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John Evans

Map the Fallen - 0 views

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    "So please take a look at this map, and explore the stories of heroism and sacrifice made across this nation and across the world. Although this map only shows the hometowns and places of death for these soldie"rs"
John Evans

How the iPad is changing the way we learn - Telegraph - 1 views

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    ""What's wrong with education cannot be fixed with technology. No amount of technology will make a dent." So said Steve Jobs in 1996 - during an interview in which the Apple co-founder claimed the bureaucratic, political and sociopolitical problems facing the education sector were beyond technology's capacity to fix. In the 19 years since Jobs uttered those words, the issues weighing heavily on the shoulders of educators, schools, universities and other educational facilities have undoubtedly multiplied. But so too have the ways in which technology can be harnessed to address some of the tensions within teaching and learning. VoksenUddannelsesCenter Syd, or VUC for short, is one of 29 adult education programmes across Denmark, situated across the four towns of Haderslev, Aabenraa, Tonder and Sonderborg. The state-funded centres use legislative frameworks issued by the Ministry of Education, and are run by principals who answer to the centre board. The programmes originally issued students with MacBooks before plumping for iPads to replace traditional textbooks and paper-based essays two years ago, in a bid to help educate those who may struggle with more conventional means of teaching."
John Evans

The iPad App Starter Kit Collection by Andrew Goodgame | edshelf - 2 views

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    "Having worked with many schools across Europe this is the starter set of apps that seem to hit the spot. Having a small number of apps when starting your iPad journey is key for me. It gives pupils and teachers the opportunity to get familiar with a set of apps and use them across age groups and subjects."
John Evans

Burnbook: What parents need to know about the controversial app - 1 views

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    "This app was created to increase cyberbullying. There's no other reason." So begins the current top review on iTunes for the controversial Burnbook app. The social networking service has made headlines across the country in recent weeks for bringing anonymous cyberbullying and threats of violence to American high schools. The same reviewer goes on to say, "The app has become popular at my school and is specifically targeting a small group of people. I wish I could repeat the evil things that were posted so I could get my point across, but I cannot bring myself to spread those gruesome things even further.""
John Evans

Inside Singapore's plans for robots in pre-schools | GovInsider - 0 views

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    ""ICE CREAM!" A group of six year olds are grinning as a small girl holds a laminated picture in her hands. Calmly, she puts it down and picks up the robot bee sitting in front of her. It has five buttons on top: forwards, left, right, back and go. The girl prods a few of them in turn, puts the bee down and presses go. It trundles across a colourful mat, turns left and stops on a picture of an ice cream cone. Everyone cheers. This short exercise has just taught her basic vocabulary, logic, sequencing and navigation. The robotic bee is one of four high-tech toys being trialled with pre-school children across Singapore. It is part of a new scheme - called Playmaker - using technology to give the next generation skills the they require. GI caught up with with the educators, technologists and government officials behind the scheme to find out more."
John Evans

Education Week - 1 views

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    "Makers-in the broadest sense, those who make things-and the maker movement have gone mainstream. Featured in articles from the Smithsonian to The Atlantic to The New York Times, today's makers are just as likely to be armed with traditional tools like hammers, anvils, and yarn, as they are with conductive paint, 3-D printers, and computers. They are participating in a movement marked by community norms of sharing, collaboration, and experimentation. They are gathering in libraries, garages, summer camps, and makerspaces. Cities and towns across the United States are paying attention, responding to the buzz with maker-related growth and development: Downtowns are outfitting digital workshop spaces, also knowns as "fablabs"; municipal libraries and church spaces are designating space for making; and now schools are getting on board. It is no wonder that school ears are perked. As businesses, libraries, and organizations lobby for ways to bring making into their domains, schools across the country are building innovation labs. Makerspaces are being carved out, 3-D printers are being brought into classrooms, and hacker/tinkering/maker/tech-ed teachers are being hired-and sometimes trained. There is clear enthusiasm around the tools and the sociocultural impact of maker-related values. Attend a school board meeting where a makerspace is on the agenda and the familiar selling point rings out: Maker education boosts STEM-science, technology, engineering, and math-learning, which will ultimately generate a cohort of innovative, inventive, entrepreneurial-minded young people. But we may be getting ahead of ourselves. The limited research around the cognitive benefits of maker-centered education is only recently emerging. Maker classes, maker curriculum, and maker teachers are being incorporated into educational settings in what appears to be a response to popular media and based, in part, on the hype."
John Evans

