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John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Education Week: Research Shows Evolving Picture of E-Education - 0 views

  • Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
  • Studies of state-run virtual schools show, for instance, that the courses tend to draw students at the extremes of the academic spectrum—advanced, highly motivated students looking for academic acceleration, and students who are struggling in regular classrooms
  • Not surprisingly, the students with the best academic records in online classes tend to be in that high-ability group, according to experts in the field. But some new research also finds that online courses are beginning to score more successes with the lowest achievers­—possibly because many are high school students who see the online courses as a last chance to earn enough credits to graduate.
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  • Ferdig says the large numbers of academic go-getters taking online classes could account for some of the rosy findings in the first wave of studies of online coursetaking, since highly motivated students are likely to fare well in any academic environment. But later studies controlled more carefully for students’ academic differences at the starting gate and continued to find learning gains.
    • John Evans
       
      Interesting findings.
  • “It isn’t something that’s only for bright kids or only for kids who are well below grade level, because it may not work for many of them, either,” says Saul Rockman, the president and chief executive officer of Rockman et al., a San Francisco research group.
  • Rockman says his research suggests that succeeding in an online course is “more a matter of learning style.” Is the student an independent learner, for instance? Does he or she struggle with reading and writing?
  • Building in student-support mechanisms helps keep less academically motivated students from failing or dropping out of online classes, according to researchers.
    • John Evans
       
      This sounds like the key aspect for success. Teachers who are already building this into their classes either by responding to emails, online chats or setting up an atmosphere that encourages chatting within the context of their course, often late at night amongst students only, are seeing this success. Ex. Darren Kuropatwa's SH Math class blogs
  • “Whether that’s 24-hour technical support, tutorial support, parental vigilance, or face-to-face site coordinators or mentors,” Cavanaugh says. Mentors and site coordinators seem to be especially linked to marked improvements in student results in large high schools, she adds.
  • “The mentor plays an important role in making sure Johnny or Susie logs in to the course on a regular basis and provides a point of contact for the instructor,” says Jamey Fitzpatrick, the president and chief executive officer of Michigan Virtual University, which currently enrolls 15,000 students, mostly in middle and high school
  • Some of the early studies emerging from the database helped dispel some concerns about potential detrimental effects of online coursetaking on students’ social development, according to Ferdig. Very few online students, those studies showed, took electronic classes full time. Rather, they combined virtual schooling with traditional courses. The studies also showed that students communicated regularly online with teachers and classmates.
  • Cavanaugh, of the University of Florida, says there is also a “general consensus”—if not air-tight research findings—that the more interactive the courses can be, the higher their success rates.
  • Ongoing studies are also beginning to look at whether so-called “hybrid” or “blended” courses—classes in which only 30 to 70 percent of the instruction takes place online and the rest is in person—are any more successful than all-electronic versions
    • John Evans
       
      ala Dean Shareski (@shareski) and Alec Couros (@courosa) courses
  • “In general,” Russell says, “I don’t think this body of research [on online education] is totally developed at this stage.”
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    Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
Tom Stimson

The Wizard Text Generator - Let the wizard write your text. - 0 views

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    You write the text for the cartoon, and then the website generates the html for you to copy and paste into your blog.
John Evans

QR Code Generator - best places to create QR Codes - 2 views

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    "QR Code Generators List"
C CC

Resource: Our Top 3 Newspaper Generators - 6 views

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    3 great newspaper online generators
John Evans

7 Strategies to Help Students Generate Creative Ideas ~ Educational Technology and Mobi... - 2 views

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    "Here is a good infographic that grabbed my attention today as I was leafing through Debra's creativity Pinterest Board. The visual features some interesting tips to help in brainstorming creative ideas. I have gone through these ideas and I think these could be a useful resource to use with students. When students are working on a writing task or a classroom project, these tips could probably help them generate some innovative ideas and boost their thinking process."
John Evans

Text Me Merry Christmas Is The Christmas Song For The Smartphone Generation - Viral Vir... - 0 views

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    "There are plenty of new Christmas songs each year, but it's not that easy to make a Christmas song that becomes a classic holiday tune. You know, one that you can repeat each year that still feels relevant. Straight No Chaser may have just made the first Christmas song fit for this new Internet 2.0 generation. Together with Kristen Bell, they sing Text Me Merry Christmas, a catchy tune about spreading holiday cheer via text. "
John Evans

Generic Game Board - ResearchParent.com - 3 views

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    "Have you ever thought, "If I could just turn this into a GAME, my kid would learn it no problem." Kids are like that, aren't they? Ask them to clean their rooms and they'll fall on the floor at the injustice of it all. Turn it into a game and they'll be transformed into little cleaning machines. (Sorry, this game board will not help your kids clean their rooms.) I've been wanting to make a generic, re-usable, board game for awhile now. I have definite plans for what I want to do with it. (Stay tuned for some upcoming math games.) However, if you have your own ideas, this free, printable, hand drawn, game board will work just as well."
John Evans

Digital Native vs Digital Citizen? Examining a Dangerous Stereotype | Edutopia - 2 views

