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John Evans

ASPIRE - Simple & Complex Machines - Lab Menu - 0 views

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    Wedge and Lever; Ramp and Pulley; Wheel and Axle Flash activities to allow student experimentation.
Chris Harbeck

commonsExplorer - 3 views

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    commonsExplorer is an experimental interactive browser for the Flickr Commons. It provides a "big picture" view of these collections - a rich, single screen interface that reveals structures and patterns and encourages exploration.
John Evans

Maker Ed, Themeefy and Learning | Themeefy Notes - 2 views

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    "Maker Faire has been a hot topic at ISTE 2014, with education leaders from across the world discussing how the maker movement has embraced education and how we can gain so much from it as educators. The democratization of learning via the Maker Ed movement has made it an extremely exciting time to be an educator. Maker Spaces in education nurture innovation, experimentation and independence. Learners are no longer consumers, but active participants and producers of content in their own right."
John Evans

5 steps for creating a custom makerspace | eSchool News | eSchool News - 4 views

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    "I believe that every child has the right to invent, tinker, create, innovate, make, and do. The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers."
John Evans

Welcome to Tomatosphere! | Tomatosphere - 1 views

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    "Tomatosphere™ uses the excitement of space exploration to teach the skills and processes of scientific experimentation and inquiry. Students investigate the effects of the space environment on the growth of food that will inevitably support long-term human space travel."
John Evans

What Drone Technology Can Teach Students | Edudemic - 3 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

How to Create a Makerspace -- Campus Technology - 2 views

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    "Makerspaces, where students, faculty and staff from diverse fields can come together to create, learn and work, are popping up on college and university campuses across the country. Here's how to build a "maker" facility to support multi-disciplinary collaboration, hands-on learning and experimentation at your institution. "
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Understanding The 3D Printing Ecosystem | TechCrunch - 2 views

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    "Excitement about 3D printing has steadily accelerated over the past decade - but this excitement has largely outpaced innovation and development in the field. As a researcher in 3D printing technologies, I've built 3D printers using all of the major technologies, as well as more experimental ones. What I've learned is that many of these technologies are composed of very well-understood materials, software problems and mechanical systems - things that engineers have been doing for decades. This, then, begs the question: Why isn't 3D printing better? Why are failure rates so high and why is reproducibility so difficult? It's clear that it's not due to working with exotic materials or advanced motion control. What's actually holding back innovation is how we think about those technologies: as separate pieces, rather than as elements of a system. "
John Evans

What Drone Technology Can Teach Students | Edudemic - 0 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
John Evans

STEM kits that will get your kid's hands dirty - 3 views

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    "Contrary to what you might think and hear, apps and screens aren't the best tools for kids to learn STEM concepts, even coding. Why? Innovation, pattern recognition, exploration, experimentation and creation underlie STEM principles. Kids need to manipulate tangible things. It's how they learn. While there are some great apps that supplement STEM learning, the best STEM activities for kids are blended ones -- the ones that require hands-on exploration, screens optional. Those that do require screens, like ones with coding apps, should augment the experience, not be the sole focus. Many of these toys and kits are designed for classroom use but are perfectly adaptable and suitable for home use, too, as my two kids, ages five and seven, will shout from the rooftops (supervised, don't worry). Check out these awesome blended learning STEM kits and toys. They'll have your little inventors ready to apply for their first patent in no time."
John Evans

7 Proven Steps to Encourage Girls in STEM - seed2stem - 3 views

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    "I hope you'll agree with me that we have a serious lack of female engineers, software developers, architects, and mathematicians. Women are painfully underrepresented in the industries and fields responsible for making the products we all use on a daily basis. Women are under-represented in creating the software that makes everything from fridges to turbines "smarter." Women are under-represented in engineering products including those that help us live healthier & safer lives. Women are under-represented in leading research and experimentation. The problem is significant & complex. Many governments & businesses including Apple & Google are actively working to root-cause why the results are so dramatic, and what business, governments and individuals can do to reverse the tide. "
Nigel Coutts

A culture of innovation requires trust and resilience - The Learner's Way - 1 views

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    Two quotes by Albert Einstein point to the importance of creating a culture within our schools (and organisations) that encourages experimentation, innovation, tinkering and indeed failure. If we are serious about embracing change, exploring new approaches, maximising the possibilities of new technologies, applying lessons from new research and truly seek to prepare our students for a new work order, we must become organisations that encourage learning from failure
John Evans

12 Excellent Chemistry Apps for High School Students ~ Educational Technology and Mobil... - 1 views

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    "Another collection of good educational iPad apps specifically curated from iTunes App Store for high school teachers and students. These are apps to help students with chemistry learning from understanding the elements, molecules and atoms to exploring chemical reactions.They provide students  with activities, video lessons, simulated experimentations,  periodic tables and several other materials to boost their chemistry learning."
John Evans

Design thinking vs computational thinking in education - 3 views

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    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

15 free games that will help you learn how to code - Business Insider - 1 views

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    Online learning has come a long way in the last few years.Flickr/Laurie Sullivan When I started learning to code, the options were limited-lots of books (not even e-books), some very basic online tutorials, and a whole lot of experimentation. Online learning has come a long way in the last few years. There are interactive courses, tons of online tutorials, and one of my personal favorite ways to practice coding: games. While a game alone probably isn't going to teach you everything you need to know about coding, it can be a really incredible way to practice the skills you're learning. It makes practice fun. And if you're anything like me, you might suddenly realize you've spent the last four hours reinforcing your coding skills without even realizing it. I've tried out some of the most entertaining and useful games for learning to code. Check out my favorites below. View As: One Page Slides
John Evans

Welcome! - Computational Thinking Curriculum at Excel - 0 views

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    "At Excel Public Charter School, we place a strong focus on integrating computational thinking within our curriculum across all disciplines. To us, computational thinking means solving hard problems of all kinds using ideas from computer science. These include algorithmic thinking, decomposition, pattern recognition and abstraction, as well as confidence in the face of ambiguity and tenacity to persist through challenges requiring iteration and experimentation. Our computational thinking curriculum is freely provided here for you to incorporate within your own classrooms. You'll find lessons divided into disciplines along the top of this and every other page. With these lessons and projects, we hope you will encourage your students to grow and flourish as computational thinkers, ready to face the real-world challenges of their generation!"
John Evans

ChatGPT and Other Chat Bots Are a 'Code Red' for Google Search - The New York Times - 0 views

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    "Over the past three decades, a handful of products like Netscape's web browser, Google's search engine and Apple's iPhone have truly upended the tech industry and made what came before them look like lumbering dinosaurs. Three weeks ago, an experimental chat bot called ChatGPT made its case to be the industry's next big disrupter. It can serve up information in clear, simple sentences, rather than just a list of internet links. It can explain concepts in ways people can easily understand. It can even generate ideas from scratch, including business strategies, Christmas gift suggestions, blog topics and vacation plans."
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