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John Evans

The Essence of a True Makerspace - Digital Learning at Grant Wood AEA - 2 views

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    "I first heard about the maker movement last summer. I initially thought that this was a direct arm of the STEAM movement to incorporate arts into science, technology, engineering and math. It has been part of my own genius hour to continue to explore and learn more about the maker movement. Here's a little about the path that I've followed so far..."
John Evans

Why use rubrics? (Infograph) - 7 views

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    "The use of rubrics in the classroom falls in and out of favor, as do other trends. This infographic demonstrates why rubrics, unlike other trends, should be here to stay. Rubrics, in essence, are an easy way to score student work objectively. They are succinct scoring charts that allow for student work to be fairly evaluated. Therefore, it can improve teaching methodologies and ensure unbiased assessment. Rubrics can also be used to help increase student agency and intrinsic motivation, a constant struggle in today's reward based culture. This infographic is neatly split into two sections, "Why Use Rubrics?" and "How to Use Rubrics?" This allows the use (presumably a teacher) to easily refer back to relevant information as needed to help deliver quality education, regardless of experience or expertise."
John Evans

The History 2.0 Classroom: Global Screencasting Project: Alphabet X Explain Everything - 0 views

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    "Welcome to the Global Alphabet Screencast! The purpose of this experiment is to explore the capabilities of global collaboration facilitated through the use of iPads as a screen casting device. Anyone is welcome to contribute to the global alphabet screencast by simply selecting one letter of the alphabet and creating a short (30 second or less) screencast that captures the meaning, essence or unique perspective on that particular letter. This project would not be possible without the creation and thoughtful development of Explain Everything"
John Evans

Wonderful Visual Featuring The Three Versions of Bloom's Taxonomy ~ Educational Technol... - 5 views

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    "I have been sharing several visuals on Bloom's Taxonomy over the last couple of years but I never came across a graphic that captures the essence of the three versions of Bloom's taxonomy as the one below. Actually, Bloom's taxonomy comes only into two versions, the original which was created by a committee of educators chaired by Benjamin Bloom sometime in the 1950s of last century. During the 1990s another group of educators and cognitive psychologists led by Lorin Anderson ( a former student of Bloom) updated the original version to make it convenient with the learning needs of the 21st century."
John Evans

The 9 Skills Students Must Master to Succeed ~ Educational Technology and Mobile Learning - 0 views

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    "Of all the things I have read about the 21st century skills required for students success in today's info rich society, the visual below from edutopia captures the essence of these skills and touches on critical areas students need to work on to meet these skills.These skills are grouped in three main categories: learning, creating and collaborating:"
John Evans

The 12 Characteristics of A Critical Thinker Teachers Should Be Aware of ~ Educational ... - 1 views

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    "We all want our students to be critical thinkers but when it comes to defining what it is that critical thinking is all about and what strategies to use to cultivate it in classroom things get a little bit muddier.Scholars across various disciplines define it differently. For Daniel Willingham critical thinking is "seeing both sides of an issue", Robert Wessberg views it as " an ability to use reason to move beyond the acquisition of facts to uncover deep meaning" and linda Elder sees it as a "self-guided, self-disciplined thinking which attempts to reason at the highest level of quality in a fair-minded way". At its essence, critical thinking does require an elevated form of reasoning that is not usually found in other forms of thinking and for teachers to raise critical thinkers  they definitely need to be well versed with the inner workings of this type of thinking. To this end, Edtech and Mlearning has this resourceful section full of materials and resources to help teachers integrate the ethos of critical thinking in their instructional pedagogy. "
John Evans

6 Ways to Use the Slight Edge in Your Classroom | Edudemic - 2 views

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    "Will Smith once told a story from his childhood in which his father broke down the brick wall at his business and told him and his brother to rebuild it. It took them a year, but they finished the job and learned a powerful lesson contained within a memorable metaphor. He explains, "You don't set out to build a wall. You don't say 'I'm going to build the biggest, baddest, greatest wall that's ever been built.' You don't start there. You say, 'I'm going to lay this brick as perfect as a brick can be laid. You do that every single day and soon you have a wall." This story from Will Smith captures the very essence of the Slight Edge philosophy that we will discuss in this article. Applying this idea within the classroom will help students develop a strong long term sense of accomplishment that is necessary to achieve their goals."
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 4 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 0 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

