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John Evans

Creating a Classroom Studio with an iPad and a Green Screen - iPads in Education - 4 views

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    "One way to depict the cycle of education is that it moves between the development of learning and the subsequent expression of understanding ... and the amazing growth of inexpensive mobile technology tools is affording learners the ability to communicate their understanding in ever more creative and personalized manners. Media is moving center stage (yes, the pun was fully intended) and what once required tens of thousands of dollars in equipment and training can now be accomplished with an iPad and some inexpensive props."
John Evans

How Two Middle Schoolers Spread Holiday Cheer with 800 Sticky Notes | Edutopia - 3 views

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    "Not very many people really know what it's like to do something that affects not only hundreds, but thousands. Some would say those with big dreams, simply put, are just dreamers. Others might say teenagers who dream big are trying to do something beyond their power. Many people would like to say they not only had that dream, but they accomplished it. Yet few actually can. We, Mary MartinezSmith and Damian Marlow, are proud to say we are two of those few people. The catch? We did it just by putting sticky notes with positive messages on every locker in our school. "
John Evans

Making Learning Outcomes Explicit Through Meaningful Inquiry | Inquire Within - 7 views

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    "Making inquiry meaningful can accomplish many important things within our teaching practice. As educators, I believe that the minute we sit down to plan and map out the learning experiences of our students, we are engaging in our own journey of inquiry as our minds are deeply engrossed in opening the doors of learning. Our own journey of inquiry can have such a profound impact on the learning journeys that we help promote within our students. "
John Evans

Game-Based Learning in Practice | Edutopia - 2 views

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    "In early September, my sixth grade social studies students began playing the SimCityEDU beta. Around the same time, my seventh graders began playing a non-digital debate game -- complete with teams, a point system and a leaderboard. All of my students are rewarded for their growth and accomplishments with a digital badge system. After one month, I find that my students remain highly engaged in their learning. Gamifying my classroom has truly been transformative! "
John Evans

Loved The Hour Of Code? 3 Great Ideas For What To Do Next - Getting Smart by Getting Sm... - 5 views

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    "Yes, National Computer Science Week is over and more than 10 million students participated in the Hour of Code and the feedback from all over the country is pretty incredible. Chicago Public Schools announced they are adding Computer Science into the core curriculum for all students. Schools and districts that have been promoting coding for years, like Los Altos School District, are getting great press about what they accomplish with students. New apps, programs and teacher training resources are popping up all over. 2014 definitely feels like it is going to be the year of the student coder!"
John Evans

PD Roadblocks: Control, Compliance, and Permission. | My Island View - 3 views

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    "When I think of Professional Development for teachers in the traditional sense, I am more and more convinced that being connected as an educator is more effective in accomplishing the goal of professionally developing. The biggest roadblock to teachers connecting may very well be the way teachers have been programmed throughout their entire education and career."
John Evans

Van Gogh and the Algorithm: How Math Can Save Art - TIME - 1 views

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    "With math equations that analyze brush strokes, new discoveries about the world's greatest art are possible. It took X-ray fluorescence spectroscopy and a painting algorithm to reveal the hidden portrait of a peasant underneath the painting of Vincent Van Gogh's "Patch of Grass." And that feat, accomplished in 2008, was just the beginning."
John Evans

Cutting Edge-ucation: Dissecting The Un-Makerspace: Recycled Learning - 1 views

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    "My journey into exploring the power of making continues for a 3rd year with two added goals. First,I plan to expand the depth of learning that goes with "making" by creating Maker Connection Logs where students write, take photos, and record short videos to show their thinking while making connections between curriculum areas and their creations. The goal of the "Maker Logs" is for students to be able to give me insight into their creative process, thinking and provide a way for reflecting with the hopes of improving the future process of "making." IMG_3496.JPG My second goal, which I recently accomplished, is to create an "Un-Maker Space." Simply put, a space where kids can take things apart. So many of the creative geniuses I met at the Bay Area Maker Faire two years ago spoke of taking things apart when they were kids. Watching my 3 year old son recently take apart his toy vacuum really solidified this idea for me. We all have this inner drive to create an understanding of the world around us. This is founded in the desire to answer all the "why" and "how" questions in our thoughts. Why did that little wheel spin when I pushed the play button on that cassette player? How did the electricity get from the cord into the monitor and then create a picture? How can I take this apart? So my students will have a space to dissect all the discarded and unwanted items and to ask those questions. In this un-maker space they'll have the chance to explore the possible answers."
John Evans

