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John Evans

Finland's school reforms won't scrap subjects altogether - 1 views

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    "Finland's plans to replace the teaching of classic school subjects such as history or English with broader, cross-cutting "topics" as part of a major education reform have been getting global attention, thanks to an article in The Independent, one of the UK's trusted newspapers. Stay calm: despite the reforms, Finnish schools will continue to teach mathematics, history, arts, music and other subjects in the future. But with the new basic school reform all children will also learn via periods looking at broader topics, such as the European Union, community and climate change, or 100 years of Finland's independence, which would bring in multi-disciplinary modules on languages, geography, sciences and economics. It is important to underline two fundamental peculiarities of the Finnish education system in order to see the real picture. First, education governance is highly decentralised, giving Finland's 320 municipalities significant amount of freedom to arrange schooling according to the local circumstances. Central government issues legislation, tops up local funding of schools, and provides a guiding framework for what schools should teach and how. Second, Finland's National Curriculum Framework is a loose common standard that steers curriculum planning at the level of the municipalities and their schools. It leaves educators freedom to find the best ways to offer good teaching and learning to all children. Therefore, practices vary from school to school and are often customised to local needs and situations."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
John Evans

No, teaching math the "old-fashioned way" won't work: Paul Wells | Toronto Star - 1 views

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    " According to the latest EQAO report, half of Ontario Grade 6 students don't meet the curriculum standard in math. That's a problem. But it's not the only one. What worries me is that only 13 per cent of students who didn't meet the provincial standard when they were in Grade 3 manage to catch up so they meet the standard for Grade 6. That's the lowest number on that indicator in five years. If you fall behind in math you stay behind. That's why it's important to get it right, not just at some vague moment in the future, but for kids who are in Ontario schools right now. Fortunately, every parent in Ontario is sure they know how to teach math. Many parents want to get rid of "discovery math," broadly defined as "doing it weird." If only that loopy Liberal government would teach math the way we learned it when we were kids, the theory goes, there'd be no problem. Sure, great, except for one thing. Very few parents I've met can perform more than the most rudimentary arithmetic for themselves. If you all learned math so well, why do you inch toward Junior's algebra homework with a cross and a bulb of garlic?"
C CC

Feature: How One School Turned Minecraft into STEAM - 4 views

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    A primary school in England used Minecraft for a whole school, cross-curriculum project. Inspiring stuff.
John Evans

Creative Coding: Painting with Light | iPad Art Room - 0 views

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    " This week I've been collaborating with Year 4 students, and their inspiring classroom teacher and fellow ADE Dan Aivaliotis-Martinez (@martinezgeek). We developed some ideas for teaching and learning that connected Sphero devices with art-making practices - in a nutshell, programming a Sphero ball to move with the coloured light turned on, recording the trail, or 'light painting', photographically. These cross-curricular lessons drew upon elements of the curriculum in science, maths, technology and the arts, as students created 'light paintings'."
John Evans

Three Awesome Educational Games Hiding in Plain Sight | MindShift - 1 views

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    "Game-based learning, and the developers who identify with it today, have come a long way since then and gotten much closer to closing the gap. And there's still a need to communicate core content through games, a need that the consumer market just doesn't have incentive to fill. Yet at Common Sense Graphite, when we evaluate games for learning, what we find is that many of the highest scoring 'learning' games aren't aimed at the educational market. They're more at-home, consumer-oriented games. Because these games are free from the constraints of school standards and traditional curriculum, they flourish, featuring rich cross-disciplinary and truly 21st century learning experiences. Here are just a few favorites that reviewed well on Graphite this year:"
John Evans

Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education | User G... - 2 views

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    "User Generated Education Education as it should be - passion-based. Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education leave a comment » Post by Jackie Gerstein, Ed.D. @jackiegerstein and Barbara Bray @bbray27. Crossed posted at http://barbarabray.net/2017/06/08/design-thinking-process-and-udl-planning-tool/. If there is a makerspace in your school, it may be down the hall, in the library, or in another building. If there is someone other than the teacher managing the makerspace or there is a schedule for the school, your kids may only be able to use it once a week or month. Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. If this is how the makerspace is set up in your school, then your kids may not have access to the resources, materials, and tools when they need them, especially for STEM or STEAM. In deciding what resources you need based on the learners you have, you may first need to determine how your learners learn best, what projects you plan to do, how you can set up a makerspace in your classroom, and much more. This is why we decided to create a planning tool for makerspaces in the classroom for you using the Design Thinking Process and Universal Design for Learning®."
John Evans

5 Reasons To Carry Out A Project This Term | @TeacherToolkit - 0 views

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    "Projects can enhance the curriculum that you teach, encourage logical thinking skills and promote cross-curricular links. Pupils work in a similar style to how they would in the workplace, collaborating with their peers and supporting one another."
David McGavock

Weblogg-ed » Personal Learning Networks (An Excerpt) - 0 views

  • Seventh/eighth grade teacher Clarence Fisher has an interesting way of describing his classroom up in Snow Lake, Manitoba. As he tells it, it has “thin walls,” meaning that despite being eight hours north of the nearest metropolitan airport, his students are getting out into the world on a regular basis, using the Web to connect and collaborate with students in far flung places from around the globe.
  • there is still value in the learning that occurs between teachers and students in classrooms. But the power of that learning is more solid and more relevant at the end of the day if the networks and the connections are larger.”
  • But, what happens when knowledge and teachers aren’t scarce? What happens when it becomes exceedingly easy to people and content around the things you want to learn when you want to learn them?
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  • given these opportunities for connection that the Web now brings us, schools will have to start leveraging the power of these networks. And here are the two game-changing conditions that make that statement hard to deny: right now, if we have access, we now have two billion potential teachers and, soon, the sum of human knowledge at our fingertips.
  • The kids have made contacts. They have begun to find voices that are meaningful to them, and voices they are interested in hearing more from. They are becoming connectors and mavens, drawing together strings of a community.
  • What happens when we don’t need schools to manage the delivery of content any more, when we can get it on our own, anytime we need it, from anywhere we’re connected, from anyone who might be connected with us?
  • And it’s not so much even what we carry around in our heads, all of that “just in case” knowledge that schools are so good at making sure students get these days. As Jay Cross, the author of Informal Learning, suggests, in a connected world, it’s more about how much knowledge you can access.
  • If you’re seeing a vision of students sitting in front of computers working through self-paced curricula and interacting with a teacher only on occasion, you’re way, way off. That’s not effective online learning
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    Most schools were built upon the idea that knowledge and teachers are scarce. When you have limited access to information and you want to deliver what you do have to every citizen in an age with little communication technology, you build what schools are today: age-grouped, discipline-separated classrooms run by an expert adult who can manage the successful completion of the curriculum by a hundred or so students at a time. We mete out that knowledge in discrete parts, carefully monitoring students progress through one-size-fits all assessments, deeming them "educated" when they have proven their mastery at, more often than not, getting the right answer and, to a lesser degree, displaying certain skills that show a "literacy" in reading and writing. Most of us know these systems intimately, and for 120 years or so, they've pretty much delivered what we've asked them to.
Phil Taylor

ISTE | How to develop computational thinkers - 2 views

  • (CT) is the highest order of problem-solving, is a cross-curricular skill, and is understandable to both machines and humans, I recommend building student CT competency by developing their versatility for recognizing and applying the four elements of CT to familiar problems/situations.
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