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Phil Taylor

The Myth Of Digital Citizenship And Why We Need To Teach It Anyway | EdReach - 3 views

  • “I get that it’s new technology. But aren’t we talking about basically the same behavior? We’ve just shifted from an analog to a digital method, right?
  • if we teach clear and comprehensive expectations about behavior we have pretty much all our technology bases covered in regard to digital citizenship.
  • digital citizenship. It’s just citizenship. The rules don’t change just because you have a screen in front of you.
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  • instead we teach responsible cell phone use consistent with our other behavior expectations.
  • The real way technology challenges us is the impact of misbehavior. The scope and reach is immediate and vast. An infraction that in the analog world would constitute a small gaff can become a full blown media incident in our digital age. What technology has done is taken the social consequences and amplified them beyond the capacity of many of our students to comprehend.  It’s taken what historically has been pretty low price tag infractions and inflated them at a rate many of us are unprepared to deal with. Consequences we engineer should teach.  The consequences brought about by the ramifications of misuse of technology often do not teach. They often do damage. We really have very little control of the coarse reaction the world drops on our children.
John Evans

27 Ways To Assess Background Knowledge - 3 views

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    "Assessing background knowledge is an often misunderstood idea, and subsequently fumbled as a process. Background knowledge is a product of the experiences-academic and otherwise-that a student brings to a lesson. These provide both knowledge in terms of content, as well as schema in terms of analogs students can use to make sense of new ideas."
John Evans

Favorite Tech Tools For Social Studies Classes | MindShift | KQED News - 4 views

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    "Rachel Langenhorst helps teachers in her district find solutions for those issues. She used to teach social studies, but is now the K-12 Technology Integrationist and Instructional Coach at Rock Valley Community Schools in Iowa. "Really be cognizant of the digital tools you're picking and why you are picking them." She put together a list of favorite digital tools for the social studies classroom and shared them during an edWeb webinar. She emphasizes that, as with any classroom technology, teachers need to be careful not to just substitute a tech tool for an analog one. Instead, technology should be used to enhance classroom learning in ways that wouldn't be possible otherwise, including expanding learning beyond the classroom walls."
John Evans

Coding Class, Then Naptime: Computer Science For The Kindergarten Set : NPR Ed : NPR - 0 views

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    "The Foos is part of a trend toward increasing emphasis on code as a fundamental literacy. You may have heard about the Hour of Code nonprofit initiative, which claims tens of millions of student participants; or New York City Mayor Bill DeBlasio's recent announcement that he intends to require teaching of computer science in all grades for all students. "A computer science education is literacy for the 21st century," the mayor said at the announcement. Educators, researchers and entrepreneurs like Hosford are taking that analogy very seriously. They're arguing that the basic skills of coding, such as sequencing, pattern recognition and if/then conditional logic, should be introduced alongside or even before traditional reading, writing and math."
John Evans

Micro Formative Assessments: A Powerful Instructional Strategy ExitTicket Systems Level... - 0 views

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    "The point was simple: The more frequent the update in direction, the easier it is to adjust and locate one's goal. Even if the student had a serious disadvantage (i.e. the professor could scurry away), the feedback loop was sufficient guidance. Take the analogy back to academic assessments: How often are students updated about their performance in a typical class? How informative is feedback? Assessment software is not the answer. It is only a component. The underpinning instructional strategy necessary to capture technology's potential to accelerate learning is a micro formative assessment. We need to integrate small checks for understanding into almost every stage of our classroom agendas. And it can't be a teacher asking students, "Does that make sense? Any questions?""
Phil Taylor

What I learned from Twitter today - Teach42 - 7 views

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    "This wasn't a staff development day. It wasn't a workshop. It wasn't a conference or even a meeting. This was simply Thursday. A day in the life of an educator who happens to be connected to a virtual teachers lounge (credit to ArtGuy for the analogy). This is nothing more than daily conversation. And yet it's also miraculous in so many ways."
Tom Stimson

Tick Tock Clock - 0 views

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    Clock Game for Kids - Match the analog and digital clocks
International School of Central Switzerland

