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John Evans

Hacking Design Thinking For Education Part 3: Design Thinking In School - Edwords Blog ... - 4 views

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    "Think. Design. Create. Test. Analyze. Think. Design. Iterate. Test. Solve. Improve. Solve better. Think you're done? Think again! The Design Thinking Process is really a cycle that looks something like this:"
John Evans

Free Technology for Teachers: Design a School - A Lesson in Design and Innovation - 2 views

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    "The Open University offers a free course on design and innovation. The course includes a set of six short videos that provide a broad overview of the history and development of modern design. That playlist, beginning with the video on the influence of arts and crafts on design, is embedded below. "
John Evans

Design thinking vs computational thinking in education - 3 views

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    "In India, 41km of highway road was constructed every day for the year of 2016. In the Indian government budget, it estimated the cost just for 2016 to be 19 billion USD. It would be financing any shortfall through tax-free government bonds. Computational thinking would have played an instrumental role in deciding on where the road would go through with taking into account the key hubs and may have saved the government millions, if not billions of dollars. Jeanette Wing (2012) defines computational thinking as the thought process involved in formulating a problem and expressing its solution in a way that a computer-human or machine can effectively carry out. It is the process of abstraction by; choosing the right abstractions, operating in terms of multiple layers of abstraction simulations and defining the relationships between layers guided by efficiency, correctness, and flexibility. Computational thinking can best be related to as writing software or instructionals. Every action or non-action is accounted for in the way computational artifacts are constructed. Computational thinking is great for working out a solution but there is an argument that computational thinking does not put enough emphasis on the problem itself. Design thinking, on the other hand, attempts to understand the intent or problem before looking at any solution - computational or otherwise. Design thinking attempts to identify why the problem exists in the first place before solving it. IDEO defines design thinking as the application of empathy and experimentation to arrive at innovation solutions through making decisions based on stakeholder input and evidence based research. Using the Indian roading example, a design thinker would ask, what is the intent of building the roads in the first place?"
John Evans

What happens when students embrace design thinking? - A.J. JULIANI - 1 views

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    "The Global Day of Design just wrapped up on May 2nd. If you want to see what happens when 80,000+ students embrace design thinking, check out the Twitter stream and #GDD17 hashtag! Students from six different continents (over 20 countries) participated and rocked this event in the second year in existence. Teachers and entire schools carved time out for students to not only beginning with empathy, not only brainstorm and navigate ideas, but to make, create, build, and design while in school. This was only one day, and although the event was a success for our students, the real question is: What happens when students embrace design thinking beyond one day?"
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
John Evans

Students as Designers: Game Jams! | Edutopia - 1 views

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    "Game jams have been growing in popularity across college campuses and in out-of-school programs. In a game jam, teams are challenged to design a game in a short period of time. Often, there is a theme, like making a game about math or environmental problems. This April, the Now I Get It Jam took place at Carnegie Mellon University. It had a "transformative" (social impact) theme that included teachers in the design process. Challenges for the weekend-long event included "Human-Centered Design for Teens" and "Common Core Math for Parents.""
John Evans

Global Day of Design April 26, 2016 - 0 views

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    "Students need to make, build, and tinker. The Global Day of Design is one-day that focuses on using the Design Thinking process in school. Our goal for the Global Day of Design is to inspire a transformation in schools around the world to incorporate design into an every day practice with our students."
John Evans

4 Graphic Designs Apps For Visual Learning - 5 views

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    "Graphic design students require a variety of tools in their arsenal at all times, ranging from high-end laptops to smartphones. Most K-12 schools and higher-ed institutions, however, are focusing on the use of tablets. This is because designers are now able to use more of a 'free hand' in tablet use due to the availability of additional screen space. This is especially helpful in item personalization and logo branding, for mechanical engineering, as well as custom t-shirts or other commercial products, and perhaps most of all web design."
John Evans

