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John Evans

Worlds of Learning | WMKR: Movers and Makers - 4 views

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    "I am very excited to announce the launch of my new makerspace radio show on the BAM Radio Network!  BAM Radio is the largest education radio network in the world offering programming from the nation's top education organizations and thought leaders and reaching a wide audience of people passionately committed to quality education.  The show is called WMKR, Movers & Makers.  Embarking on this journey with me, I am lucky enough to have a fabulous co-host in educator, Travis Lape.   Each episode of our show, will focus upon expanding upon the chapters of my makerspace book, allowing for readers/listeners to be immersed further in each topic. Show topics will include: The Maker Movement Planning Your Makerspace Setting Up Your Makerspace Creating a Maker Culture in Your School Makerspaces and the Standards The 'Expert' Maker Makerspaces and the School Library Makerspace as a Unique Learning Environment Showcasing Student Creations Makerspaces as Catalysts for Future Change School Leaders Role in the Maker Movement/Makerspaces As of today, our first show has launched.  The topic is the Maker Movement and the show is called Helping Students Learn with the Head, the Heart and the Hand.  Our first guest is the gracious, Sylvia Martinez."
John Evans

Embracing a "Tasks Before Apps" Mindset - 2 views

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    "How can you place learning goals front and center in a tech-rich classroom? Let the phrase "tasks before apps" be your reminder to focus on technology's purpose for learning, even when bright and shiny digital tools grab your attention. As a teacher in a one-to-one iPad classroom, I strove to make the most of the tablets in my students' hands. From screencasting and moviemaking to reading activities and skill practice, these devices elevated and energized my students' learning experiences. Digital platforms can give children access to learning experiences that meet their individual needs, such as when a student uses the free Microsoft Learning Tool Immersive Reader to hear a passage read aloud. Digital tools can open up the world to students, such as virtual-reality videos from the New York Times that showcase a place they may never have the chance to visit. In my current role as a professional development facilitator, I spend time in other teachers' classrooms in schools across the country. The phrase "tasks before apps" was born out of my coaching conversations and presentations to educators. It is a reminder that, even as we consider how technology helps students do new and amazing things with their learning, we must always place learning goals at the forefront. Here are four strategies to make the most of technology and embrace a "tasks before apps" mindset this school year."
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
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