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How to Make Immersive Learning Experiences on Mobile Devices - The Edvocate - 2 views

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    "The consequences of the ongoing COVID-19 pandemic are enormous regarding the drastic changes in how educational institutions work. Since March 2020, most primary schools, high schools and colleges have transferred their classes to an online setting. Although this has certain advantages, like keeping up with social distancing guidelines, the biggest challenge is to keep the learners entertained. This is where immersive learning becomes beneficial, especially on smartphones since they are cost-efficient and commonly used to track online classrooms."
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Apps in Education: Immersive History Experience on the iPad with Lesson Ideas - 6 views

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    Virtual History Roma presents a fantastic voyage to Ancient Rome, the capital of the largest empire in the ancient world, which has been reconstructed in virtual form and which you can explore in a "full-immersion" panoramic experience. This app allows you to fully appreciate the building construction, scale and atmosphere that was Ancient Rome. At the higher end of the app market at $10.99 AU it is a bit expensive but it certain has the capacity to entice students into the ancient world. At the end of the post find good ideas for student action
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Planning for Engagement: 6 Strategies for the Year | Edutopia - 4 views

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    Sadly, moments of full immersion are not the memories that most of us have from our years as students. It is clear that schools -- and learning -- are more powerful and effective when students are deeply connected to their work. What would it take for students to regularly experience the kind of engagement where they are fully immersed and "lost" in their tasks? Learning that leads to deep engagement should be thoughtfully and carefully structured to work for many different types of learners. One of the wonderful challenges of our craft is to structure learning so that it draws in young people with many different interests, abilities and skill levels.
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Great Game-based Learning Tools and Apps for Teachers ~ Educational Technology and Mobi... - 0 views

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    "Immersive environments can be good learning vehicles if constructed and used correctly. Here are a set of virtual worlds that use the latest in game mechanics to deliver instruction in fun and interactive ways. Consider them as a supplement to a classroom or for use with students that respond well to such immersion."
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Storybird: The Ultimate Online Storytelling Tool - 2 views

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    "A great story teller can transport you to another world. They immerse you in the detail where you can see, smell and hear the narrative they are weaving. Great digital storytelling should be just as engaging and immersive, and tools like Storybird can really help students make this happen. A simple and intuitive writing interface partnered with gorgeously free illustrations, Storybird is one of the most popular tools for digital storytelling in schools around the globe."
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Three Ways Film Can Enhance the Student Classroom Experience | Edudemic - 1 views

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    "Do you remember the joy that you felt as a student when you saw the teacher roll the TV into the classroom? Your students can experience the same joy when you show a film in your own classroom - and it won't be because it's a perceived distraction. In her recent Guardian.com blog post, Sarah Marsh outlines 12 ways to use film creatively in the classroom. Building on concepts from that piece, we'll focus on three key themes here: film immersion, cultural immersion, and student activity."
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How AR and VR Can Make Students Laugh and Cry Out Loud-and Embed Them in Their Learning... - 2 views

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    "How do you captivate a classroom full of digital-since-birth students? According to one Tennessee college professor, you do it by creating immersive learning experiences."
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iPad or Chromebook: 4 Questions To Ask Before Choosing - Edudemic - 0 views

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    "For the past few days, I've been playing with a Chromebook. Though I have been an advocate of Google's myriad web products since the beta-test Gmail account that I was invited to open over 10 years ago, I had not previously put my hands on one of these devices. I may be in love. This may come as a shock since I have spent the past two years completely immersed in iPads. I love my iPad too, and my iPhone, and my mostly retired iPod Touch. However, as mobile devices go, I don't see the need for a monogamous relationship."
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Connecting Makerspaces to Authentic Learning | Rethinking Learning - Barbara Bray - 1 views

