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John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
John Evans

LEGO's WeDo 2.0 teaches science, coding | eSchool News - 0 views

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    "At the International Consumer Electronics Show, LEGO Education launched LEGO Education WeDo 2.0, a hands-on science solution designed for elementary classrooms using a robot-based learning system. The solution combines the LEGO brick, classroom-friendly software and engaging, standards-based projects to teach elementary students essential science practices and skills. With WeDo 2.0, students explore, create and share their scientific discoveries as they build, program and modify projects. Through a series of collaborative challenges, they deeply engage with science, engineering, technology, and coding, sparking a love for experimentation and investigation."
John Evans

10 Augmented Reality Apps For Kids - 3 views

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    "In the days long past, kids would gather around that lucky boy whose parents could afford a Super Nintendo and patiently wait for their turn. Today, everyone can afford a gaming console. When augmented reality games finally make a grand entry into the consumer market, everyone will simply have to have them. This is the way of the future and boy, it sure looks bright. These AR apps are meant to accustom kids into using and enjoying augmented reality apps so that they can easily maneuver their way through whatever technological advances wait for them 10 or 20 years in the future."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
John Evans

How to Make a Burger in HTML - A Beginner Tutorial - Frontend Shortcut - Medium - 2 views

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    "Do you know, Americans consume 13 billion hamburgers a year, enough to circle the earth 32 times! To keep-up this spirit of Burgers let's learn HTML and CSS by making a Burger."
John Evans

How to Teach Students Historical Inquiry Through Media Literacy And Critical Thinking |... - 2 views

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    "Many students are not good at evaluating the credibility of what they see and read online according to a now-famous Stanford study that was released just after the 2016 election. And while it's true that 82 percent of middle schoolers couldn't tell the difference between a native advertisement and a news article, neither could 59 percent of adults in a study conducted by the advertising industry. Sam Wineburg, the Stanford professor who led the middle school study, is worried that everyone is "profoundly confused" right now and that schools aren't doing enough to teach students the skills they need to be effective citizens and digital consumers."
John Evans

Playing Games Can Build 21st-Century Skills. Research Explains How. | EdSurge News - 0 views

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    "As anyone who's ever spent hours hunched over Candy Crush can attest, there's something special about games. Sure they're fun, but they can also be absorbing, frustrating, challenging and complex. Research has shown our brains are "wired for pleasure," and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it's complicated. "What you'll find from the research is that it's very much dependent on, 'under certain types of conditions, certain types of skills seem to be developed,'" explains game designer and theorist Katie Salen, a former executive director at the nonprofit Institute of Play. "I never want to make claims that games writ-large for any kid-under any circumstances-teach these sort of skills.""
John Evans

'Design Thinking' can help you forge a new career path - 2 views

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    "If you've ever felt stuck in a job and are considering a new career, figuring out exactly what you want to do - and how you'll get there - can be overwhelming. What if you could identify and test out different career possibilities, and even game out and compare how they would unfold over the next five years? You can using a solution-focused method called "Design Thinking," which helped product designers create Apple's built-in mouse and other consumer electronics. Sound far-fetched? It's not."
John Evans

Devices That Will Invade Your Life in 2019 (and What's Overhyped) - The New York Times - 1 views

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    "A.I. that responds to your voice. Next-generation wireless networks. If this year's biggest consumer technology trends have a familiar ring, there's a reason for that."
John Evans

New Canada Food Guide Makes Farmer Sausage its Own Food Group - The Daily Bonnet - 0 views

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    "OTTAWA, ON In an effort to reshape the unhealthy eating patterns of Canadians, the new Canada Food Guide has made formavorscht it's own food group and now recommends 6-10 servings per day. "A lot of Canadians aren't getting enough fat and protein. Some of them were relying far too heavily on chicken or beef," said Health Minister Diane Owen. "It's time we consume more alternative sources of protein such as Mennonite farmer sausage." The guide recommends 1 kilo a day for children, but adults could easily stand to eat an entire ring….or two."
John Evans

Class Tech Integrate : Picture Surfing for Students and Teachers - 4 views

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    "Part of the purpose for student usage of technology in the classroom is to allow students to become creators not just consumers. A large part of this creative process for our learners is the resources that they find to put into their product. In this case we are talking about visual resources, or images. Many students and teachers go directly to Google and search images. They then copy and paste away. As many of us know, this can rise several issues. Two of them being: Inappropriate images appearing within the search. The use of pictures without permission of the rightful owner. These issues (and several others) have created the need of safe searching creative commons photos for educational use. Luckily there are several websites that students can go to for that very purpose!"
John Evans

From fake news to fabricated video, can we preserve our shared reality? - CSMonitor.com - 1 views

