How Brain Myths Could Hurt Kids - NYTimes.com - 4 views
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"The idea that we only use 10 percent of our brains has been roundly debunked - but, according to Paul Howard-Jones, an associate professor of neuroscience and education, teachers don't necessarily know that. In an article in Nature Reviews Neuroscience, he reveals the disturbing prevalence of this and other "neuromyths" in classrooms around the world, and explains why they can be so damaging."
5 Free Ways for Students to Find Royalty Free Audio - 3 views
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"With the amazingly powerful tools students have at their fingertips, creating rich and interactive media is no longer a novelty, it's a must. Bringing together words, images, audio and video from every corner of the web, students are building real digital masterpieces. But making sure all those pieces are legal, referenced and attributed correctly can be a minefield of licenses, copyright notices and terms and conditions."
Teaching Digital Responsibility While Leveraging Technology - 2 views
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"As an advocate for leveraging technology in the classroom where appropriate, I am also an advocate for ensuring students know that turning the screen off is a healthy necessity. This video really goes deep to ensure children, teenagers, and adults are aware of the negative effects of "too much" screen time."
20 ways gigabit-speed internet access might change our lives by 2025 | Technology | The... - 2 views
20 things new teachers need to know about the technology in their school - IC... - 3 views
Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Di... - 2 views
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"This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community. That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers. The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice? And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
A Handy Chart on Traditional Vs Authentic Assessment ~ Educational Technology and Mobil... - 3 views
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"Today I spent sometime reading this white paper from Educause Learning Initiative entitled "Making the Grade:The Role of Assessment in Authentic Learning". While the paper discusses at length the the concept of assessment and its relation to students learning, I particularly found the chart in page 6, see below, of particular interest. It captures the essential differences between two models of assessment : Traditional Assessment model (TA) and Authentic Assessment model."
Lisa Nielsen: The Innovative Educator: Digital Footprint - Advice from the Experts at T... - 0 views
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"If students want to run for office, run a business, or change how things are run where they live, work, or play, they need to be savvy users of social media. This starts with having a positive online reputation. I had the opportunity at Tech Forum New York to speak with four Innovative educators (see below for faces and end of article for names) from elementary, middle, and high school as well as a district administrator about how to best prepare students. Below is their advice. "
Fix Wi-Fi Problems in OS X Yosemite - 0 views
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"Some Mac users who upgraded to OS X Yosemite have discovered a variety of wireless network connectivity issues, ranging from dropping wi-fi connections, to an inability to connect to the outside world despite being connected to a wifi router, even suddenly and strangely slow internet speeds. These network issues seem to occur most often on Macs that have updated to OS X Yosemite from Mavericks rather than those who performed a clean Yosemite install, which could suggest the issue has to do with improper network setting and preferences, or even a corrupted file somewhere. That's a good thing, because it should mean a resolution is fairly easy to implement, as we're about to show you."
A reflective, collaborative mindset for Connected Educators | My Island View - 2 views
The Best iPad Apps to Use with SAMR Model ~ Educational Technology and Mobile Learning - 5 views
A New Poster on Integrating SAMR Model with iPad Apps ~ Educational Technology and Mobi... - 5 views
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"This is the second article I posted here on SAMR iPad apps in less than two weeks. Why? I love SAMR and I find it a very good pedagogical framework that teachers can draw on to not only integrate technology into their instruction but also assess the efficiency of this technology. And since iPad is a leitmotif in today's learning, its alignment with SAMR model will definitely assist teachers in making the most of the educational potential of this versatile device. To this end , I am sharing with you this wonderful illustrative chart I stumbled upon on Apps in Education."
A Great Free Resource of Reading Lessons for Kids ~ Educational Technology and Mobile L... - 2 views
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"Reading Bear is a great tool for helping kids learn to read. Reading Bear integrates both vocabulary practice (over 1200 vocabulary items) and phonetic awareness ( covering different phonetic principles and patterns of written English) into their lessons. All of these lessons are provided in the form of narrated presentations playable either as a video or as an interactive slide show"
Epic! presents a gift for educators - @joycevalenza NeverEndingSearch - 2 views
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"This week Epic! offered classroom teachers and school librarians in the U.S. and Canada free, forever, single subscription access to its iPad app, an "ever-growing library of high-quality children's books from some of the world's best publishers." Epic! calls itself the first "All-You-Can-Read" eBook service for kids. It currently offers thousands of digital titles from 40 publishing partners, including HarperCollins, Simon & Schuster, National Geographic, Kids Can Press, Blue Apple Books. The growing digital collection of titles for ages 2 through 12 includes many recent and award-winning books and represents a mix of fiction and nonfiction. New titles are added each week."
Better Ways to Learn - NYTimes.com - 4 views
American Schools Are Training Kids for a World That Doesn't Exist | WIRED - 0 views
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We “learn,” and after this we “do.” We go to school and then we go to work. This approach does not map very well to personal and professional success in America today. Learning and doing have become inseparable in the face of conditions that invite us to discover.
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"Our kids learn within a system of education devised for a world that increasingly does not exist. To become a chef, a lawyer, a philosopher or an engineer, has always been a matter of learning what these professionals do, how and why they do it, and some set of general facts that more or less describe our societies and our selves. We pass from kindergarten through twelfth grade, from high school to college, from college to graduate and professional schools, ending our education at some predetermined stage to become the chef, or the engineer, equipped with a fair understanding of what being a chef, or an engineer, actually is and will be for a long time. We "learn," and after this we "do." We go to school and then we go to work. This approach does not map very well to personal and professional success in America today. Learning and doing have become inseparable in the face of conditions that invite us to discover."
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