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John Evans

Using SAMR to Teach Above the Line | Getting Smart - 5 views

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    "I've adopted a few different tech integration models over the years, discussed the ideas with administrators for use as a starting point for tech integration, and kept the ideas front of mind as I invent and discover new ways for using technology as a tool for learning. Discussing the stages of tech integration has led to some thought provoking and inspiring conversations, but the ideas have not gained a lot of momentum in my face-to-face teaching environment until now. As many districts jump on board with 1:1 implementation, Apple's use of the SAMR model as a framework for tech integration presents a consistent, clear and powerful message that is spreading!"
John Evans

App Smackdown - 3 views

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    "Great apps for educators and some just for fun too! In true "smackdown" fashion we will continue to add the apps that we believe can be most helpful to educators as we discover them. So follow the boards and Get HappY!"
John Evans

CMEC - 1 views

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    " This Copyright Decision Tool was developed by the Copyright Consortium of the Council of Ministers of Education, Canada (CMEC) . The CMEC Copyright Consortium is composed of the ministers of education of the provinces and territories, with the exception of Quebec. (For further background on copyright and education, you can visit the CMEC Web pages on copyright. ) This Copyright Decision Tool is a supplement to the Fair Dealing Guidelines , created to help teachers determine whether their use of a copyright-protected work is fair dealing. The tool helps teachers assess whether fair dealing permits them to use a copyright-protected work for students without permission or payment of copyright royalties. Fair dealing is only one of several users' rights provided to educational users in the Copyright Act. For a description of other educational users' rights, see Copyright Matters! Every school board or school district should have a staff member who is familiar with copyright law. For more information, contact the ministry or department of Education Copyright Officer for your province or territory, listed here. CMEC wishes to acknowledge that the Copyright Decision Tool is liberally adapted, with permission, from the University of Ottawa's Fair Dealing Decision Tree ."
John Evans

Playful Learning in the Early Years: The Gingerbread Man Coding Reteel - 1 views

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    "This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!     Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.   We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "
John Evans

Coding in the Elementary Grades - 3 views

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    This Google Site is the Toronto DIstrict School Boards coding continuum.
John Evans

This incredible robot (called Root) is teaching kids to code - Daily Genius - 3 views

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    "Root looks like a smoke detector but is actually a sophisticated robot. A magnetic surface, wheels, and an impressive arsenal of sensors allow it to navigate a classroom white board. But Root isn't actually programmed to do anything. Its tasks and functionality hinge on a child's imagination. To operate - Root needs instructions, a line of code. Zivthan Dubrovsky of Harvard's Wyss Institute recalls testing out Root with kids for the first time. He asked them this: "Can you make a text based java script line follower? They go 'no that's hard, can't do that', but we can put level one in front of them and they can do it in minutes." Level one introduces kids to principles of programming using an interface of simple instruction and pictures. As they become more adept, they jump to levels 2 and 3, at which point writing computer code becomes second nature, according to Dubrovsky."
John Evans

25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
John Evans

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters - ... - 0 views

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    "A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack's goal was to make a building that could stand up to the wind of a nearby table fan. With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point. The kids were learning the cycle of design, prototype, test, and redesign that's a hallmark of engineering."
John Evans

Diary of a Techie Chick: Using Augmented Reality with STEAM .... - 4 views

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    "Augmented content is just another tool you can pull out of your teacher toolbox that brings student engagement to a whole new level.  For STEAM the letter "S" is supposed to stand for science, so  I thought how fun it would be to have a space STEAM unit.  As a teacher I would use the Quiver Space Comparison coloring sheet to introduce the unit.  Since I am into Augmented Student Interactive Notebooks I would print the coloring sheet as either a 4x6 or 5x7 size that could be easily attached to a page in the notebooks. I would also have writing prompts posted in an LMS, on Bulletin Board. whiteboard, etc..."
John Evans

Cellphones aren't leaving the classroom, but Canadian educators split on how best to ha... - 2 views

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    "Researchers and educators agree that cellphones have become fixtures in Canadian classrooms, but opinion remains divided on how best to address their presence. All agree that the presence of smartphones can be problematic if students are allowed to devote more attention to their screens than their studies. One research paper suggests the majority of schools are still treating cellphones as a scourge and banning the devices outright both in and out of class. But that study and a growing number of boards say they've had more success once deciding to stop fighting the technological tide and find ways to incorporate cellphones into schools."
John Evans

Toy Take Apart and Hacking | User Generated Education - 1 views

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    "Toy take apart and hacking is a high engagement activity that works for kids of all ages, including adults who haven't lost their sense of kid, and both genders. I have done it multiple times during my summer maker camp for elementary level kids, my gifted students, and at conferences as part of teacher professional development. Here is a description of this activity from the tinkering studio at the Exploratorium: Do you ever wonder what's inside your toys? You'll make some exciting and surprising discoveries about their inner parts when you don some safety goggles and get started dissecting your old stuffed animal, remote controlled car, or singing Santa. Use screwdrivers, seam rippers, scissors, and saws to remove your toy's insides. Check out the mechanisms, circuit boards, computer chips, lights, and wires you find inside. Once you've fully dissected your toy, you can use the toy's parts, your tools, and your imagination to create a new original plaything.  (https://tinkering.exploratorium.edu/toy-take-apart)"
Sheri Oberman

Future proof your Education - 3 views

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    Mr. G Online inserts Maria Anderson's Prezi into his blog and provides a summary and highlights. Overview of necessary skills to future-proof your learning in the Prezi touches on the necessary skills divvied up differently than the Conference board of Candan's list.
John Evans

10 Ideas for Creating Literacy Centers With Technology | Edudemic - 8 views

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    "Combine Jenn responding that she has iPads, iPods, laptops, and SMART Boards, with a 2-hour layover in the Dulles airport followed by a two hour flight, and you have a recipe for 10 ways to create literacy centers with technology."
John Evans

Whatever Happened To iBooks?! | Edudemic - 2 views

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    "Recently, I saw a post on a discussion board that asked, "Whatever happened to iBooks?" I found that a really entertaining concept, because my EdTechTeacher colleague - Greg Kulowiec - and I have spent hours on iBooks this summer in our workshops. In fact, iBooks is one of the first apps that we discuss, and one of the last ones that we reference. However, our use of this tool follows along a path from consumption to creation"
Sheri Oberman

Printable Paper - 2 views

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    If you need graph paper, you can print it out from this site. Also lined papers, registers, and score sheets for board games.
John Evans

SIGML Recommends 25 Educator Vetted Apps for iPad and iPhone | ISTE Connects Blog - 0 views

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    "ISTE's Special Interest Group for Mobile Learning (SIGML) hosted a forum at ISTE 2012 to share educational apps vetted by actual educators. "We planned this event because educators do not have a clue how much these apps can do," said Robbie Melton from the Tennessee Board of Regents who led the SIGML forum. During the fast-paced session, panelist and attendees described their favorite apps in brief five-minute presentations. Here is a selection of the most innovative and useful tools from the SIGML forum:"
John Evans

The Language Of The Maker Movement: 38 Terms For Teachers - 3 views

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    "As the maker movement in culture moves from MacGyver jokes and what Noah did when Allie left him in The Notebook to something with a bit more academic and cognitive credibility, it has also begun to creep in to the education space. As with any niche, there is specialized language-jargon-that may keep things murky for you. The 38 terms below by no means represent an exhaustive collection. (There are dozens of gadgets, circuit boards, and digital, robotic, and electrical wizardry we left on the cutting room flow.) But for most teachers in most circumstances, it should serve as a nice starting points."
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