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John Evans

Video Game Design with Elementary Learners | User Generated Education - 0 views

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    "In order to support interest and passion driven learning (all - I mean all - of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design."
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

[Video] Coding, computational thinking and the classroom | Discovery Education UK - 4 views

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    "Are you wondering what coding means for your classroom? Join us for a look at how to include computational thinking into your teaching. Explore the vocabulary of coding and the opportunities for offline activities. Showing cross-curricular links and real world application, this webinar will use both Discovery Education Coding and freely available resources to support the teaching and learning of computing."
John Evans

5 Reasons To Carry Out A Project This Term | @TeacherToolkit - 0 views

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    "Projects can enhance the curriculum that you teach, encourage logical thinking skills and promote cross-curricular links. Pupils work in a similar style to how they would in the workplace, collaborating with their peers and supporting one another."
John Evans

16 Ways to Own Your Professional Learning - John Spencer - 1 views

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    "This year has been a marathon for teachers. They've faced constant changes and big challenges at every turn. It's been hard to teach into the abyss of black screens and muted microphones or navigate the hybrid landscape with our attention split between students at home and in person at the same time. Or the challenge of keeping students socially distanced with the constant reminders to keep their masks on. We miss the little things like fist bumps and high fives and the smiles on students' faces when they have that "aha" moment. Teaching has been a marathon. However, at the end of this marathon, there are different levels of tired. Some people are simply exhausted. They have crossed the finish line and they are placing their hands over their head with a mix of gratitude that it's over and a sense of pride over facing a huge challenge. These teachers are worn out and need rest. Other teachers are injured. These teachers have finished the marathon but they're hurting. They have experienced is genuine injustice and it has shaken them to core. Many have faced trauma. These teachers need more than just rest. They need healing. I made this continuum for myself to think through whether I'm tired or actually injured. This isn't scientific or research-based. It's just a tool I made for myself years ago and I thought I'd share it. You can see it in the video below:"
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Phil Taylor

Deeper Learning Isn't about Technology - 6 views

  • Deep Learning Isn’t about Technology
  • Powerful learning begins to manifest when students take responsibility and ownership for their learning — when they become co-creators of their learning experience, rather than their education being something that is done to them. True student empowerment and engagement begins when we cross the threshold of co-creation.
Phil Taylor

Are teens behaving badly online? | Toronto Star - 2 views

  • “Adults didn’t grow up with social media, and so they only look for the bad, and see scary stuff like cyberbullying and sexting” he says. “They don’t realize that 90 per cent of kids use social media for really good things, like making friends.”
  • “Teens are simply doing on social media what they have done for decades, using social relationships to experiment and test behaviours and values they will use as adults” says Andersen.
  • “The role of parents is to model appropriate behaviour for their kids and to develop expectations with their kids around social media use. We can’t just hand them a cellphone and cross our fingers.
Phil Taylor

Will Richardson: My Kids are Illiterate. Most Likely, Yours Are Too - 7 views

  • they're not "designing and sharing information for global communities to meet a variety of purposes." Nor are they "building relationships with others to solve problems collaboratively and cross-culturally." And as far as "managing, analyzing and synthesizing multiple streams of information?"
  • National Council of Teachers of English feels a "literate person" should be able to do right now
  • If we don't talk about how learning is changing first, the schools we create will continue to be places of "tinkering on the edges" instead of truly changed spaces.
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  • the reality for my kids and yours is that they are going to be immersed in these spaces, potentially connecting and learning with two billion strangers, required to make sense of huge flows of information and creating and sharing their knowledge with the world. That is their reality; it wasn't ours.
John Evans

Teachers Corner - Great Lakes Kids - 0 views

  • Morphie’s GREAT WATER RIDE Adventure Meet Morphie, a raindrop who travels, magically changes shape and form (hence his name), and shows us how many things water can do as he “rides” the water cycle. Use the story of Morphie’s adventures as: • A downloadable, read-aloud poem, to make young children aware of the wonders of water in our lives • An illustrated, interactive on-line water adventure for classroom computer use Morphie’s rhyming story is a complement to science learning, and an invitation to investigate more about the properties, uses, vocabulary and responsible care of fresh water. Ways to use Morphie’s Great Water Ride Adventure as a teaching aid: • As a whole narrative, to introduce and/or sum up water concepts presented in Grade 2 science • In parts, to illustrate the many different aspects of water in our lives and in the natural environment (through science, art, language) • On a computer for children (in the classroom, or at home to read with parents) • As a theme for related cross-curricular activities, demonstrations and extensions (see below)
John Evans

World Without Walls: Learning Well with Others | Edutopia - 0 views

  • Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
  • Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
  • The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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  • Inherent in the collaborative process is a new way of thinking about teaching and learning. We must find our own teachers, and they must find us.
  • As connectors, we provide the chance for kids to get better at learning from one another. Examples of this kind of schooling are hard to find so far, but they do exist. Manitoba, Canada, teacher Clarence Fisher and Van Nuys, California, administrator Barbara Barreda do it through their thinwalls project, in which middle school students connect almost daily through blogs, wikis, Skype, instant messaging, and other tools to discuss literature and current events. In Webster, New York, students on the Stream Team, at Klem Road South Elementary School, investigate the health of local streams and then use digital tools to share data and exchange ideas about stewardship with kids from other schools in the Great Lakes area and in California. More than learning content, the emphasis of these projects is on using the Web's social-networking tools to teach global collaboration and communication, allowing students to create their own networks in the process.
  • Collaboration in these times requires our students to be able to seek out and connect with learning partners, in the process perhaps navigating cultures, time zones, and technologies. It requires that they have a vetting process for those they come into contact with: Who is this person? What are her passions? What are her credentials? What can I learn from her?
  • Likewise, we must make sure that others can locate and vet us. The process of collaboration begins with our willingness to share our work and our passions publicly -- a frontier that traditional schools have rarely crossed. As Clay Shirky writes in Here Comes Everybody: The Power of Organizing Without Organizations, "knowingly sharing your work with others is the simplest way to take advantage of the new social tools." Educators can help students open these doors by deliberately involving outsiders in class work early on -- not just showcasing a finished product at the spring open house night.
John Evans

Podcasting for Teachers: Using a New ... - Google Book Search - 0 views

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    2007 Book By Kathleen P. King and Mark Gura
Nik Peachey

Stage'D Home - 1 views

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    This is a great site tha enables you to create 3D animated cartoons. It's like a cross between Dvolver and Xtranormal.Fantastic. Select different motions for the characters chose backgrounds and add their dialogue.
Phil Taylor

GeoCommons - 1 views

  • With increased speed, greater usability, bigger data visualization, and cross browser support, you can now animate and visualize massive amounts of data in seconds - from IE to iPad.
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