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John Evans

Educational Leadership:Teaching with Mobile Tech:How to Transform Teaching with Tablets - 8 views

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    "When you look at the very best work happening in iPad classrooms, you'll see students creating media, showcasing their understanding, collaborating with peers, and communicating with broad audiences. The pockets of excellence are ever-present and inspiring. On the whole, however, tablets are most often used to reproduce existing practices-to distribute resources and enable students to take notes. Past generations of school leaders might have been forgiven for permitting these patterns of technology adoption, but today we have the benefit of history to look back on. We know that without a change in our technology integration strategies, there's no reason to expect that a new device will magically create new teaching practices in schools. To make the most of the investment in tablet computers, school leaders need to do three things. First, they need to work with their communities to articulate a clear vision for how new technology will improve instruction. Second, they need to help educators imagine how new technologies can support those visions. Finally, they need to support teachers and students on a developmental journey that will take them from using tablets for consumption to using them for curation, creation, and connection."
John Evans

The Science (and Practice) of Creativity | Edutopia - 2 views

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    ""Creativity isn't about music and art; it is an attitude to life, one that everybody needs," wrote the University of Winchester's Professor Guy Claxton in the lead-up to the 2014 World Innovation Summit for Education (WISE) dedicated to creativity and education. "It is a composite of habits of mind which include curiosity, skepticism, imagination, determination, craftsmanship, collaboration, and self-evaluation." Sounds like the perfect skill set for equipping young people to navigate an increasingly complex and unpredictable world. Encouragingly, there's plenty of evidence -- from both research and practice -- that most of the above can be taught in the classroom. In fact, innovation and education experts agree that creativity can fit perfectly into any learning system. But before it can be incorporated broadly in curriculum, it must first be understood."
John Evans

25 Ways to Get the Most Out of Twitter | Edudemic - 2 views

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    "Imagine being able to connect with one hundred million people anytime you want. With that many people on Twitter each day (and that's not counting the additional 184 million users who are on Twitter at least once each month), a great deal of knowledge, perspective, and news is accessible to you, just by clicking a few buttons. It's no wonder educators are harnessing the power of Twitter to bring cutting edge ideas, trends, research, and best practices to use in their schools and classrooms. But just as Twitter can be a treasure trove of information, it can be overwhelming for new users to figure out how to use it effectively. We've compiled this list of the best ways to make Twitter a social media tool that works for you."
John Evans

Early Primary Maker Space Resources - Google Docs - 2 views

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    "The philosophy behind the maker movement is to explore and create with purpose. It's about embracing a child's natural curiousity and supporting the notion of learning by doing. As it should be in every classroom, play is a key component in the maker movement. Makers believe it you can imagine it you can make it."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

Being a Growth Mindset Facilitator | User Generated Education - 2 views

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    "I was asked recently why I have a strong interest and innate understanding of the growth mindset. I believe it comes from a background of being an adventure educator, and even though it was not labeled as such, the adventure educator embraces a growth mindset when working with participants. The underlying tenet of adventure education is "You are capable of so much more than you can even imagine. I believe in you and your capabilities; and I will set up the conditions for you to develop and amplify that same belief in yourself.""
John Evans

Amazon math app aims to slow kids' summer learning loss - CNET - 0 views

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    "My sixth-grader has challenges with math during the school year, so I can only imagine what a three-month break is going to do to his already tenuous grasp of the subject. Amazon company TenMarks is hoping to combat this kind of "summer learning loss" with its Summer Math Program, a personalized course tailored to nearly all grade-school students. Normally priced at $39.95, the program is free for the summer."
John Evans

Apps and Websites for Makers and Creators - 3 views

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    "Making something from scratch is a great skill to have. It requires confidence and imagination. For students who are into making new creations, these terrific apps and other digital products can help them develop their creative chops."
John Evans

6 Fun Ways Kids Can Join the Maker Movement | Articles | Noodle - 1 views

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    "Children are natural makers - give a kid a cardboard box, and she'll transform it immediately into an oven, a spaceship, an elevator, or something else that I probably cannot imagine. Recent years have seen a growth of the maker movement, or an enthusiasm for inventing and creating new technologies and tools, in the U.S., Europe, and many countries across the world. Here is a look at the origins of the maker movement, how it fosters creativity, and some of the resources available to kids."
John Evans

