Skip to main content

Home/ Literacy with ICT/ Group items tagged Steam

Rss Feed Group items tagged

John Evans

Announcing K12 Online 2014 Presenters | K12 Online Conference - 1 views

  •  
    "Please join the organizers of the 2014 K12 Online Conference in congratulating our selected presenters for this year's conference! As in past years, our conference is organized into four strands. Each strand has an invited keynote speaker and additional selected speakers. Our conference begins October 13th with a pre-conference keynote presentation. Strands for 2014 are: Week of Oct 20 - 24: Stories for Learning and Games and Gamification Week of Oct 27 - 31: Passion Driven Learning and STEAM"
John Evans

A Principal's Reflections: Leading the Maker Movement - 1 views

  •  
    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn. A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools. "
John Evans

The Essence of a True Makerspace - Digital Learning at Grant Wood AEA - 2 views

  •  
    "I first heard about the maker movement last summer. I initially thought that this was a direct arm of the STEAM movement to incorporate arts into science, technology, engineering and math. It has been part of my own genius hour to continue to explore and learn more about the maker movement. Here's a little about the path that I've followed so far..."
John Evans

The All-Encompassing Makerspace Shopping List | Excel's Computational Thinking Blog - 1 views

  •  
    ""Sorry, that's a great idea, but we can't build it here." That's my nightmare. A student in the STEAM Room, our student Makerspace, approaching me with a brilliant project concept requiring some reasonable tool we didn't even consider. Of course, there are worse nightmares involving our reciprocating saw or our drill press, but those scenarios are easier to plan around. How do you come up with an all-encompassing list of tools and materials that will facilitate every student's wildest dreams, while staying within budget and within space constraints? How can you avoid stifling creativity when you haven't even polled your students for their interest areas? How do you know when your Makerspace is complete?"
John Evans

The Making of a Maker on Parentage A Magazine by Sproutling - 0 views

  •  
    "Call it an industrial evolution. As the maker movement outgrows the garage and shifts into popular culture, anyone with an internet connection can click into a world full of creative possibilities. That includes kids, some of whom can code, craft, and build with the best of us by elementary school. A slew of websites, fairs, and maker's guilds are available to introduce kids to the basics of design and engineering, and tech-savvy parents often bring their children into the fold by starting with small projects. Experimental schools, such as the Tinkering School or Brightworks Academy in San Francisco, are also tailoring their curricula towards hands-on skills aimed specifically at boosting fluency in STEAM (Science, Technology, Engineering, Arts, and Math). But you don't need a formal program or DIY-fluency to empower your kid to chase their creativity. All they need are some interesting tools, a little guidance, and the space to pursue their passions. For the parents of some kids, like Alonzo King, 12, that means letting him tear apart cassette players and see what he can build out of the parts. For others, like the parents of Miles Hacker (yes, that's his real name), 10, that means waking up to a living-room-sized spider web that their son made from a roll of tape."
John Evans

Making Across the Curriculum for Elementary & Primary | Venspired - 0 views

  •  
    "Making is not just about STEAM, reserved for science class, or even meant to be just an activity for after school.  Making across the curriculum can change the way students are thinking, interacting, collaborating, and engaged.  Gather some simple materials, offer students the chance to design, create, and dream up a new way to engage and connect with the world.  For example, integrating making into reflecting on a favorite book, creating to demonstrate a concept visually, investigating and interpreting the use of materials to show thinking?  It takes learning to a whole new level, allows students to drive, and best of all? It can be FUN!   It can be overwhelming to look at the products and projects floating around the internet and people often ask, "Where do I even begin?"  Here are a few simple ways to get started with making in your classroom - no matter what subject you teach!"
John Evans

Please Just Don't | Venspired - 1 views

  •  
    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Educator Resources - 3 views

  •  
    "We've assembled guides, project booklets, case studies and more to help you get started or extend your use of littleBits in the classroom, library or makerspace. We've also included information about STEAM education and how the Maker Movement is intersecting with education."
John Evans