When Students Get Creative With Tech Tools, Teachers Focus on Skills | MindShift - 4 views

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    "One of the most intimidating aspects of infusing technology into curriculum is that educators often believe that they will have to master and then teach their students to use new technology tools before assigning a project. These concerns are understandable as our time for professional development is finite and school curricula are already packed. However, consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives."
John Evans

6 Ways to Use the Slight Edge in Your Classroom | Edudemic - 2 views

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    "Will Smith once told a story from his childhood in which his father broke down the brick wall at his business and told him and his brother to rebuild it. It took them a year, but they finished the job and learned a powerful lesson contained within a memorable metaphor. He explains, "You don't set out to build a wall. You don't say 'I'm going to build the biggest, baddest, greatest wall that's ever been built.' You don't start there. You say, 'I'm going to lay this brick as perfect as a brick can be laid. You do that every single day and soon you have a wall." This story from Will Smith captures the very essence of the Slight Edge philosophy that we will discuss in this article. Applying this idea within the classroom will help students develop a strong long term sense of accomplishment that is necessary to achieve their goals."
John Evans

The Fixed Mindset of Student A & Student B | Brian Aspinall, CV - 2 views

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    "Student A loves school. Student A thrives on the challenge of a test. Student A studies three nights ahead of every exam. Student A is driven by marks and grades. Student A is good at "playing school". School comes quite naturally to student A. Student A wants to be told what to do to get the grade. Student A participates in every class discussion and is proud of accomplishments. Student A answers every homework question as soon as student A gets home from school."
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
John Evans

10 Best 3D Building Game Apps for Kids - 0 views

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    "Build a fort! A treehouse! A fort on top of a treehouse surrounded by a moat filled with molten lava! Children are endlessly fascinated by what we adults considered mundane and their imagination truly knows no limits. Children are the best builders in the world and can use any building material in order to create the most vivid worlds. And now, there are building apps for kids so they can hone their building skills in a virtual world. Building games are a great outlet for kids who enjoy doing solitary, creative work and then wish to test their concepts in practice. Unlike a shooting or a racing game, a 3D building game rewards patience, planning and thinking ahead. Through a building game, a child gains confidence, achieves a sense of accomplishment and develops in itself a sense of pride through the development and application of its own ideas, plans and thoughts."
John Evans

Lisa Nielsen: The Innovative Educator: 5 Components Necessary for A Successful School E... - 2 views

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    "The Managing Complex Change model puts language to that which makes some schools successful while others struggle. The model looks at five components necessary to create a desired environment. These include vision, skills, incentives, resources, action plan. If any one piece is missing the model indicates results schools will experience including change, confusion, anxiety, gradual change, frustration, and a false start. When thinking of successful schools such as Science Leadership Academy, The MET, The Island School, The iSchool, you will find they have all those components in place. On the other hand, when I hear teachers lamenting about their school failures, the model brings clarity to the fact that one or more of these components are missing. Below is the chart that lays this out. Following the chart, I'll take a look at what each missing component might look like in a school environment. As you read, consider which, if any are components, are missing at your school. save image Lack of Vision = Confusion When I hear exasperated teachers spinning their wheels, working so hard to get ready for all the various mandates and requirements, but never feeling a sense of accomplishment, it is clear there is not a tangible school vision that has been communicated. In some cases this is because what is being imposed does or can not reconcile with what the school wanted for their vision. Skill Deficit = Anxiety My heart goes out to those with a skill deficit. They are required to implement a curriculum they are not trained in using or being evaluated via measures with which they are not familiar. Or…they are put into a position they were not trained for or prepared to embrace. Social media provides a great medium for helping these teachers get up to speed, but when the outreach occurs, the anxiety is abundantly clear. Lack of Incentives = Gradual Change It is not unusual for innovative educators to feel like and be perceived as misfits. Islands onto their own
John Evans

