * Mobiles (i.e., mobile devices) * Cloud computing * Geo-everything (i.e., geo-tagging) * The personal web * Semantic-aware applications * Smart objects Each section of the report provides live Web links to examples and additional readings.
John Evans

FINAL REPORT | DIGITAL YOUTH RESEARCH - 0 views

  • White Paper - Living and Learning with New Media: Summary of Findings from the Digital Youth Project (pdf)
  • Two page summary (pdf)
  • Social network sites, online games, video-sharing sites, and gadgets such as iPods and mobile phones are now fixtures of youth culture. They have so permeated young lives that it is hard to believe that less than a decade ago these technologies barely existed. Today’s youth may be coming of age and struggling for autonomy and identity as did their predecessors, but they are doing so amid new worlds for communication, friendship, play, and self-expression
John Evans

DIGITAL YOUTH RESEARCH | Kids' Informal Learning with Digital Media - 0 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation. Carried out by researchers at the University of Southern California and University of California, Berkeley, the digital youth project explores how kids use digital media in their everyday lives.
John Evans

5 Problem-Solving Activities for the Classroom - 3 views

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    "Problem-solving skills are necessary in all areas of life, and classroom problem solving activities can be a great way to get students prepped and ready to solve real problems in real life scenarios. Whether in school, work or in their social relationships, the ability to critically analyze a problem, map out all its elements and then prepare a workable solution is one of the most valuable skills one can acquire in life. Educating your students about problem solving skills from an early age in school can be facilitated through classroom problem solving activities. Such endeavors encourage cognitive as well as social development, and can equip students with the tools they'll need to address and solve problems throughout the rest of their lives. Here are five classroom problem solving activities your students are sure to benefit from as well as enjoy doing:"
John Evans

Cardboard costumes and a social media photo booth | The Tinkering Studio - 0 views

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    "Another cardboard activity along the side of the Large scale & Small scale stop motion animations in the event of Infinite Versatility of Cardboard was Making Cardboard Costumes. This time, we set up our favorite "Tinkering photo frame" for people to capture their cardboard costumes, and to take this photo booth experience online, we also set up a hashtag #cardboardtinkering and used a social media wall "Walls.io" so that we could collect all the pictures with the hashtag and display them as a live-updating photo album on the large monitor during the event."
John Evans

5 Ways Teachers Can Have a Work-Life Balance - STEM JOBS - 3 views

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    "Educators never get a break. Oftentimes they see their students in their community, grade papers and plan lessons, and become emotionally invested in the lives of each of their students - all outside of classroom hours. Children of teachers can sometimes feel they rank below their parents' other "kids" at times. To avoid burnout and keep yourself happy at work and at home, remind yourself that teachers can have a work-life balance and follow these tips for creating it."
riss leung

TaLe - Writers talk feature - 4 views

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    Videos with authors on writing and the writing process
Phil Taylor

Traditional and New Media Literacies - Christopher P. Long's ePortfolio - 5 views

  • how new media literacies can be cultivated in students, faculty and staff in ways that deepen our understanding of the world, the university and the community of education in which we live.
John Evans

click! Photography Changes Everything - 3 views

  • click! photography changes everything is a collection of essays and stories by invited contributors and visitors like you discussing how photography shapes our culture and our lives.
John Evans

Quest Atlantis - 0 views

  • Quest Atlantis (QA) is an international learning and teaching project that uses a 3D multi-user environment to immerse children, ages 9-15, in educational tasks. QA combines strategies used in the commercial gaming environment with lessons from educational research on learning and motivation. Participation in this game is designed to enhance the lives of children while helping them grow into knowledgeable, responsible, and empathetic adults. Explore our site and learn more about this exciting project.
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