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    "There are a lot of dangerous stereotypes out there. "Asian students are always better at math." "Boys are always better at sports." And perhaps the most dangerous of all: "The current generation are all digital natives." It is easy to see the danger in the first two stereotypes. They tend to influence the way teachers, parents, peers and society in general classify, justify and treat whichever group is represented by the stereotype. I'm not sure enough people give enough thought to the third, equally dangerous, stereotype."
John Evans

10 Reasons To Consider BYOD In Education - 3 views

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    "Education must move with the times. What can be done to reach a technology-savvy generation that relies on media every free second of their time? BYOD-Bring Your Own Device, a trend that is catching on quickly. Bring Your Own Device has transformed the classroom by creating new opportunities for learning. Studies find that Generation Y is highly reliant on wireless devices and phones. And rather than fight it, educators can use this to their advantage."
John Evans

Building a professional learning network on Twitter SmartBlogs - 1 views

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    "For those who do not know, here are two basic Twitter principles: 1. If you only follow ten people, you will only see the general tweets of those ten people. 2. If only ten people follow you, only those ten people will see your general tweets. Although some might argue that the right ten people might be enough, I would argue that ten educators is a very limited professional learning network. The never-ending task of building a PLN is to continually follow really good educators to get the information they put out."
John Evans

What You Need To Know About The Next Generation Science Standards - 0 views

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    "The Next Generation Science Standards (which are still in draft form until January 29th, 2013 and can be downloaded here) are what they sound like they'd be-new standards for science education that focus on not only what to teach (content), but how to teach it (knowledge and skills)."
Phil Taylor

Glad You Asked About the Digital Generation | Fluency21 - Committed Sardine Blog - 4 views

  • absolute centrality of digital culture to their students’ lives
  • thinking skills that today’s workers need?
  • The most powerful technology in the classroom was, is, and always will be a classroom teacher.
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  • They’re often accused of being intellectual slackers and anti-social beings who lack even basic social skills. However, many bodies of research point to the contrary
  • The problem is that what they expect and experience in their world outside of school with their games and websites is completely at odds with what they experience in the classroom where everything is controlled by adults.
  • Every generation since the time of Socrates and Plato, including our parents, has looked at the next generation, including ours, and said, “What’s wrong with those kids?” That’s the thing—there’s nothing wrong with these kids. They’re just neurologically different, and that’s why they see the world and engage with it differently than we do.
John Evans

8 Steps To Great Digital Storytelling | Edudemic - 8 views

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    "Stories bring us together, encourage us to understand and empathize, and help us to communicate. Long before paper and books were common and affordable, information passed from generation to generation through this oral tradition of storytelling. Consider Digital Storytelling as the 21st Century version of the age-old art of storytelling with a twist: digital tools now make it possible for anyone to create a story and share it with the world."
John Evans

Cubetto is a Wooden Robot That Teaches Kids How to Code | Digital Trends - 1 views

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    "The educational acronyms of the 21st century look a bit different from those of previous generations. The "Three R's" (which, confusingly enough, weren't even R's to begin with) have since largely been replaced by STEM, and parents of the newest generation are doing everything they can to better prepare their progeny for success in an increasingly digitized world. Updated on 04-07-2016 by Lulu Chang: Cubetto finishes Kickstarter campaign as the most funded ed-tech project to date. Key to that success appears to be an early start - an extremely early start - when it comes to learning important skills like computer programming and other technical talents. Here to help is Cubetto, and adorable little wooden robot that is specifically designed for pre-literate children ages 3 and older that teaches the basics of computer programming and STEM, sans screen. "
John Evans

Stop telling kids you're bad at math. You are spreading math anxiety 'like a virus.' - ... - 0 views

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    ""How was skiing?" I asked my 14-year old daughter as she hauled her boot bag into the car. "Well, the ratio of snow to ground was definitely low," she replied, adding that she had tried to figure the ratio of snow-to-ground during practice but had received only mystified looks. "Stop the math!" demanded a coach. "You are confusing us!" Why do smart people enjoy saying that they are bad at math? Few people would consider proudly announcing that they are bad at writing or reading. Our country's communal math hatred may seem rather innocuous, but a more critical factor is at stake: we are passing on from generation to generation the phobia for mathematics and with that are priming our children for mathematical anxiety. As a result, too many of us have lost the ability to examine a real-world problem, translate it into numbers, solve the problem and interpret the solution."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Free Technology for Teachers: JST Virtual Science Center - Excellent Online Science Les... - 4 views

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    "The Japanese Science and Technology Center offers nine outstanding science lessons. The list of lessons and activities covers topics in physics, biology, psychology, geography, and space science. The general format of each virtual lesson is to present a manageable chunk of information followed by activities in which students try to use that information. I hesitate to generalize the activities as games because not all of them are games and those that are games are not "drill" games. Each lesson has multiple parts (some have 20+ parts) and multiple activities."
John Evans

7 Survival Skills For Modern Teachers And Students - Edudemic - 3 views

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    "Walk into a school, airport, shopping mall, or even a church and the image is always the same, teens and tweens have their heads down, ear buds on, and a mobile device in their hand. This generation is commonly referred to as Generation Z and they are coming of age with a new set of rules, expectations, and mannerisms. "
John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
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