Innovation Does Not Happen in Schools If a Child Does Not Feel Loved | The Principal of... - 1 views

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    "When students tell me about some of the things that they deal with, even at such an early age, I think about how strong they are to show up to school every single day, and how privileged we are to be able to serve them.  Not only should we have high expectations for our students, but we need to also have high beliefs in what they can accomplish.  Innovation does not happen in schools if a child does not feel loved.  This can't be the job of some teachers; it has to be all.  I will take a teacher that loves and believes in their students over one that is extremely innovative yet lacks the aforementioned qualities."
John Evans

You Matter Parent Videos | Engage Their Minds - Great Minds DON'T Think Alike! - 1 views

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    "Since many people are returning to school during the next couple of weeks, I thought I would re-visit and share some of last year's more successful projects in case you want to try one. Today's post is about something I tried last year with the goal of impressing upon my students how much they matter to others - in this case, their parents. What I did not realize was that I would also develop new and deeper connections with my students and their families with this project. The basic concept was this: ask parents to secretly record videos of themselves telling their children how important they are to them and what they hoped the children would accomplish in school that year. The parents would send me the videos, and I would use Aurasma Studio (here is a link to Aurasma tutorial videos in case you need it) to attach them to still images of the parents. When my students scanned the images with the Aurasma app on the iPad, they would see and hear their parents' videos. They kept the photos in their folders all year so they could scan them whenever they wanted, and as a reminder of their parents' personal messages."
John Evans

Create, Publish, Promote: An iPad Workflow For Learning - 1 views

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    "Workflow is as much about inspiration and elegance as it is function and efficiency. Ideally a workflow for learning would promote curiosity and ambition as much as it supports students in accomplishing goals, turning in work, and other procedural events. Any workflow should also be aligned with the tools of the trade-in this case the hardware and software of an iPad. That's where Create, Publish, Promote comes in-three words that clarify a basic sequence that can realize the potential of mobile technology."
John Evans

The Beginner's Guide To Competitive Gaming In Schools - Edudemic - 1 views

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    "32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years' World Series drew 18 million viewers. 8.5 million viewers at one time is really impressive when you realize this was accomplished without a large TV contract and almost no marketing. The impact of these gaming tournaments has created billion dollar deals in the field of video streaming. It is big business. Competitive video gaming is nothing new. Game designers however, have figured out a formula that not only makes games that have mass appeal to players, but to those watching as well. Games are no longer just for sale as a leisure product, they are a sport. Games like League of Legends, Starcraft II, Counter Strike and Dota 2 are putting up millions in prize money and salaries to top players."
John Evans

Skype For Learning: The Taxonomy Of A Technology-Based Conversation - 0 views

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    "Since its introduction, Skype has gained more than a little traction in the communications space. While Google+ has added Hangouts and Facebook video chat that accomplish essentially the same thing, due to its pioneering effort, Skype has become the industry standard by being its own verb, in the same way Google has for search, and Coke has for soft drinks. It'd only be a little confusing to ask someone to "Skype," and then hope on Google+ for a Hangout. Or maybe it wouldn't. Nonetheless, Skype has a potential role in the 21st century classroom. (In fact, in August of last year we looked at 50 ways it could be used in the classroom.) To help in that regard, langwitches has created a helpful taxonomy to guide teachers on how to plan, evaluate, and execute a Skype conversation for learning. It starts off at the bottom with forced, awkward conversations, and eventually grades to the top, where authentic, free-flowing conversations occur. You can download a pdf version on her site."
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