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John Evans

Seven Creative Alternatives to Showing Movies Before the Break - John Spencer - 5 views

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    "December is one of the most exhausting months of the year for teachers. The days are shorter. The weather grows colder and (at least here in Oregon) wetter. Students are anxious - whether it's a buzzing excitement for vacation or a sense of dread that some kids feel in homes that are unsafe during the holidays. And teachers are tired. They're tired of redirecting behaviors and tired of the mid-year pressure of the test and simply tired of the sheer energy it takes to be a teacher. It's no wonder that so many teachers begin playing holiday movies around this time of year. They want to create a sense of fun and escape and enjoyment, and a motion picture promises exactly that. Maybe that's okay. Maybe that's a part of creating a culture of joy. But for me, movies always fell flat. For my first few years, I showed a movie the day before the winter break. However, within minutes, kids were disengaged. They were passive. It wasn't special. My students could go home and watch a movie whenever they felt like it. It had me wondering . . . was there something that they could do in my class that they couldn't do anywhere else? Was this actually the chance to do something epic and make something memorable?"
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

Ed-Tech Research That Mattered in 2016 - Digital Education - Education Week - 1 views

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    "Among the most-read, most-shared stories on Digital Education in 2016 were those that delved into high-quality research. That likely reflects a growing hunger within the K-12 sector for reliable information about education technology, in all its promise and its peril.   Here are 10 of the most popular and impactful Digital Education stories from the past year involving research on educational technology:"
John Evans

The Best Playdough Recipe | TinkerLab - 0 views

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    "Today I'm sharing what is easily the BEST playdough recipe ever. Once you have the recipe, you'll want to find out about the 3 essential play dough tools (that you probably already have). If you've been here for the recipe before, scroll down for a July 2016 update -  you will LOVE it, I promise. My plan was to make a simple batch of play dough to replace the sparkly dried out purple stuff that happily met our cookie-making, glitter infusing, practice cutting, snowman-making needs over the past two months. I asked my daughter what color she would like this time around, and she answered with…"
John Evans

Five Ways Design and Making Can Help Science Education Come Alive | MindShift | KQED News - 2 views

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    "Design is an artistic endeavor that values the creative and human centered application of math, science and technology. Using design to help others learn science is not intuitive, however, once practiced you will see how humanistic and authentic it is to incorporate design in any subject. Below is a list of the most promising benefits that I have noticed in the past six years for using design as a framework and making as the engine to empower students as they gain and apply their scientific literacy."
John Evans

Free Educational Science Games - 0 views

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    "Are you looking for fun, yet educational, online science games for your students to play to reinforce important curriculum concepts? If you aren't a science teacher… please share with the teacher next door who is.  I promise…they will thank you for it."
John Evans

Study Claims iPad App Boosts Student Math Skills | Cult of Mac - 2 views

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    "A small study, carried out by Michelle Riconscente, an assistant professor of education at the University of Southern California, offers some promising results, even with the necessary caveat that it was funded by the Motion Math app with a grant from the Noyce Foundation."
John Evans

Teaching the iPad way | Technology Spectator - 0 views

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    "Late last week, Apple announced the launch of a new piece of software, iBooks Author, and a new version of its eBook reader, iBooks 2. It's a development that promises to accelerate the move to interactive eBooks, by radically simplifying their development."
John Evans

MediaShift . Teaching Innovation Is About More Than iPads in the Classroom | PBS - 9 views

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    "Innovation is the currency of progress. In our world of seismic changes, innovation has become a holy grail that promises to shepherd us through these uncertain and challenging times. And there isn't a more visible symbol of innovation than the iPad. It's captured the hearts and minds of disparate subcultures and organizations. "
John Evans

