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John Evans

MakerNurse Is Tapping Grassroots Innovation To Improve Patient Care | Fast Company | Bu... - 1 views

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    "Anna Young helps nurses get creative when treating their patients. In the last year, she's set up two "maker-spaces" inside hospitals and she's continued to document nurse-made fixes and workarounds that make patients' lives a little more bearable. Examples include glow-in-the-dark pill bottles, bed-shower overlays, and a TV remote control for patients with tremors in their fingers. Since Young cofounded MakerNurse in 2013, she's collected more than 50 device ideas from around the country, publishing how-to guides for each online so that others can iterate on the concepts. The first maker-space is up and running at the John Sealy Hospital in Galveston, Texas and another is opening soon at South Shore Hospital, in Weymouth, Massachusetts. Each has an array of pliers, sewing needles, 3-D printers, laser cutters, and medical prototyping equipment like "vital signs" construction sets and biocompatible adhesives. In all, about 1,000 nurses have worked with MakerNurse so far. And, through a related organization, Maker Health, Young now wants to involve other frontline workers, and even patients themselves."
John Evans

GoldieBlox is helping mold in a new generation of engineers - Business Insider - 2 views

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    "Worldwide, just 14% of engineers are women. Stanford-educated engineer Debbie Sterling is on a mission to increase that percentage by encouraging girls as young as four years old to start tinkering with toys and building simple machines. Since 2012, her company GoldieBlox (No. 59 on the BI 100: The Creators) has sold more than 1 million sets of narrative-driven construction toys. Getting girls interested in engineering at an early age was an easy sell, Sterling told Business Insider in an interview. Changing attitudes about girls' capabilities in STEM, however, proved much harder."
John Evans

An Hour of Code for a Lifetime of Knowledge | Common Sense Education - 2 views

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    "Prior to presenting Hour of Code lessons in my classroom, and eventually to my entire school, my knowledge of computer programming was limited to knowing it had something to do with ones and zeroes. I understood a lot of work went into constructing the digital world we now rely on, but what that work entailed was hazy at best. In fact, prior to Hour of Code, I didn't know the second week of December was Computer Science Education Week, which is when Hour of Code is held. It was all thanks to a buzz on Twitter that I first heard about Hour of Code's launch in 2013 and its simple, but powerful, mission: to expose children (and adults!) to one hour of computer science. After a trial run with my class the first year, I dove in headfirst and presented Hour of Code lessons in every class at my pre-kindergarten-through-second-grade school -- and with only a little prep, so can you!"
John Evans

4 Ways Students Can Use Social Media as a Classroom Research Tool - 5 views

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    "Did you know it's possible for students to use social media as a classroom research tool? Over the years social media has evolved from being a mere communication platform where people can connect with their long-time friends. It has matured into a platform where people conduct real business in addition to just making connections. At the time of this writing (the fourth quarter of 2016) Facebook is the most popular social media platform with almost 2 billion followers. It started out as a channel where people could re-establish some of their lost connections. Today, in addition to this, major brands are using the platform to market their goods and services. That is how far our social media has evolved. With such changes, it's only fair that students should be able to take advantage of such opportunities. There are so many ways students can use social media for research. Why struggle with research papers when there is plenty of help out there? Instead of focusing on chatting up friends, they can use that time constructively and get something done. HomeworkDesk.com decided to make a list that will help you."
John Evans

Inaburra Makerspace - Home - Linkis.com - 0 views

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    The Makerspace initiative allows students and teachers access to resources to construct modern knowledge which enables them to build, explore, create and develop strong problem-solving skills. Most consider this as a purely "fun" activity, as a result guided by the teacher it naturally develops skills in many areas of STEAM. These resources are curated in "Pop-up Makerspace" units which can be flexibly used.
John Evans

Free Technology for Teachers: Tools for Creating, Hosting, and Printing Infographics - 4 views

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    "About a week ago I was asked if I could write a post about tools for making infographics with students. A well constructed infographic can convey a lot of information in a compact, visually-pleasing manner. The process of creating a good infographic requires students to analyze and succinctly summarize data and facts that they've gathered through research. Here are some good tools that students can use to create infographics."
John Evans

Apps in Education: Great App Evaluation from Langwitches - 4 views

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    "Silvia Rosenthal Tolisano writes a most fascinating blog at Langwitches. We have mentioned her before on this blog and she continues to construct and then share great resources. One of her great talents is her ability to create simple and effective workflows. She does this in such a graphic way that for 'visual learners' like me they are instantly appealing. "
John Evans

Apps in Education: Immersive History Experience on the iPad with Lesson Ideas - 6 views

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    Virtual History Roma presents a fantastic voyage to Ancient Rome, the capital of the largest empire in the ancient world, which has been reconstructed in virtual form and which you can explore in a "full-immersion" panoramic experience. This app allows you to fully appreciate the building construction, scale and atmosphere that was Ancient Rome. At the higher end of the app market at $10.99 AU it is a bit expensive but it certain has the capacity to entice students into the ancient world. At the end of the post find good ideas for student action
Sheri Oberman

Facet Innovations: Resources - 2 views

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    Jim Minstrell is a leading researcher in formative, diagnostic assessment approaches.  He represents the 'facet,'  as opposed to the 'learning progression theory of knowledge construction.  Through his study of student 'misconceptions,' he formulated a 'facet' apprach to assessment which takes into account student prior knowledge and is culturally sensitive.
John Evans

Don't Be Afraid to Give Direct Feedback | Edutopia - 0 views

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    "Until several years ago, I had a hard time confronting my subordinates with direct, straight-up critical feedback. I didn't want the awkwardness I thought would come from telling someone he wasn't doing his job correctly. However, I grew out of this feeling over time and found constructive, professional ways to provide critical feedback. "
John Evans

