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John Evans

Game-Based Learning: Preparing Students for The Future | EdSurge Guides - 2 views

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    "Two decades in, and it's abundantly clear that one of the most effective ways to nurture the 21st century's trademark skills-creativity, critical thinking, communication, collaboration-is by creating opportunities for kids to do what kids do naturally: play. So we've crafted this educators' guide to game-based learning, packed with resources for gaming gurus and greenhorns alike."
John Evans

Herman Narula: The transformative power of video games | TED Talk - 0 views

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    "A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk about the future of the medium, entrepreneur Herman Narula makes the case for a new understanding of gaming -- one that includes the power to create new worlds, connect people and shape the economy."
John Evans

A Great Free App to Create Educational Games on iPad ~ Educational Technology and Mobil... - 7 views

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    "So you have tried many iPad educational games but still did not find the one that perfectly meets your students needs. Well you will never find a perfect one for your particular students because each group of learners have their own idiosyncrasies and only their teachers know them . That being said, using TinyTap you can now easily create your own games based on pictures of your choice. "
John Evans

20 Mobile Apps For Learning Through Play - 1 views

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    "Even though older adults might still carry a negative association with video game consoles and devices, today's technology is vastly different than it was 20 years ago. Apps have exploded on the scene, and while there are plenty of time wasting games available on the market, today's offerings also include a wide range of affordable apps that enrich learning and allow for quick on-the-go play. Whether your child is waiting for the doctor or relaxing on a long car ride, the following apps are some of the best games that pack an educational punch."
John Evans

Learning STEM Skills by Designing Video Games | Edutopia - 0 views

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    Learning STEM Skills by Designing Video Games | @edutopia http://t.co/8k39zzSC7T
John Evans

Some Handy Resources to Help You Make The Best of LEGO Games in Your Instruction ~ Educ... - 0 views

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    "LEGO games are widely used among young learners to help them develop key learning skills. More and more primary teachers are using them in their classrooms to help with skill development. From teaching numeracy to introducing kids to the basics of literacy, LEGO games have proved to be an essential learning component in the educational ecosystem. In today's post, we have curated for you this collection of interesting resources to help you tap into the educational potential of LEGO  in your instruction. These resources include mobiles apps and tools, printables, tips and ideas on how to use lego with students and several other materials."
John Evans

Unity - Game engine, tools and multiplatform - 3 views

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    "You can create any 2D or 3D game with Unity. You can make it with ease, you can make it highly-optimized and beautiful, and you can deploy it with a click to more platforms than you have fingers and toes. What's more, you can use Unity's integrated services to speed up your development process, optimize your game, connect with an audience, and achieve success."
Phil Taylor

Daphne Bavelier: Your brain on video games | Video on TED.com - 2 views

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    "Daphne Bavelier: Your brain on video games"
John Evans

Crackers and Goo - A Fun Math Practice App | iPad Apps for School - 3 views

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    "Crackers and Goo is a free iPad app that provides fun addition and multiplication practice games. The games resemble of a combination of elements from Frogger and Tetris. Each game uses the same format but each level increases the difficulty of the mental mathematics calculations required of the player."
John Evans

Archaeology App for Students Turns Excavation Sites Into Interactive Puzzles | AvatarGe... - 5 views

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    "Dig-It! Games, an independent developer of educational, interactive games founded by a former archaeologist and middle school teacher, has launched Can U Dig It!, its latest free game app for the iPhone, iPad, and iPod Touch that turns kids into archaeologists as they dig for ancient artifacts using logic and a little luck. The puzzle app virtually transports players 11 and older to excavation sites in Central America to carefully collect more than 40 historically accurate artifacts."
John Evans

43 Apps, Games, and Websites Transforming This Year's Classrooms | graphite Blog - 0 views

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    "In the middle of October, we invited educators to tell us about the "apps, games, and websites that are helping to tranform their classrooms this year." We asked that you submit your responses in the form of Field Notes and we received more than 700 submissions! 43 products emerged with several votes and strong, detailed Field Notes to explain just how they are being used effectively at school. So here is our (albeit unscientific) list of apps, games, and websites transforming classrooms this Fall. "
John Evans

Mr P's ICT blog - iPads in the Classroom: Inspiring writing through the new Pixel Press... - 0 views

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    "Prince of Persia - £335 million at the box office. Lara Croft: Tomb Raider - £150 million at the box office. Resident Evil - £200 million at the box office What do all these movies have in common? They are all video games that were developed into films. With other popular video games currently being made into films, such as, Angry Birds, Temple Run and Assassin's Creed, it seems Hollywood is exploiting the popularity and the storytelling potential of video games. Why not do it in the classroom?"
John Evans

Prizewinning Educational Games from the Nobel Foundation | AvatarGeneration - 5 views

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    "Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common - winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Three Games About Viruses That Teach Interconnectedness | MindShift - 2 views

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    "Inside a classroom, opportunities to learn about common viruses arise when illnesses cycle through, like the cold, flu and some conjunctivitis. Those ailments often come and go with students spending a couple of days recovering at home. However, the types of communicable diseases that capture the nation's attention tend to be more deadly, such as Ebola. While students can learn about how these diseases affect the human body and communities through news, books and movies, another platform has proven itself useful as an educational tool: games. By playing games about how relationships and outcomes are tested by more deadly viruses, players are pushed to work together to ensure survival."
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

The Making Movement in Education | onthegoteach - 1 views

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    "As my first batch of masters courses come to a close, I was asked to reflect back on my experiences with the Maker movement. At first, I found it to be a bit out of my realm of comfort. I'm not one to sit and tinker with machinery and play video games. As I delved deeper, I found that making is not only about video games and tinkering with things, it's about creating and inventing. Creation can look many different ways, too. It can be using everyday household items to make a new game to play. It can be using a familiar presentation tool to create a project on a topic you've been dying to learn more about. Creating is the basis for the Maker movement, and it needs to become commonplace in the classroom."
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