Designing a School Makerspace | Edutopia - 4 views

  •  
    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

How the Maker Movement Is Moving into Classrooms | Edutopia - 0 views

  •  
    "The Maker movement is a unique combination of artistry, circuitry, and old-fashioned craftsmanship. Certainly, learning by doing or "making" has been happening since our ancestors refined the wheel. Don't treat making as a sidebar to an already overtaxed curriculum. As you investigate the principles behind teaching STEAM via making, you'll see sound research from many educators throughout history, including Jean Piaget who, in 1973, wrote: [S]tudents who are thus reputedly poor in mathematics show an entirely different attitude when the problem comes from a concrete situation and is related to other interests."
John Evans

The All-Encompassing Makerspace Shopping List | Excel's Computational Thinking Blog - 1 views

  •  
    ""Sorry, that's a great idea, but we can't build it here." That's my nightmare. A student in the STEAM Room, our student Makerspace, approaching me with a brilliant project concept requiring some reasonable tool we didn't even consider. Of course, there are worse nightmares involving our reciprocating saw or our drill press, but those scenarios are easier to plan around. How do you come up with an all-encompassing list of tools and materials that will facilitate every student's wildest dreams, while staying within budget and within space constraints? How can you avoid stifling creativity when you haven't even polled your students for their interest areas? How do you know when your Makerspace is complete?"
John Evans

Alternative Assessments and Feedback in a MakerEd Classroom | FabLearn Fellows - 0 views

  •  
    "According to Google Trends (see photo), a new term came into existence and quickly became synonymous with progressive education and a resurgence of STEAM education in America. That term is maker education, or makered for short, and can be seen in the graph as "born" according to google searches, around September of 2004. Although the exact number of makered programs is not currently known, schools that employ a progressive pedagogy (insert the word innovative for those working in the 21st century) or schools that make claims regarding the importance of differentiation, constructivism or experiential learning have built or are building makered programs. At first these programs seemed to be dependent on having state of the art Maker Spaces or FabLabs and high-tech tools, as most were found in well-funded private schools. That picture has changed rapidly in the past ten years since the makered movement has gained popularity, however. More and more public/charter schools and nonprofit programs are building programs for the average American child, that rival many private school programs. In fact, programs with limited budgets and space have reminded us that scarcity or "disability," are invaluable teachers in any good maker culture, as they breed creativity and self-reliance. Many of the makered programs serving lower income communities have access to mentors who never stopped working with their hands, even when it fell out of status in a consumer driven America in the 1980's (Curtis 2002). While lower income mentors may not know Python or what an Arduino is, they are skilled carpenters, mechanics, seamstresses, cooks and know what it means to be resourceful. "
John Evans

A Principal's Reflections: Leading the Maker Movement - 0 views

  •  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:
  • Making is a process
  • The right educator makes the difference
  • ...1 more annotation...
  • Identify the perfect space
  •  
    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools.  In 2013 I was fortunate enough to hire media specialist/teacher librarian Laura Fleming, who took the initiative to create a makerspace in our school.  Through her work I discovered some guiding principles that might just help you begin to create a makerspace in your school or integrate the process of making across the curriculum.  It is first important to understand three underlying qualities that essential in ensuring that students make to learn:"
John Evans

Making Stuff Light Up and Move! | FabLearn Fellows - 0 views

  •  
    "My sixth and seventh grade STEAM students immersed themselves in the wonder of electricity this school year. They started out by exploring basic circuits, using blocks that I constructed using the Exploratorium's ideas from their electricity exploration curriculum. "
John Evans

Apple or Google: Which professional development program is for you? - Daily Genius - 0 views

  •  
    "It's not especially easy to quickly demonstrate your education technology skills when you're not in the classroom. Sure, you may know how to effectively integrate Google Chromebooks or Apple iPads while simultaneously leveraging a project-based learning approach to STEAM subjects, but how do you actually convey that when chatting with colleagues or others? It's not easy. That's why many teachers are turning to professional development from the major tech companies like Apple and Google."
Dennis OConnor

Wolfram Education Portal: Wolfram Teaching Resources - 0 views

  •  
    Great STEAM materials.  Powerful source for any flipped math or science curriculum.  Interactive document format is very promising. 
John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

  •  
    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
John Evans

Resources for Maker Education | Edutopia - 1 views

  •  
    "Find resources and tools to help bring elements of maker culture into schools and classrooms, and encourage students to explore STEAM subjects within the context of maker projects."
« First ‹ Previous 61 - 80 of 111 Next › Last »
Showing 20 items per page