7 Great iPad Apps for Creating Comic Strips ~ Educational Technology and Mobile Learning - 3 views

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    " Being creative means setting free your imaginative powers to experiment with new worlds and experiences. The art of comic creation is one of the best representation of creativity at work. As teachers and educators, we can use the power and versatility of iPad to cultivate a creative culture within our classes and among our students through helping them tinker with and design comics. Here is a list of some great iPad apps you can use for this purpose:"
John Evans

Hackathons as a New Pedagogy | Edutopia - 2 views

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    "Students are coming out of school expected to solve 21st-century problems and enter into occupations that haven't even been imagined yet. Schooling is not designed in this manner, so we wanted to give students an opportunity to solve problems in authentic contexts, using 21st-century skills and collaboration techniques. We wanted to break down walls between classrooms and have students use interdisciplinary skills to solve problems with teams of their peers, with mentors, and with industry professionals."
John Evans

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
John Evans

Top Tips for Teaching with Robots (using Sphero) @coolcatteacher - 1 views

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    "Robots are everywhere, they open our garage doors, vacuum our floors and if you are lucky they even park your car.  Until recently there weren't many robots in the classroom and now I couldn't imagine approaching STEM without them.  Using the Sphero robots in my after school programming club has opened my eyes to both what can be taught using simple robots and how to do it.  I want to share with you some tools and tips for teaching with robots."
John Evans

Epic Examples of Minecraft in the Classroom - 1 views

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    "Minecraft has become arguably one of the most popular games in history. This is evident not only with gaming communities, but also among educators. If you're not familiar with Minecraft, imagine a Lego-meets-SimCity stylized world with your only limit being your creativity. Why is it so popular?"
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Cardboard Automata | The Tinkering Studio - 0 views

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    "Cardboard Automata are a playful way to explore simple mechanical elements such as cams, levers, and linkages, while creating a moving sculpture. This activity is easy to start but may become more and more complex as you become familiar with possible motions and imagine ways to artistically decorate your contraption. Cardboard automata use levers, cams, cam followers, linkages, and other mechanisms to make unique personalized creations."
John Evans

Salad Selfies & Art History | iPad Art Room - 1 views

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    "Providing an opportunity for students to connect with portraiture through the work of Giuseppe Arcimboldo (1526-1593) is engaging stuff. This Italian painter is most famous for his imaginative faces made up entirely of fruit, vegetables, meat and other objects of significance, and they continue to be a source of wonder for children of all ages. Students can use the Pictoboldo app to create their own digital collages."
John Evans

Building the Makerspace of Your Students' Dreams | Edutopia - 2 views

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    ""There's a huge gap between the needs and requirements of the job market of the 21st century and what the education system is delivering," said Vishal Talreja, founder and CEO of Dream A Dream, a Bangalore-based organization that prepares young people from vulnerable backgrounds to succeed in a changing world. Talreja is right -- neither employers nor education leaders (not to mention some students themselves) would argue otherwise. But it is the second point Talreja made before the 2015 LEGO Foundation IDEA Conference that educator-innovators should pay the most attention to: "Learning spaces, which could be physical spaces of learning or just safe environments for learning, are extremely critical." A learning space differs in both look and feel from the traditional classroom. In the past year, we've met social entrepreneurs with an eye on education who are creating cost-effective methods to infuse schools with the type of culture and design that students need to better develop their curiosity, creativity, and imagination, and better achieve desired learning outcomes."
John Evans

AP Archive now free and on YouTube! - @joycevalenza NeverEndingSearch - 0 views

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    "This week the Associated Press, the world's largest and oldest news agency, announced that its entire Archive is viewable on YouTube, and that it will be adding new material every day.  This is an INCREDIBLE treasure for educators who teach history, culture, science, current events, global studies, media literacy-pretty much anything.  I can easily imagine students embedding this interdisciplinary fodder in their creative projects!"
John Evans

14 Tools to Turn Game-Obsessed Kids Into Genuine Game Designers | Common Sens... - 2 views

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    When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences. Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.
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