Week 4: What is Theme? | EducationCloset - 0 views

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    "Welcome to The Art of Curriculum Design. In this six month series we are exploring the why and how of curriculum design via an Arts Appreciation course created through an arts collaboration. The first few weeks were devoted to the how and why of the curriculum design process. During the current portion of the series we are looking at weekly objectives, outcomes, and assessments designed for the Arts Appreciation course. Links to the entire series can be found below. The full curriculum including daily lesson plans, handouts, and assessments will be available at the culmination of the series."
John Evans

Weekend Watch: "Layer By Layer" Teaches Design for 3D Printing - 1 views

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    "Designing your own 3D printed parts is a skill that every person who owns a printer should have or be actively acquiring. The power to design exactly what you want feels incredible when you actually have it, and the lack of those skills is incredibly frustrating when they present themselves. More from Weekend Watch Weekend Watch: This Hydraulic Press Channel Is Crushing It Weekend Watch: "Ron's Stuff" Is a Collection of Kinetic Wooden Sculptures Weekend Watch: "Geek Builders" Blends Geeky and Practical in Videos Noe Ruiz over at Adafruit has an ongoing educational series called "Layer by Layer". If you skim back through the playlist, there are over 40 videos about designing for 3D printing."
John Evans

Constructionism through Design Thinking Projects | FabLearn Fellows - 2 views

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    "In the second semester of Problem based Science, my 5th graders are introduced to their "Spring hard problem." The spring hard problem marks the end of our patterns unit and the beginning of our study of structures and systems through the lens of making and problem solving. During our study of structures, students get a chance to use their understanding of materials, measurement and patterns to make blueprints for novel designs and to conduct scientific testing of those designs. If those structures involve moving parts or varying materials or embedded electronics, they are also learning about the relatedness of things that make up a system. This year's spring hard problem had a design thinking and sustainability twist. Below is an account of this 6 month long unit, the unit learning outcomes and student feedback regarding the process."
John Evans

Free Technology for Teachers: 30 Tutorials on Visual Design - And Infographic Lesson Plans - 4 views

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    "A couple of months ago Canva launched an education page full of lesson plans built around the idea of getting students to think and express themselves creatively through visual design. Since the launch Canva has added more lesson plans and more design tutorials to their education page. In all there are now thirty design tutorials that students can work through on their own or with guidance from you. I've been slowly working through the tutorials myself. Some of what I've learned has been put to use in the blog post images that have appeared in posts like this one about the pros and cons of using social media for school announcements."
John Evans

5 Ways to Storyboard the Assessment Design Process - Brilliant or Insane - 4 views

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    "Walt Disney gave us the storyboard: a set of images or illustrations that help designers visualize, experiment with, and sequence critical shots in a narrative. Defining key scenes, taking the time to flesh them out, and considering the influence of order on meaning serves filmmakers, artists, novelists, software designers, and animators well. As someone who frequently facilitates assessment design, I'm loving how storyboards can power up the process."
John Evans

Rugged Rovers - Design and Test Space Rovers | iPad Apps for School - 0 views

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    "Rugged Rovers is a free iPad app in which students can create simple designs for space rovers. Students draw a design for their rovers then add up eight wheels to it before taking it for a virtual test drive. Students test their rover designs by driving them across a Mars spacescape."
John Evans

Infographic: The A to Z Guide to eLearning Design - 4 views

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    "Anyone looking to learn more about comprehensive design can read the book Universal Principles of Design, which features more than 200 descriptions in alphabetical order along with images to aid the explanations. For those interested just in those concepts that are most relevant to eLearning design, this post sums up some of the most important definitions."
John Evans

Design Thinking with iPads |  IPAD 4 SCHOOLS - 7 views

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    "Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction."
John Evans

Design Thinking with iPads | EDUWELLS - 0 views

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    "Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction."
John Evans

Design, Make, Learn | The Home of Design, Make, Learn - 1 views

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    "Jeremy and Brian are two Calgary teachers and leaders that believe in the power of Design Thinking as a vital tool for instructional design and learning. Their experiences have given them a diverse skill set as, between the two, they have taught from K-12 in both regular and specialized settings. As teachers, leaders, and program developers they have learned one thing about themselves: they have always believed in the power of making, tinkering, and design thinking in both education and in their personal lives. They are now seeking to share their understanding, gained through years of classroom experience, with other educators. "
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