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John Evans

Code Club World - A worldwide network of coding clubs for children - 0 views

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    "The mission of Code Club is to give every child in the world the chance to learn to code by providing project materials and a volunteering framework that supports the running of after-school coding clubs "
John Evans

Computer Science Principles - 2 views

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    A new, widely accessible Advanced Placement Course for Computer Science. The College Board oversees the development of the course and exam that will launch as AP Computer Science Principles in 2016-2017. For College Board details, see College Board's Advances in AP site. The AP Computer Science Principles Curriculum Framework (.pdf/1.42MB) was developed to serve as a fundational guide to ensure selected curricla focuses on innovative aspects of computing along with the computational thinking practices that are critical to a future-ready education.
John Evans

Five Ways Design and Making Can Help Science Education Come Alive | MindShift | KQED News - 2 views

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    "Design is an artistic endeavor that values the creative and human centered application of math, science and technology. Using design to help others learn science is not intuitive, however, once practiced you will see how humanistic and authentic it is to incorporate design in any subject. Below is a list of the most promising benefits that I have noticed in the past six years for using design as a framework and making as the engine to empower students as they gain and apply their scientific literacy."
John Evans

Design Thinking and PBL | Edutopia - 2 views

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    "While project-based learning has existed for decades, design thinking has recently entered the education lexicon, even though its history can be traced back to Herbert A. Simon's 1969 book The Sciences of the Artificial. So why the resurgence of these ideas? Lately, I have heard teachers and school leaders express a common frustration: "We are _______ years into a _______ initiative, and nothing seems to have changed." Despite redesigning learning spaces, adding technology, or even flipping instruction, they still struggle to innovate or positively change the classroom experience. Imagine innovation as a three-legged stool. Many schools have changed the environment leg, but not the other two legs: the behaviors and beliefs of the teachers, administrators, and students. Consider this conundrum: much of what we know about teaching comes from 16+ years of observation as students. In no other profession do you spend that much time watching the previous generation before being told to change everything once you take control. Without the framework or scaffolding for that change, it's truly unreasonable to tell educators, "OK, start innovating.""
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
John Evans

Makerspace for Education - Home - 0 views

  • The primary goal of both constructivism and constructionism is to have learners create their own knowledge by creating and interacting with physical objects. It has clear connections to media literacy as well as to self-directed learning. Innovative researchers, and those who wish to see schools develop 21st century learners with the skills to work in today’s multidimensional career settings, know constructivism and constructionism are necessary methods.
  • “Ultimately, the outcome of maker education and educational makerspaces leads to determination, independence and creative problem solving, and an authentic preparation for the real world through simulating real-world challenges. In short, an educational makerspace is less of a classroom and more of a motivational speech without words” (Kurti et al., 2014, p. 11).
  • At the heart of this movement is the understanding that “learning happens best when learners construct their understanding through a process of constructing things to share with others” (Donaldson, 2014, p. 1). 
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    "​The purpose of Makerspace for Education is to provide educators with a hands-on, creative, user friendly, "anytime, anyplace", professional development tool that can be used as part of a community of practice. It allows educators to inform themselves, with tools at their fingertips, on the various aspects of the makerspace as they are ready. Using interactive tools that allow access to necessary information, directly from a user-friendly interface and based on the key frameworks of constructionism and constructivism, makerspace, design thinking and media literacies, teachers will have the tools they need to begin, or continue, their makerspace journeys. This site will evolve and grow as the participating educators add to the content and support the construction of knowledge. "
John Evans

Mo Physics Mo Problems: LAUNCH is the How of Creation. - 0 views

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    "Over the weekend, I finished George Couros's Innovator's Mindset.  I highly recommend reading it to understand why we should foster a culture of innovation in our schools and where to start.  A culture of innovation makes everyone a creator in our schools, unleashing the creativity that is in all of us. The Innovator's Mindset frames the steps to create that culture of innovation in a school and it gives some powerful examples of creation in the classroom.  That's where the new book by John Spencer and A.J. Juliani picks up.  The book LAUNCH is focused on the importance of a clear framework for the creative process.  I'll dig into that process in later posts as I get deeper into the book.  But, let's start with the why of creation in the classroom."
John Evans

UNESCO Launches Five Laws of Media and Information Literacy (MIL) - @joycevalenza Never... - 4 views