Teaching for Deeper Learning - Digital Promise - 4 views

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    "fter talking to 350 students, educators, and parents across 30 schools, they found few schools where powerful learning, in which most students were engaged and thinking critically, was happening across the board. However, they did find individual teachers who were making it happen on their own. In those classrooms, students were enthusiastically engaged, participating in challenging tasks that drew on their analytical and problem-solving skills. Mehta and Fine describe these bright spots in their new book, In Search of Deeper Learning: The Quest to Remake the American High School. Usable Knowledge sat down with Mehta and Fine, who is now the director of the teaching apprenticeship program at the High Tech High Graduate School of Education in San Diego, to find out how other teachers can replicate the successes they uncovered - and how to prepare teachers to facilitate the kind of deeper learning we'd hope to see in every setting."
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
John Evans

Scratch Across Every Subject: A Recap | ScratchEd - 4 views

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    "nterested in integrating Scratch into your classroom this Fall, but aren't sure where to start? Here's a recap of our Scratch Across Every Subject Series!"
John Evans

7 Computational Thinking Strategies to Help Young Innovators Fail Forward | 3BL Media - 4 views

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    "The terms "fail forward and computational thinking" are trending recently, but what does that really mean? Computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the Design Thinking Process are frameworks for problem-solving to help address the need for 21st century skills across our nation's K-12 school system. To make 21st century skills easier to comprehend and teach, Tata Consultancy Services and Discovery Education have teamed up to introduce "Ignite My Future In School," a free resource offering professional development, educator guides, model lesson plans, and curriculum connector resources that provide educators and students with 24/7 support. Aligned to national standards, "Ignite My Future in School" provides teachers, including Learning Leaders, with exclusive, cost-free, professional development experiences across the country and the initiative inspires educators to adopt a transdisciplinary approach. As part of Ignite "My Future In School," we've identified seven effective thinking strategies to equip young innovators with valuable problem-solving skills:"
John Evans

Let them play! Kids need freedom from play restrictions to develop - 1 views

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    "You may have heard of play. It's that thing children do - the diverse range of unstructured, spontaneous activities and behaviours. Children play in many ways, including by exploring movements, constructing with equipment, creating games, using imagination and chasing others around a playground. The UN Convention on the Rights of the Child recognises play as every child's basic right. But play is becoming extinct. Global studies, across generations, have confirmed outdoor children's play has been declining, across all age groups, for decades. Play is every child's basic right. from shutterstock.com Unstructured play improves learning and social and physical development. Providing a variety of play options, improved play access and fewer restrictions can encourage children to engage in physical activity with peers in line with their imaginations."
John Evans

A Principal's Reflections: Leading the Maker Movement - 0 views

  •  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:
  • Making is a process
  • The right educator makes the difference
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  • Identify the perfect space
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    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:"
John Evans

ISTE | 3 reasons to use Scratch across the curriculum - 2 views

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    "Scratch has become a popular way to introduce coding to young people around the world. Yet many schools are just beginning to realize the potential of Scratch to support project-based learning across subject areas and grade levels. How can you integrate Scratch into your curriculum to help students learn to think creatively and work collaboratively? Here are three things to know about Scratch - and the opportunities it opens up for learners with diverse interests and backgrounds."
Phil Taylor

Registration - 0 views

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    "Join Schools Across America on 10.10.2012 for CyberCitizen Day! "
John Evans

Apps in Education: Haiku Deck - Presentation Trump Card - 3 views

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    "I came across Haiku Deck this morning. I have been aware of this app for some time but have resisted the urge to have a look because in my mind it was just another slide presentation tool. How wrong could I be! I love this presentation app. It is so simple. "
John Evans

73% of Teachers Use Cellphones for Classroom Activities - 3 views

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    "More middle- and secondary-school teachers are using digital tools in their classrooms and professional lives, a new report says. A study by Pew Research Center's Internet and American Life Project released Thursday delves into teachers' increasing technology use, but also expresses educators' concerns about the digital divide. The study surveyed Advance Placement and National Writing Project teachers across the United States, and 92% say the Internet has a "major impact" on their ability to access content, resources and materials for teaching. Teachers are becoming advanced tech users, according to Kristen Purcell, Pew's associate director for research. "
John Evans

Awesome Graphic on 21st Century Pedagogy ~ Educational Technology and Mobile Learning - 11 views

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    "While I was revisiting the topic of the 21st century pedagogy which I have covered in several posts here in Educational Technology and Mobile Learning, I come across this awesome graph created by our colleague Andrew Churches. I couldn't find better and more comprehensive graphic than the one below. Andrew did a fantastic work in capturing most of the concepts that make 21st century pedagogy. "
John Evans

7 Steps to Grow Professionally Using Twitter This Summer ~ Educational Technology and M... - 1 views

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    " just came across this wonderful video featuring 7 steps to use Twitter to grow professionally. This is basically " Summer of Twitter " challenge created to motivate teachers to use Twitter to connect with others in education."
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