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John Evans

Apps in Education: Immersive History Experience on the iPad with Lesson Ideas - 6 views

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    Virtual History Roma presents a fantastic voyage to Ancient Rome, the capital of the largest empire in the ancient world, which has been reconstructed in virtual form and which you can explore in a "full-immersion" panoramic experience. This app allows you to fully appreciate the building construction, scale and atmosphere that was Ancient Rome. At the higher end of the app market at $10.99 AU it is a bit expensive but it certain has the capacity to entice students into the ancient world. At the end of the post find good ideas for student action
John Evans

FreePoverty - Knowing Helps - 0 views

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    HOW TO PLAY THE GAME ON FREEPOVERTY.COM How far would you go to end poverty? Your mission here is to locate the place given to you [e.g. Rome, Italy] and how many cups of water we donate on your behalf depends on how accurate your answer is. Once you have located one city or landmark, another location will be shown to you. You may play the game however many times you wish. Of course, the more you play and the more you are correct, the greater difference you will make with your donation. If your answer is correct, 10 cups of water will be donated.
John Evans

World History by History Link 101 - 0 views

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    The cultures of Africa, Aztec, China, Egypt, Greece, Mayan, Mesopotamia, Rome, Olmec, Prehistory, Middle Ages and World War II are divided into categories of Art, Biographies, Daily Life, Maps, Pictures and Research and more
John Evans

Apps Put a Translator in Your Pocket - NYTimes.com - 1 views

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    "When in Rome, Let Your Smartphone Do the Translating"
John Evans

YouTube - 2008 Latest Edition - Did You Know 3.0 - From Meeting in Rome this Year - 0 views

  • 3.0 for 2008 - Newly Revised Edition Created by Karl Fisch, and modified by Scott McLeod; Globalization & The Information Age. It was even adapted by Sony BMG at an executive meeting they held in Rome this year. Credits are also given to Scott McLeod, Jeff Brenman
John Evans

Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
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