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John Evans

SecretBuilders - 0 views

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    What is SecretBuilders? SecretBuilders is a site that can be used to supplement the teaching of various topics, including literature, arts, sciences and humanities. The site gives children an opportunity to interact with famous historical and fictional figures from world civilization, making learning more enjoyable and effective. We can provide teachers with examples of how to incorporate SecretBuilders into their school curriculum. A few examples are provided in the Classroom Activities section below.
John Evans

Fake websites and spoof websites; evaluating internet resources using false websites - 0 views

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    Librarians and educators need to be able to illustrate to students and users alike that websites cannot always be trusted to provide truthful and accurate data. This page provides examples of websites that are full of lies, inaccuracies or false information - either for amusement or for more worrying reasons. The list does not include phishing sites however; these are intended to fool a person into believing that they are visiting a legitimate bank site for example; there are already plenty of links to these online already.
John Evans

educationalwikis - Examples of educational wikis - 0 views

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    Great examples of educational wikis!
John Evans

56 Examples of Formative Assessment | Edutopia - 1 views

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    "Hi all, I've created a presentation (with some help from my colleagues) on different examples of formative assessment. You can view it here: https://docs.google.com/presentation/pub?id=1nzhdnyMQmio5lNT75ITB45rHyLI... Note the definition I'm using at the beginning of the presentation: A formative assessment or assignment is a tool teachers use to give feedback to students and/or guide their instruction. It is not included in a student grade, nor should it be used to judge a teacher's performance. Both of these would be considered summative assessments."
John Evans

The Global Search for Education: Pictures with Links | C. M. Rubin - 0 views

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    "For teachers and educators, the ability to creatively combine web content with interactive images offers an exciting way to share engaging digital platforms for learning. ThingLink is a popular interactive visual image network being used by thousands of teachers around the country. One image can provide students with a unique and comprehensive hands-on lesson with information included via videos, hyperlinks, text and much more. The company recently announced its new editor for annotating video content, which allows teachers to add notes in this media too. Today in The Global Search for Education, I have invited 3 educators - Jamie Forshey, Lisa Johnson, and Sue Fitzgerald - to share their favorite examples of how they have been using the ThingLink digital tool to promote meaningful and fun learning. Jamie Forshey is an Instructional Technology Specialist and Computer Skills Instructor at the Bellwood-Antis School District in Blair County, Pennsylvania. She shares these three examples from her work with ThingLink:"
John Evans

Learning Geometry in the Land of Venn | Edudemic - 2 views

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    "Educational games, or "edutainment," can sometimes be presented as "chocolate-covered broccoli"-that is, learning sugarcoated with fun.  An example is a game that tasks players with reducing fractions to destroy aliens.  Here, the mechanics of play (actions taken in a game) are misaligned with the learning goal. In the past few years, innovative designers smartly began marrying game mechanics to learning goals.  One example is The Land of Venn, in which the mechanic of drawing points, lines, and shapes clearly correlates to the game's goal.  Players draw lines to learn about line"
John Evans

A Principal's Reflections: Stop Ignoring Google+ - 2 views

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    "In case you didn't know there are thousands of educators and an array of learning communities over at Google+.  The bottom line is that many people are missing out on some great content, resources, and conversation.  From my point of view educators become quickly attached to one specific social media tool as their go to source for his/her Personal Learning Network (PLN).  Take Twitter for example.  Now anyone who knows me knows that I absolutely love Twitter as a professional learning and networking tool. It has been and will continue to be my number one choice when it comes to learning in the foreseeable future. Twitter has many positive attributes, but also a growing number of negative aspects.  Some examples in my opinion, include an increasing amount of negativity and disrespect, rise in social media cliques, difficulty in following chats, noise, and overbearing opinions.  Even as Twitter still works great for me and others it is not the only player out there.  Nor should it be considered the best learning option for all. At times I just need to get away from the echo chamber to focus more on my learning."
John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
John Evans

30 Storytelling Tips For Teachers: How To Capture Your Student's Attention - 3 views

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    "Storytelling has been around as long as humankind. It is one of the most effective ways to communicate an important truth to another person. It is a connection point between two people. It gives meaning, context, and understanding in a world that is often filled with chaos and disorder. Because of this, educators must use stories if they hope to reach their students. Stories will stay with people much longer than facts or statistics. If a teacher becomes an excellent storyteller, he or she can ensure that any concept they teach will be remembered for years to come. Stories don't just work well for narratives; they can be used to illustrate scientific or mathematical processes as well. Take for example the difference between learning a formula, and the ability to solve that problem in the context of a real-life example. Stories bring information, knowledge, and truth to life."
John Evans

A machine-learning revolution - Physics World - 1 views

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    "The groundwork for machine learning was laid down in the middle of last century. But increasingly powerful computers - harnessed to algorithms refined over the past decade - are driving an explosion of applications in everything from medical physics to materials, as Marric Stephens discovers When your bank calls to ask about a suspiciously large purchase made on your credit card at a strange time, it's unlikely that a kindly member of staff has personally been combing through your account. Instead, it's more likely that a machine has learned what sort of behaviours to associate with criminal activity - and that it's spotted something unexpected on your statement. Silently and efficiently, the bank's computer has been using algorithms to watch over your account for signs of theft. Monitoring credit cards in this way is an example of "machine learning" - the process by which a computer system, trained on a given set of examples, develops the ability to perform a task flexibly and autonomously. As a subset of the more general field of artificial intelligence (AI), machine-learning techniques can be applied wherever there are large and complex data sets that can be mined for associations between inputs and outputs. In the case of your bank, the algorithm will have analysed a vast pool of both legitimate and illegitimate transactions to produce an output ("suspected fraud") from a given input ("high-value order placed at 3 a.m."). But machine learning isn't just used in finance. It's being applied in many other fields too, from healthcare and transport to the criminal-justice system. Indeed, Ge Wang - a biomedical engineer from the Rensselaer Polytechnic Institute in the US who is one of those pioneering its use in medical imaging - believes that when it comes to machine learning, we're on the cusp of a revolution."
John Evans

Free Technology for Teachers: Free Hands-on STEM Lesson Plans and Projects - 2 views

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    "Microsoft's Hacking STEM Library is divided into activities that take multiple days to complete and activities that can be completed in one day. All of the activities in the Hacking STEM Library include detailed directions, materials lists including places to acquire materials, and lesson objectives. The homemade wave machine project is an example of a one-day project. This lesson on harnessing electricity to communicate is an example of a multiple day project."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Kleinspiration: Tons of Classroom Examples Using Augmented Reality with @Aurasma - A Co... - 5 views

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    "Augmented reality allows someone to add another layer to an existing image. For example, imagine holding your phone over a poster on the wall as if you were going to take a photo of that poster, and then instantly a video starts playing to offer you additional information about that particular poster. Pretty cool, right? The first time it happens, it seems like magic."
John Evans

Maths at work on Pinterest - 1 views

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    "We have found a range of resources, covering a variety of industries, where employers & employees talk about why maths really matters at work. Get in touch if you have examples to add - enquires@nationalnumeracy.org.uk. "
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