PicLits.com - Create a PicLit - 0 views

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    PicLits.com is a creative writing site that matches beautiful images with carefully selected keywords in order to inspire you. The object is to put the right words in the right place and the right order to capture the essence, story, and meaning of the picture.
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
John Evans

13 Google search tricks you should try today - Daily Genius - 0 views

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    "Since time is of the essence, what's the best way to actually discover what you need to know? The following Google search tricks from Veravo will save you time for many years to come. It's worth investing a little bit of time to understand them all now and implement later."
John Evans

Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
John Evans

Why We Must Teach Our Teachers Computational Thinking - The Tech Edvocate - 0 views

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    "Computational thinking isn't new. Three decades ago, Seymour Papert introduced computational thinking when he developed the concept of bricolage, which is the construction of something new from many sources. He rightly understood the significance of computers, and with computational thinking, he surmised that they would not only be an integral part of our educational process, but we would need to acquire new ways for learning when using computers. In essence, the bricoleur builds knowledge by engaging in a process of building precise steps that encourage the construction of knowledge. Papert recognized that over time, the learner's theory may change as the result of refining his or her responses in any of the four stages of computational thinking. Even before Papert's work, however, educational visionaries insisted that the way to solve problems in any field was by adopting sequential problem-solving methods, which became algorithmic or computational thinking. In short, we use computational thinking (CT) to solve problems."
John Evans

There's no innovation agenda without design thinking - The Globe and Mail - 3 views

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    "Never have design thinking, design practice and creative skills been as important to Canada's future as they are now. Today, competitive success is determined by the ability to understand human needs and desires and to deliver richly imagined ways of addressing them. Many organizations recognize the importance of innovation, but they don't know how to achieve it. The answer is design. Designers allow companies to stay ahead of their customers by anticipating and addressing human needs and behaviours in a complex and changing world. Technology needs to be intentionally designed for and with people. Design creates the experience of a product, system or service, the individual, social and cultural experience, and the value and the impact it has. Design is the bridge between raw invention and application. The essence of design thinking involves empathizing deeply, listening to people and observing them to identify tough problems to address or new opportunities to explore. Design thinking marries systems analysis with outcomes-oriented problem solving. It's relevant to the development and enhancement of services, products and business methods. It's as applicable to large companies as it is to startups and non-profits."
John Evans

3 Ways to Help Learners Find Their Own Answers Before Asking You - 5 views

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    "Teachers strive to help learners find their own answers by doing one thing-giving them the skills to do so. Although this seems like a tall order, in reality it's simpler than you think. Part of it resides in ensuring students know they have options for this. Exploring these options is the essence of philosophy of 3B4ME. If you haven't heard of it, we discovered it on Adam Schoenbart's blog. It's an ingenious way to help learners find their own answers using simple paths to discovery. Using this strategy, learners can seek answers on their own-and usually find them-before needing to resort to asking a teacher."
John Evans

What Should I Buy For My New Makerspace? A Five Step Framework For Making the Right Pur... - 3 views

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    "I recently was asked to give a webinar that would guide participants through selecting the right products for their makerspace, where I unveiled my "Worlds of Making 'MAKER' Framework." I was really excited about this opportunity, as it gave me the chance to address one of the questions I am most frequently asked. In my work with schools across the country, I have shied away from telling people what they should buy in their makerspace, although many want to know from me what they should buy. I strongly believe in following a process for how you and go about selecting the right products for your makerspace. My definition of what a makerspace is drives every decision I make for my makerspace, and that includes selecting the right products for my makerspace. Many people associate the Maker Movement with 'stuff' like 3D printers, but in my opinion, this isn't what pushes children outside of their comfort zone, it is that opportunity for open-ended exploration that is key. When creating a makerspace, many school districts just go out and buy things that other districts buy, really in essence, just replicating another school districts makerspace. But here's the reality: no two school makerspaces should be exactly alike because no two school communities are exactly alike."
Nigel Coutts

Why such a rapid pace of change? - The Learner's Way - 1 views

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    I am currently reading "Thank you for being late: An optimist's guide to thriving in the age of accelerations" and have found in this the answer to these questions. In essence we are confronting two types of change, one that we have always faced and one that is unique to our current times. 
Nigel Coutts

Teaching and Learning as Dialogue with the World - The Learner's Way - 1 views

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    Learning should always be an active process and a two-way partnership between teaching and learning. In essence, learning and its counterpart exist as a vibrant dialogue between individuals whose role in the relationship is continually transformative. I'd like to explore this thinking further.
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