How Inquiry-Based Learning Works With STEM - Edudemic - Edudemic - 2 views

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    "Learning through inquiry is not a new concept - at all. Much of the more general life- learning that we do as humans is based on inquiry. Here's a basic example: As a baby, you saw a 'thing' across the room. Your little brain wondered what it was, so you crawled over to it and inspected it. You looked at it, touched it, and determined you wanted to play with it. While babies may not be able to construct thorough explanations and communicate their questions and findings, the inquiry based learning concept is definitely there. As babies grow and turn into students, this style of learning can serve them well, especially in science. The handy infographic below takes a look at the steps of learning through inquiry, as well as some statistics on the importance of science education in the future. Keep reading to learn more."
John Evans

38 Of The Best Educational Games For iPad - 1 views

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    "School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student's need-at any age-to play, build, interact, explore, and construct their own learning experience. Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app-and the right content, creative opportunity, game, or learning simulation-at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning-and the following 38 games, curated by Sam Gliksman-and excellent place to start. "
John Evans

Word Mover Helps Students Write Poems | iPad Apps for School - 3 views

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    " Word Mover is a free iPad app produced by Read Write Think. The app is designed to help students develop poems and short stories. When students open the Word Mover app they are shown a selection of words that they can drag onto a canvas to construct a poem or story. "
John Evans

Excellent Checklist for Evaluating Information Sources ~ Educational Technology and Mob... - 8 views

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    "Digital literacy, as a set of skills that students need to develop and master in order to properly use digital technologies , is an essential component of the 21st century education. Being digitally literate should not be confused with being comfortable using certain types of digital media such as social media. And as Danah Boyd argued in her book "Understanding The Social Lives of Networked Teens" teenagers know how how to use Facebook, but their understanding of the site's privacy settings did not mesh with the ways in which they configured their accounts.They know how to get to Google but had little understanding about how to construct a query to get quality information from the popular search engine. Along with learning how to conduct effective online searches comes the the second most important skill which is that of evaluating and assessing the validity of information found online. One of the versatile tools teachers can use to teach students about web content evaluation is called CRAAP . The acronym CRAAP stands for Currency, Relevance, Authority, and Purpose. CRAAP is a test developed by the University of California at Chico to help students evaluate web content ( and any other content) based on those four dimensions. Below is a public domain document, a checklist, that teachers and students can use to evaluate web content. Click here to download it."
John Evans

Great Game-based Learning Tools and Apps for Teachers ~ Educational Technology and Mobi... - 0 views

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    "Immersive environments can be good learning vehicles if constructed and used correctly. Here are a set of virtual worlds that use the latest in game mechanics to deliver instruction in fun and interactive ways. Consider them as a supplement to a classroom or for use with students that respond well to such immersion."
John Evans

Project-Based Learning Through a Maker's Lens | Edutopia - 1 views

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    "The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects."
John Evans

My Incredible Body iPad Review: Like Innerspace but Educational! | iPad Insight - 0 views

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    "Back in primary school I remember learning about the internals of the human body by constructing a digestive system out of toilet rolls. Needless to say, that summer I probably used more toilet tissue than I needed too in an effort to get enough toilet rolls together. The results were awesome though. I plonked a marble through the cardboard oesophagus and proudly demonstrated to my parents the wonders of the human digestive system. I'm assuming my model had the equivalent of the runs as my marble got through in about 5 seconds. Now, the days of such eco-unfriendly learning are behind us and Zybright have released a great app called My Incredible Body, which I would say is aimed at ages 4-13."
John Evans

Cardboard Box Tools | Edutopia - 6 views

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    "The child in the photo above just received the most amazing toy! It might have been a giant stuffed giraffe, or a truck, or a new game. However, the cardboard box is even more exciting. The child will eventually outgrow the giraffe or the truck because those toys can be only one thing -- but the box is timeless. The box can be a racecar, a submarine, a suit of armor, a castle, or a cave. We can learn a lot from children's infatuation with cardboard boxes. It shows us how much they want to shape and construct new things, how they long for the freedom to create. In fact, as illustrated by the phenomenon of Caine's Arcade, when students gain the freedom to explore, to learn independently, and to share their creations, they will astound us. Consider the fact that one boy's cardboard arcade inspired thousands from around the world to create and share their own inventions."
John Evans

9 Magnetic Building Toys for STEM Play and Making - 0 views

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    "Magnetic building toys are among the most popular STEM construction options for a number of simple reasons. They are robust and affordable. There are no batteries required (magnets are always on). And they straddle a number of important engineering concepts such as design, structure, geometry and are an excellent stepping stone to more complex conversations around physics and electronics. While magnets alone (or the ones stuck to the fridge door) can provide hours of fun, the below nine magnetic building toys have all been created especially for children who have that engineering streak. Take a look and see how magnets can motivate learning in your children!"
John Evans

Maker Movement: Let Them Build it & They'll Learn! | - 1 views

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    "At first, I was not sure how to introduce elements of the Maker philosophy into my English classroom. Much of the conversation around this movement focuses on technology and STEM subjects, but I see value in getting students to design and create in all subject areas. Since I don't have any actual technology in my classroom, I had to get creative in my approach. We were reading (performing is more accurate) Shakespeare's play, Othello. I usually do a mini-lesson on the Globe Theatre to introduce its design, layout, symbolic spaces, and genius construction. That's when I had an idea! Why not ask students to build replicas of the Globe Theatre? To build a model of the Globe, they would have to complete research, get creative with their materials and work collaboratively in groups. I realized that through the act of making their replicas they would probably learn more and have more fun."
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