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    "I love the idea of making, inventing and tinkering. Just watch kids who are immersed in the activities and you can see the engagement. But is the learning authentic and relevant? I presented three sessions at the Free Maker Movement event at One Work Place on Wednesday, September 30, 2015 with some amazing educators who presented hands-on activities. The event will took place at our Oakland Center for Active Learning . I decided I needed to spend some time researching where the Maker Movement was happening and find examples of authentic learning. This gave me the opportunity to talk to several of my friends and share how they have transformed learning spaces to Makerspaces. Everyone I talked to made a point that it is about creativity not consumption. Yet when I went to different Maker events, I saw activities that an adult set up, purchased a kit or provided directions for activities. They were all fun, but I was having trouble seeing the connections to real learning or any ownership from kids."
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22 Virtual and Augmented Reality Education Apps - Infinityleap - 5 views

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    "Virtual and Augmented Reality apps are starting to hit the market in force. While most of the buzz for these technologies has been for immersive gaming, many companies are getting involved in realizing the potential that Augmented and Virtual Reality may have as educational tools. The fraction of projected VR and AR market value taken up by education may seem small, but considering how large whole market is, this "small fraction" still represents Billions of Dollars. This article will discuss 22 virtual and augmented reality apps for education that are already available, in beta, or still in the testing process. Some of the apps are aimed at parents and preschool teachers, while most are for primary school teachers. Others will interest anybody, including higher education students, and even non-students."
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ISTE | 25 resources for bringing AR and VR to the classroom - 2 views

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    "With Pokemon Go, Google Cardboard and Google Expeditions making virtual reality the hottest thing in tech, teachers may be wondering how they can capitalize on the trend in the classroom. Imagine studying underwater ecosystems and taking the whole class scuba diving with just a smartphone and a $6 headset. The benefits of virtual reality (VR) and augmented reality (AR) include increased engagement, appeal to visual learners and shared experience among students. Although the immersive experience is enhanced with a headset, the 360-degree experience is still worth exploring. Teachers can take advantage of many of the VR apps using the individual laptops, iPads or smartboards already in the classroom. While VR is changing quickly, the resources below are a good starting point."
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3 Ways to Safely Play Pokemon GO - 3 views

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    "Pokemon GO, an augmented reality (AR) mobile game that requires players to venture out into the real world to play, has courted many catastrophes. In search of rare Pokemon, players have stumbled into dangerous neighborhoods, fallen off ocean bluffs, and been robbed; all because they were completely immersed in the game. If not used carefully, Pokemon GO can be dangerous."
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What Students Feel Learning In A State Of Flow - - 3 views

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    "Watch children, youth, and even adults when they are immersed in learning something of interest of them, and you will see often complete engagement and personal joy. When education is done "right", learners often feel and experience the following in their both formal and informal educational environments: Joy Engaged Excited Wonderment Intrinsically Motivated Creative Accomplishment and Pride (in themselves and in their work) Connected (to the content, to other learners, to experts) Purposeful Important Valued All of these feelings described above are often experienced as part of a FLOW state. The characteristics of "Flow" according to its originator and researcher, Czikszentmihalyi, are: Completely involved, focused, concentrating - with this either due to innate curiosity or as the result of training Sense of ecstasy - of being outside everyday reality Great inner clarity - knowing what needs to be done and how well it is going Knowing the activity is doable - that the skills are adequate, and neither anxious or bored Sense of serenity Timeliness - thoroughly focused on present, don't notice time passing Intrinsic motivation - whatever produces "flow" becomes its own reward."
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25 Real Ways Minecraft is Being Used in the Classroom - 0 views

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    "It's hard to believe that just six years ago Minecraft was virtually unheard of. It was little more than a hobby project for creator and designer Markus Persson. Fast forward to 2016 and Minecraft has completely changed the way we perceive videogames. Starting as a novelty in a handful of innovative classrooms, Minecraft is now a foundation of curriculums around the world. From math to art to geography and even quantum mechanics, Minecraft and imaginative educators are turning bland subjects into incredible immersive learning experiences."
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The 'Minecraft Effect'? Educators Hope to Move Students From VR Consumption to Creation... - 0 views

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    "The image of screens strapped to students' faces is what the future of education looks like to some, but others see it as a passing fad that educators will look back on and say, 'What were they thinking?' Many proponents of immersive virtual reality in classrooms-using devices like Oculus Rift or Google Cardboard-say one question will be key to the fate of the tech in education: Will these new systems make students and professors content creators, or merely consumers?"
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