"Who doesn't want to improve the tone of the whole day in 5 minutes or less? What better commitment to make in the new year than to positively impact your own life, the lives of those around you, and your school's culture?
The science of character strengths and social emotional learning (SEL) is well-documented and quite actionable. All that is needed is a bit of intentional leadership.
Click here to download the 5 to Thrive Toolkit!
Mayerson Academy, a non-profit professional learning organization, launched the "5 to Thrive Challenge" to encourage education leaders to dedicate five minutes each day over the next month to engage in simple activities that will reframe their thinking and improve the culture in their school. To help get started and frame your thinking, Mayerson Academy provides a free "5 to Thrive Toolkit" that will get you started."
"Ever have a thought slip away and wish you had written it down? Grab one of these modern note-taking apps, and you'll be able to jot down a promising idea at the drop of a hat.
For some people, there's no replacement for pen and paper when it comes to taking notes. However, if you're open to a more high-tech way to record your thoughts, you might get more mileage from one of the many note-taking apps that are available to download for free from the Windows Store.
Whether you're taking down shopping lists or writing HTML code, there's a notepad app out there that will suit your needs perfectly. Here are some of the very best modern apps to help you record your ideas and keep them organized."
"Face it. Like all organizations, schools get locked into routine, impeding change. But all schools need to innovate to prepare kids for a dynamic and uncertain future. The question is, "How?" The Innovation Playlist can help your school make positive, informed change. It represents a teacher-led model, based on small steps leading to big change, that draws on best practices from outstanding educators and non-profits from across the country.
The Innovation Playlist consists of albums (the big goals on the left) and tracks (the small steps on the right that help you reach each big goal). Each track can be done quickly - fifteen minutes to a day or two - with minimal downside and lots of upside. The playlist process can be led by a school's principal, by faculty at the school, grade or department level, or even by a family at home.
The "Mobilize Your Community" album is the ideal place to start, letting you generate enthusiasm for innovation. Then, focus on a few tracks in coming months. Start with one (e.g., Curiosity Time), find a few eager volunteers to try it (many will!), and have them share their experience with the entire faculty. Over time, encourage the early adopters to go deeper, and others to give it a try. Innovation is contagious.
This "small steps leading to big change" model means you don't risk the painfully-visible failure that inevitably comes from a sweeping top-down dictum. Each teacher can innovate as much, or as little, as fits their strengths and styles. Give permission to those itching to innovate, and let them run with it. And if a teacher isn't up for this kind of innovation, that's ok, too… It can be a good thing for students to experience a range of pedagogies."
"When 11-year-old blogger Malala Yousafzai began detailing her experiences in the Swat Valley of Pakistan for the BBC, she had no idea what momentous changes were coming in her life. Her father, Ziauddin, a school founder and dedicated teacher, was outspoken in his belief that girls, including his beloved daughter, had a right to an education. As they continued to speak out against restrictions imposed by extremists, Ziauddin received constant death threats, so many that he began to sleep in different places. But it was Malala who was almost killed, shot in the head by a gunman on her way home from school. Her survival and recovery have been little short of miraculous.
Instead of being cowed by this horrific attack, Malala began to use the international attention she attracted to advocate for the cause of girls' education worldwide. Through her speeches, her autobiography I Am Malala, the work of her fund, and her travels to places where girls' education is in crisis, she has continued to focus on the effort to give all girls safe schools, qualified teachers, and the materials they need to learn.
The film He Named Me Malala both celebrates her dedication to this cause and gives the viewer insight into her motivation. It begins with an animated portrayal of the teenage folk hero for whom Malala was named, Malalai of Maiwand, whose fearlessness and love of country turned the tide of battle for Afghan fighters. From those opening scenes, live action and animation tell the story of Malala's life before and after the attack. We see her at various times of her life: severely wounded in the hospital, teasing her brothers in her new home in England, giving a speech to the United Nations, teaching a class in Kenya, and more. Her efforts are ongoing and they are realized through her organization, the Malala Fund, which "empowers girls through quality secondary education to achieve their potential and inspire positive change in their communities.""
The Washington Post recently published a really interesting article on the ability of well-connected parents to influence the decisions of their local school districts (hat tip to The Science Goddess). The term ‘well-connected’ refers to parents’ abilities to use online tools to communicate and mobilize (rather than to their connections to people with power).
Below are a few examples of parents pushing back on their local school systems. Parent tools include blogs, online petitions, and even administration countdown timers! I’ve linked to individual posts but you can click on the headers to see the blogs in their entirety.
Has MCPS dropped American History from its curriculum?
Change mayoral control? Beware the mushroom cloud!
Media pig
Wanted: a full-day kindergarten slot - do you feel lucky?
Online communication technologies have greatly amplified the abilities of parents to voice their opinions and mobilize for desired change. Activist parents now have a bevy of new tools and strategies to help facilitate their agendas and they are not afraid to use them. School organizations are going to have to get used to this new state of affairs in which parent activism and criticism are more public, permanent, and far-reaching. I’m pretty sure that most school leaders haven’t really thought about this…
"Educators are increasingly turning to technology to improve their teaching, communication and organization skills. Having a web page to use to deliver and organize content and make it easy for students to work, communicate, and stay connected outside of class hours is essential in this modern age.
