The Book Fairy-Goddess: STEM and STEAM Centers in the Library - 1 views
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"Last year I started Makerspaces in my library as a way to give my students more opportunities to be "hands-on" in their learning. (You can read about my Makerspace beginnings here.) I definitely learned a lot by jumping right in, and as with most things, found that some parts worked great while others needed some tweaking. At the end of the year, I did an informal survey with mainly 3rd through 5th grade asking them "What lesson/activity did you enjoy the most in the library" and MANY of them mentioned our Makerspace activities. I was super happy to hear that, and planned on continuing Makerspaces again this year."
From STEM to STEAM; Passing Through Coding, Tinkering & Making by Marco Vigelini | Code... - 0 views
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"A lot of people limit themselves only to use things without wondering how they work internally or without having the ability to look inside and possibly make changes.This means that we renounce a better understanding of the objects that surround us and we become mere passive users of systems, mechanisms and technology. By cultivating the maker philosophy and promoting tinkering and coding, we can lay a solid foundation for those kids and young people who are intrigued by science, technology, art, engineering and maths. We can also involve more girls to encourage them to choose future career paths in scientific and technological areas."
Sensing STEAM: 30+ Awesome Science, Technology, Engineering, Art and Math Activities fo... - 2 views
2014-STEAM | K12 Online Conference - 0 views
STEM vs STEAM: A Look At Half-Brain Teaching - Edudemic - 2 views
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"Science, Technology, Engineering, Math. Teach coding, get girls interested in all of these subjects. However you slice it, there's a lot of focus on the logical and analytical brain functions these days. Many schools are cutting the 'extras' like art and music. While I firmly believe that students need to be well rounded and really need subjects like those to be considered more than 'extra', and while there are many people fighting to keep these programs in schools, you can't deny that the international economy and jobs outlook is demanding more focus on STEM. But does that mean we should drop all focus on the other stuff? The handy infographic below takes a look at why focusing on the skills of half our brain is not enough. It explores the functions of all parts of the brain (however simplified) and gives some insight into how the creative skills can help you a lot."
Resources for STEAM | Edutopia - 0 views
7 Components of Creativity | Creativity Catapult - 1 views
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"7 Components of #Creativity" - via Creativity Catapult @BADM_org Read the entire whitepaper here. https://t.co/on9jQL6P5Q #STEAM #STEM #makered #STEAMmakers #makerspace https://t.co/nSjQ72wrgL
Team Building Activities That Support Maker Education, STEM, and STEAM | User Generated... - 4 views
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"Working as a productive and sensitive member of a team is looked upon by STEM-based companies as being a requirement to being an effective and contributing employee: As technology takes over more of the fact-based, rules-based, left-brain skills-knowledge-worker skills-employees who excel at human relationships are emerging as the new "it" men and women. More and more major employers are recognizing that they need workers who are good at team building, collaboration, and cultural sensitivity, according to global forecasting firm Oxford Economics. Other research shows that the most effective teams are not those whose members boast the highest IQs, but rather those whose members are most sensitive to the thoughts and feelings of others. (http://fortune.com/2015/03/05/perfect-workplace/) In academia, the majority of research in STEM fields is conducted through collaborations and working groups, where a diversity of ideas need to be proposed and analyzed to determine the best strategy(ies) for solving a problem. In the technology sector, product development is done as a team, with specific roles for each individual but its success is predicated on each member of the team providing a different skill set / perspective. Thus, students who are interested in both academia and industry will benefit from learning how to successfully work in a diverse team. (https://teaching.berkeley.edu/diversity-can-benefit-teamwork-stem#sthash.mHRBJQtV.dpuf) What follows are some team building activities that use collaboration to explore and solve STEM-related challenges. Note that most of them require minimal supplies - costs."
Sphero Olympics - Digi Tech Coach - 5 views
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"Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking. CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digita... - 0 views
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"Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
3ders.org - 15 3D printing lesson plans from MakerBot's Thingiverse | 3D Printer News &... - 1 views
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"There's only one thing more satisfying than being part of a 3D printing project, and that's teaching others how to get involved with the additive manufacturing game. A few weeks ago, Netherlands-based 3D printer manufacturer Ultimaker launched its ambitious 3D printing Pioneer Program through which school teachers and university staff can share useful tips and resources for bringing 3D printing into the classroom, but Thingiverse, MakerBot's huge 3D printable file hub, has a fair amount of educational content of its own. MakerBot Learning, the educational division of the 3D printing company, has sifted through the database to identify the best STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans submitted by Thingiverse users. The various lessons, from which we have selected 15, include step-by-step instructions, photos, 3D design files, activity sheets, and more. Some of the lessons are targeted at high school students, while others are more suitable for younger learners."
Inaburra Makerspace - Home - Linkis.com - 0 views
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The Makerspace initiative allows students and teachers access to resources to construct modern knowledge which enables them to build, explore, create and develop strong problem-solving skills. Most consider this as a purely "fun" activity, as a result guided by the teacher it naturally develops skills in many areas of STEAM. These resources are curated in "Pop-up Makerspace" units which can be flexibly used.
Resources for Maker Education | Edutopia - 3 views
The STEAM Weekly Edition - 2 views
Mrs. White's 1st Grade Class - Genius Hour & Makerspace - 2 views
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"As the school year draws to a close, many reflections are running around in my brain. The biggest one though stemmed from a question I have asked myself about our school mascot, the penguin. Why a penguin? They are cute, and fun to observe; but where is the value in having this little formal wearing bird as a mascot? After much reading and many discussions all via twitter chats, I have come to discover that being a penguin is an amazing feat...maybe even more amazing than one may realize. I have observed and interacted with my students in new, scary, unchartered, and sometimes crazy fun waters this year (Genius Hour, Maker Space, STEAM, getting ipads, etc.) and through it all have come to realize what it means for my students to Live Like a Penguin. I am sure many of you educators out there have heard of the author, Dave Burgess, who wrote "How to Teach Like a Pirate", "How to Learn Like a Pirate", etc. In his books he assigns term to each letter of PIRATE that encourage innovation, risk taking, and determination. Taking inspiration from him, I have come up with an acronym for our mascot, the PENGUIN that seems to truly fit how my students and I lived this year of teaching and learning and how I hope we both continue to so in our futures. Live like a PENGUIN:"
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