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    "This week UNESCO launched a framework illustrating its Five Laws of Media and Information Literacy (MIL). This global strategy marries the large, but often separated, disciplines of information literacy and media literacy and creates a common vocabulary for folks in multiple areas of knowledge to engage in conversation. It also positions these critical literacies as a combined set of competencies-knowledge, skills and attitudes-central for living and working in our world today."
John Evans

20 Ways to Bring Your Textbook to Life! by @ShellTerrell | TeacherCast Blog - 9 views

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    "Your textbook is just another tool in your teacher's instructional kit. The problem is that for many of us it becomes a crutch when we first begin lesson planning. The textbook can be very useful for planning curriculums and lessons. It is a framework and guide that provides us a general overview of what should be covered within our classes. However, for our learners the textbook is often boring and tedious. No learner wants to spend hours sitting down reading or answering questions from a textbook for an entire year. I hope the following tips show you how to bring this tool to life for more hands-on, student-centered learning in the forthcoming year."
John Evans

TPACK Explained | TPACK.org - 3 views

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    "Technological Pedagogical Content Knowledge (TPACK) attempts to identify the nature of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. The TPACK framework extends Shulman's idea of Pedagogical Content Knowledge."
John Evans

Discourse Tools - 0 views

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    "Great teaching can be learned. This web site provides tools and resources that support ambitious science instruction at the middle school and high school levels. Ambitious teaching deliberately aims to get students of all racial, ethnic, and class backgrounds to understand science ideas, participate in the discourses of the discipline, and solve authentic problems. We describe 4 core instructional strategies that support this kind of teaching. These "high-leverage" practices make up the Science Learning Framework (below), and have been selected based on extensive research of how young people learn science, on authentic forms of science activity, and how teachers learn to appropriate new practices. "
John Evans

How the SAMR model improves teaching with iPad | learnmakerblog - 0 views

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    "There's a very easy way to make better use of the iPad in class. Simply become more aware of what you're using the iPad for when teaching. This is where the SAMR model comes in, something I believe all teachers should be familiar with. The SAMR model is a 4 stage framework, illustrated below by the fantastic Sylvia Duckworth, creator of many great sketch notes."
John Evans

Making for All: How to Build an Inclusive Makerspace | EdSurge News - 2 views

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    "The Maker Movement has crept into the consciousness of schools in the past few years. For some, it's a wake up call that over-tested, over-scheduled young people are not going to become the creative, enthusiastic learners we all hope to nurture. For others, it's a personal reconnection to our collective, deeply-felt human impulses to create, invent, and shape the world. Makerspaces, genius hour, design thinking, and other frameworks can help make these ideas come to life in classrooms, libraries, museums, and community centers. But are these innovations accessible to everyone, to every child?"
John Evans

12 Principles Of Collaboration In Learning - 7 views

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    "Recently on westXdesign-via scoopit-we found an interesting graphic about naming 12 principles of collaboration. Collaboration is among the most-often promoted fluencies of 21st century learning (along with creativity and communication). However, there are very few frameworks or models that exist to support the development of better collaboration forms. As it is, in many K-12 learning environments, collaboration is limited to teacher-created grouping, or more scattered project-based learning groups that converge on a single project and thus a single goal. The following principles of collaboration (seemingly created for businesses but clearly applicable to learning) push that idea a bit further-with some important emphases on the individual, including:"
John Evans

An Update to the Upgraded KWL for the 21st Century | Langwitches Blog - 0 views

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    "The new visual below is intended to give teachers and students more choices of make their thinking and learning visible using the following platforms, activities, tools, Visible Thinking Routines as an option or starting off point. The suggestions include tools and platforms that are specifically suited to connect, collaborate, communicate and create, 21st century style, one's process and make it easier to amplify and to document4learning. The framework is based on REFLECTION being an integral part of the learning process the understanding that through technology tools our access to INFORMATION has exponentially expanded as well our ability to take ACTION beyond affecting people we are able to reach face to face that technology tools allow us to express and communicate in OTHER FORMS of media beyond words and text"
John Evans

Project-Based Learning Through a Maker's Lens | Edutopia - 0 views

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    "The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects. Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let's see how Making could work when placed inside a PBL curriculum unit."
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