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John Evans

Create Dinosaur Stories With Foldify Dinosaurs | iPad Apps for School - 2 views

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    "Of all the apps that students have shared with me over the years, Foldify is probably my favorite. A few years ago one of my my students used it to design a bunch of characters and buildings that he then printed, colored, and folded according to the Foldify print-out. He then used those characters in a video that he made. In his video he and other students provided the voices for each character. Last year Foldify introduced Foldify Zoo for designing and printing animals. This spring Foldify released Foldify Dinosaurs for designing, printing, and constructing dinosaur models."
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 4 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

Three ways to use Minecraft imaginatively in the classroom | Teacher Network | The Guar... - 2 views

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    "Excited shouts of "left, left, left", "knock down that tree" or "pick up that stone" can only mean one thing: your students have discovered the virtual world of Minecraft. Since its launch in 2011, children and adults worldwide have spent hours creating unique environments. The video game generates a blank landscape of different terrains that players explore. They construct buildings, mine for useful materials and, depending on what mode you're in, may have to defend yourself from attacks or stave off hunger"
John Evans

ISTE | The maker movement: A learning revolution - 3 views

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    "The impulse to create is one of the most basic human drives. As far back as the Stone Age, we were using materials in our environment to fashion tools for solving the problems we encountered. And in the millions of years since then, we have never stopped creating. In fact, the rise of civilization is largely defined by the progress of technology of one kind or another. Today, the availability of affordable constructive technology and the ability to share online has fueled the latest evolutionary spurt in this facet of human development. New tools that enable hands-on learning - 3D printers, robotics, microprocessors, wearable computers, e-textiles, "smart" materials and new programming languages - are giving individuals the power to invent. We're not just talking about adults. Children of all ages can use these tools to move from passive receivers of knowledge to real-world makers. This has the potential to completely revolutionize education as we know it. And the movement has already begu"
John Evans

Mobile MakerSpaces | Adjusting Course - 3 views

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    "This year we introduced Mobile MakerSpaces at our school. A team of Greenwood teachers and I collaborated on the concept over the past year, and I earmarked some funding in our budget that we invested into the Mobile MakerSpace fleet and supplies. Our goal was to create an ethos of innovation and design-thinking. We wanted students to have the opportunity to create, build, tinker, fail, and think critically from any classroom or hallway in our school. At our summer teacher workshops we embedded the "welcome back" content into a MakerSpace approach to demonstrate how learning and sharing through creative construction was possible. Fast-forward to today…"
John Evans

Developing a Maker Mindset | Creativity Lab - Making in School - 0 views

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    "Fun fact: here at the Creativity Lab, Making isn't just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design's thinking routines. Educators can easily integrate these routines into any subject - even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs."
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 0 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
John Evans

Maker Bookshelf: A starter collection for current and aspiring makebrarians | The Maker... - 7 views

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    "One of the basic tenets and strengths of the maker movement is its emphasis on constructive and collaborative learning through hands-on, trial-and-error experimentation. While a live mentor demonstrating and leading activities is the gold standard, a growing number of titles offer inspiration, support, and clarification for a wide variety of maker topics. The following list of recommended books was crowdsourced by librarians running maker spaces and/or offering maker programming in their libraries or schools."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 2 views

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    The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 3 views

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    "The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

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    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

Everything Teachers Need to Know about Project Based Learning- 6 Must Read Books ~ Educ... - 2 views

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    "echnology is proved to be an effective means of creating and enhancing a PBL-based culture in and outside class. We have already featured a wide variety of iPad and Android apps that are ideal for a PBL classroom. Today, we are grounding you in the theoretical as well as practical part of project based learning. We have selected for you some great books on PBL designed particularly for teachers and educators.  These reads will definitely help you construct an informed understanding of what PB is all about and guide you towards a better implementation of its ethos in your teaching."
John Evans

Cardboarder - DIY - 3 views

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    "The fastest way to make a physical prototype is to build it out of cardboard. We're experts at cutting, folding, and constructing any shape imaginable from this rigid, light, and free material."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

Free Video Chat & Conferencing Tools and How to Use Them Like a Boss - Emerging Educati... - 3 views

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    "Video conferencing and chat tools can be a wonderful instructional resource, as most educators know. You can bring the outside world and guests into your classroom, enable a sick or disabled student to present from home and interact with the class, get to know online students better and have more constructive conversations than voice alone permits. The possibilities are endless!"
John Evans

How to Turn Any Classroom Into a Makerspace | Edudemic - 0 views

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    "There is a certain magic found in rolling up your sleeves and tackling a project head on, an undeniable sense of empowerment that results from solving problems and manifesting big ideas. In essence, that's the soul of the maker movement - creative individuals from all walks of life united by an insatiable desire to improve the world around them. Although synonymous with 3D Printing, it extends far beyond a single technology or buzzword. Truth be told, the maker movement represents the instinctual drive of our species to ascend ever upwards: to innovate, design, and construct a better tomorrow. "
John Evans

Project-Based Learning Through a Maker's Lens | Edutopia - 0 views

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    "The rise of the Maker has been one of the most exciting educational trends of the past few years. A Maker is an individual who communicates, collaborates, tinkers, fixes, breaks, rebuilds, and constructs projects for the world around him or her. A Maker, re-cast into a classroom, has a name that we all love: a learner. A Maker, just like a true learner, values the process of making as much as the product. In the classroom, the act of Making is an avenue for a teacher to unlock the learning potential of her or his students in a way that represents many of the best practices of educational pedagogy. A Makerspace classroom has the potential to create life-long learners through exciting, real-world projects. Making holds a number of opportunities and challenges for a teacher. Making, especially to educators and administrators unfamiliar with it, can seem to lack the academic rigor needed for a full-fledged place in an educational ecosystem. However, project-based learning has already created a framework for Making in the classroom. Let's see how Making could work when placed inside a PBL curriculum unit."
John Evans

Making Stuff Light Up and Move! | FabLearn Fellows - 0 views

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    "My sixth and seventh grade STEAM students immersed themselves in the wonder of electricity this school year. They started out by exploring basic circuits, using blocks that I constructed using the Exploratorium's ideas from their electricity exploration curriculum. "
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