IMAGERS - Adventures of Amelia the Pigeon - 3 views

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    Read online, or download this book from NASA. Also a teacher's guide for K-2 and 3-4. "The IMAGERS (Interactive Multimedia Adventures for Grade School Education Using Remote Sensing) Program is NASAÕs comprehensive Earth science education resource for the introduction of remote sensing and satellite imagery to children in grades K-8." ""The Adventures of Amelia the Pigeon" was launched in the fall of 2002. Amelia is IMAGERS second interactive web site with multimedia components to engage the K-4 audience and illustrate Earth science concepts. The Pigeon Adventure presents science concepts through metaphors and analogies that relate to inner-city life. The use of a pigeon as the vehicle for the web site provides a metaphor familiar to inner-city children, and Amelia is utilized to introduce the concept of perspective. Through aerial photography created by Pigeon cameras, the web site focuses on the benefits of a birdÕs eye view. Throughout the interactive adventure portion of the web site, aerial and satellite imagery are used to demonstrate the advances of remote sensing through the century. Amelia the Pigeon presents new insights into habitats as she explores the urban environment of New York City."
John Evans

Personalize Learning: Starting Small but Dreaming Big to Personalize Learning - 1 views

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    "At Branson Junior High, our amazing team of teachers and principals, along with the encouraging support of our school district superintendents to be innovative with a purpose, are on a journey to personalize learning for every child. We are starting small, but dreaming big and have already experienced some momentous transformations in our school culture. At this school year's kick-off orientation event for parents and learners, we built on the familiar analogy of a go-kart track to communicate the vision of personalized learning at BJH (Branson, MO is a big tourist destination in mid-America). Most junior high/middle school aged kids would be excited to hear their parents say they were going to the go-kart track for a night out of family fun. However, if when they arrived at the track the parent asked the attendant for a two-seater go-kart and then directed their son/daughter to climb in the passenger seat, the child's excitement level would immediately deflate. You can easily picture in your mind's eye the typical response a child would have to their parent's action: "I thought we were here to have fun?! Can't we each have our own go-kart to drive?" Likewise, if we desire fully engaged and responsible learners, then we must provide them the opportunities to drive their own go-kart. Just like a go-kart track, we set-up safe boundaries, provide some initial guidance, but then let the learner buckle-up and drive!"
John Evans

Lisa Nielsen: The Innovative Educator: Don't blame social media if your students are di... - 0 views

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    "Editor's note: This guest post from Chris Casal started as a comment on "Filtering social media in schools because it's a 'distraction'" which appeared on Scott McCleod's Dangerously Irrelevant blog. Social media is no different than pencil and paper. I doodled a lot in the margins of my physics book. It wasn't Twitter and Facebook that made me doodle but I doodled nonetheless. Social media can serve as the new platform for distraction but not a new cause for it. Doodles, passing notes, sleeping in class, all of the "analog" forms of distraction, have just morphed into branded platforms. The difference? Sleeping in class never led to anything. On the other hand, connecting & engaging on social media might. The doodler who grew up to be a graphic designer may have been distracted in class but is now earning a living born out of that distraction. Maybe the students tweeting in class will develop the next great media platform."
John Evans

How Digital Games Help Teachers Make Connections to Lessons and Students | MindShift - 0 views

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    "t's not unusual for educators to use analog games in the classroom, but as more classrooms gain access to technology, digital games are also making a strong showing. A recent Joan Ganz Cooney Center survey of 694 K-8 teachers found that 74 percent of those surveyed use digital games in the classroom, up from 50 percent two years ago. Many of the teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game. These teachers are often more comfortable with games themselves, playing for fun in their spare time, and are thus more likely to see valuable classroom connections. It's one thing to have empirical evidence that digital games are growing in popularity and another to get an in-depth look at how and why teachers see them as a valuable use of precious class time."
John Evans

The Human Brain (HD full documentary) - YouTube - 6 views

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    "Using simple analogies, real-life case studies, and state-of-the-art CGI, this special shows how the brain works, explains the frequent battle between instinct and reason, and unravels the mysteries of memory and decision-making. It takes us inside the mind of a soldier under fire to see how decisions are made in extreme situations, examines how an autistic person like Rain Man develops remarkable skills, and takes on the age-old question of what makes one person good and another evil. Research is rushing forward. We've learned more about the workings of the brain in the last five years than in the previous one hundred."
John Evans

