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John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
John Evans

Around the Corner-MGuhlin.org: #iPad - It's THE Bomb! - 2 views

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    "What blog entries would you share with someone just getting started with an iPad initiative that was facing a bit of opposition in-house? Upon reflecting on that question--and you have to remember I've moved slowly from iPad antipathy to embracing iPads over the last year--I realized that there were a few blog entries that just might be helpful. So, in the spirit of being helpful, here is my round-up of iPad entries: "
John Evans

Why the Maker Movement matters to educators | SmartBlogs SmartBlogs - 4 views

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    "The Maker Movement is a technological and creative revolution underway around the world. Fortunately for educators, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. Embracing the lessons of the Maker Movement holds the keys to reanimating the best, but oft-forgotten learner-centered teaching practices."
John Evans

10 Ways Literacy Can Promote A Deeper Understanding Of Math - 5 views

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    "With the rise of new trends such as a flipped classroom and whole brain teaching, there is an emphasis on getting students more actively involved in learning in the classroom. And whether or not you choose to fully embrace either of these methods, we can all agree that we want students participating as much as possible. When students are actively participating, they are learning. In math classes we typically involve students in the problem-solving side, but we don't often expect them to provide explanations."
John Evans

What Blended Learning Looks Like in Kindergarten? | Getting Smart - 5 views

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    "The Lawrence School District of Kansas, sitting right in the University of Kansas' backyard, has embraced blended learning, but not just for "college and career readiness" Last year, Barbie Gossett volunteered to turn her Kindergarten classroom into a blended learning environment. Along with 7 other teachers from elementary to high school, these pioneers introduced blended learning to their students as well as to the entire district. In a district that serves about 11,000 K-12 students, 8 teachers is just a tiny sampling. But the results of these field tests have had a powerful impact on the direction and the decision the district as a whole is making for the future of their schools."
John Evans

Beyond Minecraft: Games That Inspire Building and Exploration | MindShift - 6 views

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    "The success and popularity of Minecraft in and out of classrooms is no surprise. It's one of the best examples of the potential of learning with games because it embraces exploration, discovery, creation, collaboration, and problem-solving while allowing teachers to shepherd play toward any subject area. But Minecraft is not the only game of this kind. Take a look at some of these."
John Evans

3 Simple Ways To Start Using Smartphones In The Classroom - Edudemic - Edudemic - 2 views

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    "More students than ever are learning with a smartphone by their side. While some teachers fear that these devices distract students from their lessons, savvy educators embrace the latest technologies to engage with their students and encourage new learning strategies. Three of the most popular smartphone features - texting, social networking, and playing games - can all be utilized for digital-age learning. Here are some ideas how:"
John Evans

MinecraftEdu :: Home - 3 views

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    "Why Minecraft? Every day, more and more teachers are using the world-building game Minecraft to engage and educate. The game is a true phenomenon and gamers young and old are using it in countless creative ways. Practitioners of Games Based Education have realized the potential and have embraced Minecraft in classrooms around the world. Now you can too! What is MinecraftEdu? MinecraftEdu is the collaboration of a small team of educators and programmers from the United States and Finland. We are working with Mojang AB of Sweden, the creators of Minecraft, to make the game affordable and accessible to schools everywhere. We have also created a suite of tools that make it easy to unlock the power of Minecraft in YOUR classroom."
John Evans

Deploying iPads in Primary Education - 3 views

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    "iPads are becoming an important part of education resources, whether as a learning tool for pupils or a teaching aid. The devices are being used in many subjects, often creating opportunities that were previously not possible. Both Primary and Secondary schools have embraced the technology but the road to iPad success is not always smooth and deploying the devices (on whatever scale) can be a challenge for all. "
John Evans

Engagement and Impact: Design Thinking and the Arts | Edutopia - 0 views

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    "That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the "so simple why didn't I think of that?" processes you encounter every day -- these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution. How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I'll share our journey so that you can find ways to enhance your own learning environment through design thinking. "
Phil Taylor

The Barriers To Using Social Media In Education (Part 1 of 2) - Edudemic - 1 views

  • 2012-13, The US department of Commerce ranked 55 industry sectors for their IT intensiveness, education ranked lowest (below coal mining). Education industry that bears the responsibility to prepare children for the world of tomorrow, itself is not ready to embrace the digital revolution with an open mind.
  • Indeed there are some real risks attached with children using social media and it can’t be taken lightly. But there are also dangers in crossing a road. Do we tell our kids not to cross the road? No, we don’t! We hold their hand and tell them how to do it.
  • So irrespective of whether or not you as an institution are ready to embrace the new digital ways of teaching, the revolution is already happening. If educators are left behind on social media, they will also fail in the simple role of being cultivators of curiosity.
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  • the role of school has shifted from being the source of knowledge to the validator & applier of knowledge.
John Evans

What Does Gamification Look Like In Classrooms? - Edudemic - 0 views

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    "Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity. Though most teachers aren't ready to embrace bringing serious games like Minecraft into their classrooms, many are willing to gamify learning or use other types of games. That said, getting an idea of how many teachers are (or aren't) using gamification (or are interested in doing so) is a somewhat difficult task: Many people define gamification in different ways, when it may be a more accurate description to identify different levels of gamification. The handy infographic below takes a look at gamification and more 'serious gaming' in organizational learning. It offers some interesting statistics on just what types (or levels) of gamification are happening in classrooms. Keep reading to learn more!"
John Evans

Key strategies for tablet success | eSchool News | eSchool News - 0 views

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    "It seems tablets are in more classrooms, in more districts, each day. But as experience shows, simply purchasing and distributing tablets doesn't mean students will be more engaged with their learning, and it doesn't guarantee teachers will embrace tech-enabled instruction. Implementing tablets and leveraging the tools to support teaching and learning goals might be easier with the right approach, according to Doug Fisher, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; Nancy Frey, professor of educational leadership at San Diego State University and teacher leader at Health Sciences High; and Alex Gonzales, technology leader at Health Sciences High. These three educators have devised a model they call the gradual release of responsibility (GRR) model, which imparts both instructional strategies and technology tips for educators planning for, deploying, and integrating tablets into classrooms."
John Evans

The Maker Movement - Retinkering Education - etsmagazine - 4 views

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    "According to Martinez and Stager, the Maker Movement, a technological and creative learning revolution underway around the globe, has exciting and vast implications for the world of education. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, 'smart' materials, and programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable versions of these inventions, while sharing tools and ideas online to create an innovative, collaborative community of global problem seekers and solvers. The Maker Movement in education is built upon the foundation of constructionism, which is the philosophy of hands-on learning through building things. The key message from spending hours in this book was that the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. By embracing the lessons of the Maker Movement, educators can revamp the best student-centered teaching practices to engage learners of all ages."
John Evans

Maker Education - About Maker Education - 5 views

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    "The Maker Movement is a technological and creative revolution underway around the world. Fortunately for educators, the Maker Movement overlaps with the natural inclinations of children and the power of learning by doing. Embracing the lessons of the Maker Movement holds the keys to reanimating the best, but oft-forgotten learner-centered teaching practices. New tools and technology, such as 3D printing, robotics, microprocessors, wearable computing, e-textiles, "smart" materials, and new programming languages are being invented at an unprecedented pace. The Maker Movement creates affordable - even free - versions of these inventions, and shares tools and ideas online, creating a vibrant, collaborative community of global problem-solvers. "
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