Best Free iPad App of the Week: Songza - iPad Insight - 0 views

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    "This week's pick is Songza - an excellent music streaming app that promises to bring you 'the right music at the right time'. Here are a few of its key features:"
John Evans

iPad App of the Week: Storehouse | iPad Insight - 2 views

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    "This week's pick is Storehouse, an app that claims to be 'the easiest way to create and discover beautiful stories' and does a great job of living up to that promise. I've seen a large number of iPad apps with similar purposes, but Storehouse stands out right away due to the spectacular photography in the stories and the app's wonderful, gesture-based interface. "
John Evans

Intensive Small-Group Tutoring and Counseling Helps Struggling Students - NYTimes.com - 0 views

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    "CHICAGO - By the time they reach eighth grade, according to federal tests, half of all African-American schoolboys have not mastered the most basic math skills that educators consider essential for their grade level. A new paper being released Monday by the National Bureau of Economic Research suggests a promising approach for helping the most challenged students, who often arrive in high school several years behind their peers."
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
Phil Taylor

Integrating Media and Technology into Classroom Practices - The Reading & Writing Project - 0 views

  • The real promise of the new technology is that it can bridge the distance between teacher and students, between students and texts, in truly innovative ways. But it takes time and understanding of the new applications and devices to make good on this promise.
John Evans

Dropbox App Updated for iOS 7 with Promises of Even Better Features to Come | teachingw... - 4 views

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    "I have been a fan of iOS 7 and its fresh new look the last couple of months. Most of the major apps have already updated their design to match that of the operating system. Dropbox has just refreshed their app to go along with the flat iOS 7 style. "
John Evans

Copy Me: a new critical animation series about copying, culture and copyright - Boing B... - 0 views

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    "Copy Me is a new webseries (here's its Indiegogo fundraiser) constituting a series of short animations presenting accessible, informative, concise information about copyright, copying and culture. It's marvellously promising, and, as Mike Masnick points out, it's a much-needed addition to a canon that includes such brilliant material as Nina Paley's Copying is Not Theft and Kirby Ferguson's Everything is a Remix."
John Evans

iBook authoriPad Teacher - 2 views

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    Creating live padlet pages in iBook author ADEHow to guides April 3, 2014 - 2 comments 0 (0 votes) apple_official_ibooks_author I have been playing around with iBook author for a while and love its potential for engaging students in the classroom. I am currently creating a book to support our upcoming PE conference and wanted to use the book to support everything from signimg up to sessions to giving feedback. Padlet sprung to mind as a great way to share the feedback live and to use as a promise wall for delegates to show what they were going to do as a result of the conference. To keep things neat and tidy i wanted this process to be linked up into the book. Here is the process i used.
John Evans

Teachers Matter (Now More Than Ever) | Edutopia - 1 views

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    "It's not easy being a teacher today. National, state and local politicians, philanthropists, researchers, journalists and many other people who have never actually taught a K-12 student are deciding how and what teachers should teach, and how their effectiveness should be assessed. Sadly, I've met many veteran teachers who are seriously considering retirement. Worse, I've encountered many promising young teachers who are wondering if they chose the wrong profession. How do I counsel teachers who share these thoughts with me? I remind them of two simple words: you matter. Indeed, teachers matter more now than ever."
John Evans

The Best Augmented Reality Apps for Teachers ~ Educational Technology and Mobile Learning - 0 views

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    "Augmented reality is a new technology with some promising potential for education. The basic premise behind augmented reality is the extension of the physical world to include components of the digitally virtual world. According to Drew Minock, Co-Author of Two Guys and Some iPads , augmented reality is :"
John Evans

How Smartphones Have Unleashed Humanity's Creative Potential | Gadget Lab | WIRED - 0 views

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    "Now it's the phone's turn. The smartphone began with a promise of productivity. Its first "killer app," in the parlance of those developing for it, was email. Smartphones let us send messages without launching a computer; that's what made them smart. Web browsing followed, but the device was still seen as a surrogate for the computer at your desk-something to keep you productive while out in the world. Today, though, the phone has become something else. The smartphone, like the PC and the Internet before it, has turned into a unique outlet for our creative impulses, and it will affect our creative lives even more fundamentally."
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