Do mobile devices in the classroom really improve learning outcomes? - 2 views

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    "Mobile devices as teaching tools are becoming a more and more common part of the American education experience in classrooms, from preschool through graduate school. A recent Pew Research Center survey found that 58% of U.S. teachers own smartphones - 10 percentage points higher than the national average for adults. Those teachers are building that tech-savviness into their lesson plans, too, by embracing bring-your-own-device policies and leading the push for an iPad for every student. In 2013, an estimated 25% of U.S. schools had BYOD policies in place and it's reasonable to assume those numbers have risen in the past two years. What do these mobile devices really add, though? Is there more to this tech trend than just grabbing the attention of students? Is mobile technology boosting classroom instruction, or is it all just a flashy way to accomplish the same things as analog instruction?"
John Evans

Get 'Em Started! Use These Resources to Teach Coding to Kids - 0 views

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    "Teaching kids to code offers a lot of challenges that you don't run into when instructing adults. Kids don't have a ton of real world experience, so a lot of analogies fly over their heads. Abstract thinking can take a lot more effort, so you need to keep things more concrete. Many kids have extremely short attention spans, especially in groups. And if there isn't a cool payoff almost immediately, they are going to get bored and zone out. All the lecturing in the world won't get the lesson into their heads at that point. When teaching children programming, the goal is to empower them to understand the everyday systems they already use, and to know they have the skill to pick this kind of stuff up, both now and later in life. Not everyone wants to do software development for a living, no matter how smart of a career choice it is, but programming is creeping more and more into other fields every day."
John Evans

The Tech Behind Your Favorite Comic Books | PCMag.com - 1 views

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    "Stan Lee, Jack Kirby, Bill Finger, Bob Kane, Joe Simon, Steve Ditko, Jerry Siegel, Joe Shuster, and dozens of other Golden and Silver Age visionaries produced superhero, romance, western, horror, and crime comics using the craftsman's tools of their day: paper, typewriters, pencils, brushes, inks, and dyes. From the 1930s until roughly the mid-1990s, comic books were produced almost entirely in this fashion, with a few digital blips along the way. But as electronic tools became increasingly affordable and powerful, the comic book creation process shifted from an analog process to a digital one. In contemporary times, there's a good chance that no aspect of your favorite title is physical until finished pages start rolling off a printing press."
John Evans

Presentation Zen: Lessons from the art of storyboarding - 0 views

  • Applying the conceptsHow can you visualize your presentation like a comic? No, not literally perhaps — but something like the sequential flow of a comic or rough sketches in storyboard form. You can do this on a whiteboard, but one of the best analog ways is with sticky notes (Post its) on a wall on in a notebook (a technique Bert Decker, Nancy Duarte, and others have talked about before as well).
    • John Evans
       
      Another great use for Post-It Notes!
  • Here is a good short video reviewing the art of the storyboard as it's used in story development and production in the motion picture industry.
  • Storyboards are an effective, inexpensive way to develop the story. You can "board it up" on the wall and see if it works. Because ideas can be changed easily and quickly, storyboarding works. The key is to put down in your storyboards the minimum amount of information that gives a dynamic and quick read of the content (and the emotions) of the sequence.
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  • A good storyboard artist is a good storyteller.
  • Walt Disney, they say, was an amazing pitchman/storyboard artist. Walt's great ability was his passion and vision behind the pitch. The storyboard pitch is one of the great performance arts developed in the 20th century at Disney (yet no one ever gets to see it). The use of storyboards is one of the reasons Walt Disney's early films were so remarkable; the practice was soon copied.
  • With storyboarding you tell the story in the simple form (storyboard reels) before entering the more complex form. The storyboard lets the whole team in on what's going on with the production. The storyboard is "an expensive writing tool, but an inexpensive production tool." The storyboard can cut out a lot of unnecessary work. Storyboards allow you to see what is not working (and toss the bits out that don't work).
  • Kevin Costner: "If I can make things work on paper, then I can make them work on the set."
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    Very nice discussion about storyboarding.
anonymous

Changing- Shifting a School Culture- Train of Thought by Silvia Rosenthal Tolisano - 0 views

  • Gable uses a powerful analogy when she compares playing basketball barefoot with teaching without technology. You COULD play without shoes, but why would you want to, when there is a tool that would allow you to grow, expand, soar higher and further than without it? The sport of Basketball is NOT about the shoes… Teaching and learning is not about technology!
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