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    "FEBRUARY 22, 2018 -From the instant replay that decides a game to the bodycam footage that clinches a conviction, people tend to trust video evidence as an arbiter of truth. But that faith could soon become quaint, as machine learning is enabling ordinary users to create fabricated videos of just about anyone doing just about anything. Earlier this month, the popular online forum Reddit shut down r/deepfakes, a subreddit discussion board devoted to using open-source machine-learning tools to insert famous faces into pornographic videos. Observers say this episode represents just one of the many ways that the this technology could fuel social problems, particularly in an age of political polarization. Combating the negative effects of fabricated video will require a shift among both news outlets and news consumers, say experts.  "Misinformation has been prevalent in our politics historically," says Brendan Nyhan, a political scientist at Dartmouth College in Hanover, N.H., who specializes in political misperceptions. "But it is true that technology can facilitate new forms of rumors and other kinds of misinformation and help them spread more rapidly than ever before." So-called fake news has been around long before Macedonian teenagers began enriching themselves by feeding false stories to social media users. In 1782, Benjamin Franklin printed a falsified supplement to the Boston Independent Chronicle maligning Seneca Indians in an attempt to influence public opinion during peace negotiations with Britain."
John Evans

Additive Manufacturing: Complete Overview & Introduction | All3DP - 1 views

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    "Want to learn more about using industrial additive manufacturing? Here's a breakdown of the different technologies, applications, companies, and services. Year by year, the additive manufacturing industry continues to flourish in ways that were previously unimaginable. Currently, the market is divided into two primary factions: one for consumers and another for industrial purposes. In this "Additive Manufacturing Overview," we will focus in on the professional uses of 3D printing technology. Whether you're a manufacturing business owner, an industrial engineer looking to create a functional automotive prototype, or anyone else who could benefit from professional-grade additive manufacturing, we've strung together an incredibly comprehensive breakdown of the pros and cons of industrial additive manufacturing as well as an introduction to the different technologies, applications, companies, and services that are out there."
John Evans

13 Tips for Teaching News and Information Literacy | School Library Journal - 1 views

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    "How can educators teach elementary and middle school students to be critical consumers of news and media? We asked media literacy experts-teachers and librarians-for their best tips. Here's what they had to say."
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

Exploring Media Literacy Education as a Tool for Mitigating Truth Decay | RAND - 1 views

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    "Truth Decay - the diminishing role that facts, data, and analysis play in political and civil discourse - appears to result, in part, from an increasingly complex information ecosystem. Technology, in particular, offers continual access to information of varying quality and credibility, information that can blur the line between fact-based evidence and opinion. Not everyone is equipped with the skills necessary to navigate such uncertain terrain. The purpose of this report is to describe the field of media literacy (ML) education and the ways in which ML education can counter Truth Decay by changing how participants consume, create, and share information. One limitation of this research base arises from the variety of ways that literature defines and measures ML outcomes; while a multiplicity of viewpoints can be beneficial, it also presents challenges in terms of aggregating findings across studies. Despite this, the authors describe existing evidence that ML could be a useful tool for combating Truth Decay. They also provide an inventory of ML offerings available to the public. Finally, the authors make suggestions for moving forward, with the specific recommendation that professionals in ML and related fields strengthen their communication and collaboration, considering where there are opportunities for a common approach to researching ML. The authors recommend that policymakers and practitioners increase participation from diverse constituencies in scaling ML efforts"
John Evans

How BBQ chicken can prepare you for life after high school | Bill Gates - 1 views

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    "I never really learned how to cook. Other than scrambling eggs over a fire during Boy Scout camping trips, it just wasn't something I was taught growing up. Because I never learned how to make a healthy meal for myself, I ended up eating a lot more fast food than I should've-especially when I was young and early in my career. That's not the case for Robert Hand's students. Robert works at Mount Vernon High School, which is about an hour north of Seattle. He teaches family and consumer science-what we would've called "home economics" when I was in school. In other words, he helps his students learn how to take care of themselves after high school, including how to make a nutritious and delicious homemade meal. In just six years of teaching, Robert has had such a big impact on his school that he was named the 2019 Teacher of the Year for my home state of Washington. He was nice enough to visit my office earlier this year and show me how to make one of his students' favorite dishes: barbecue chicken."
John Evans

News & Media Literacy | Common Sense Education - 1 views

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    "In today's 24/7 digital world, we have instant access to all kinds of information online. Educators need strategies to equip students with the core skills they need to think critically about today's media. We teach foundational skills in news and media literacy through our Digital Citizenship program, specifically through our Creative Credit & Copyright and Information Literacy topics. Built on more than 10 years of expertise and classroom testing, these lessons and related teaching materials give students the essential skills to be smart, savvy media consumers and creators. From lesson plans about fact-checking to clickbait headlines and fake news, we've covered everything. To learn more about our approach, read the Topic Backgrounder on news and media literacy."
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