One free application for creating web sites for courses that is hugely popular with teachers is Weebly.com."
"o describe them simply, makerspaces are community centers with tools. Makerspaces combine manufacturing equipment, community, and education for the purposes of enabling community members to design, prototype and create manufactured works that wouldn't be possible to create with the resources available to individuals working alone. These spaces can take the form of loosely-organized individuals sharing space and tools, for-profit companies, non-profit corporations, organizations affiliated with or hosted within schools, universities or libraries, and more. All are united in the purpose of providing access to equipment, community, and education, and all are unique in exactly how they are arranged to fit the purposes of the community they serve.
Makerspaces represent the democratization of design, engineering, fabrication and education. They are a fairly new phenomenon, but are beginning to produce projects with significant national impacts."
"Evernote is a great tool for capturing and organizing your notes. Evernote supports all types of notes including, text, image, video and audio notes. To better tap into the full potential of Evernote, you need to use the Evernote Web clipper. This is an extension that , once installed on your browser, will allow you to bookmark and save anything you come across online to your Evernote notebook. From within this notebook, you can then organize your notes using tags and keywords or edit and add to them."
"Your classroom probably has a bulletin board. It's the perfect spot to organize information and show off great work. Increasingly, learning is happening online, and so it's no surprise that the bulletin board has moved online. Enter Pinterest. Teachers of young students are using the online application to find lesson ideas and stay organized, while middle and high school teachers are getting their students to use the app themselves for planning projects or collecting materials for class discussions. And librarians are running reading programs and creating book lists with that handy little Pinterest button. If you're wondering whether you should join Pinterest, read on. We'll show you how to get your account set up, how other educators are using Pinterest, and where to find inspiration on the app."
"Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization.
Watch Intro Video
About the Course
The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making. We see tinkering as a serious endeavor -- one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities.
Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children's (and adults) self expression. For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected tinkering activities will be centered around circuits for this course. We will review the ways in which tinkering supports science learning through providing opportunities to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you tinkering in
"The International Society for Technology in Education (ISTE) this week named five technology trends to watch in the 2017-2018 school year.
Serving approximately 100,000 teachers, administrators, ed tech specialists and other education stakeholders worldwide, ISTE has a comprehensive view of the K-12 education landscape and offers a unique perspective on emerging learning technologies, according to CEO Richard Culatta.
"With improved connectivity and increasingly impactful educator professional learning around the use of technology, many students will have new experiences as the bell rings to start a new school year," Culatta said the announcement.
An ISTE educator from Wisconsin says coding can be taught to students as young as kindergarten.
First, the organization called coding "the international language of problem-solving" and says every student will need to know the basics of computer science. "Teachers are helping students attain problem-solving skills by infusing coding and computational thinking into courses across the curriculum and encouraging students to become digital content creators," the organization wrote."
"Most students need all the help they can get when it comes to planning big projects. Here's a list of apps that can help them stay organized when they're working on group presentations, research papers or other big tasks that might take a little extra energy to keep everything together."
"Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects.
Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum.
Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
"Available as a web-based tool or an iPad application, Padlet allows teachers and students to create virtual bulletin boards where collaboration, reflection, publishing and sharing of information can occur. As a synchronous learning environment, Padlet supports interaction, sharing, and collaboration in real-time or as an asynchronous learning environment allowing students to learn at their own pace and time. When using Padlet, users can display information in a wide variety of file types, including: links to Google Docs, display images of student work, text, audio reflections, and videos from the camera roll or YouTube.
Padlet's formats allow for a more customized experience for users. A mind-mapping format called Canvas provides the opportunity to move sticky notes to facilitate the creation of mind maps. Users create visual connections among concepts, facts, and thoughts while providing a way to organize and synthesize information. Recently, I've begun to use Canvas as my "go to" mind-mapping tool.
The Canvas format enables teachers and students to work collaboratively across devices and settings while helping learners to see relationships between concepts. Canvas gives students a way to visually represent their thinking while providing teachers insight into a student's understanding of a specific concept or idea."
""Project based learning's time has come."
Educators across the nation have been realizing the potential for powerful deeper learning when project-based learning (PBL) is employed. We have witnessed schools that are wall-to-wall with projects, blended classrooms engaging in PBL and organizations that are helping to create high leverage engagement opportunities for all students.
Leaders at schools and organizations across the United States and around the world are helping to continue to build and sustain the PBL momentum. Their vision for what PBL can be in, and can bring to, their communities is astounding. At PBL World, a conference focused on innovations in project-based learning, we heard inspiring messages about what's possible in PBL."
"As the end of the school year approaches you may be looking for a good way for students to organize and share examples of their best work of the school year. If your students have blogs or wikis that they have maintained all year then all they need to do is move their best examples to the front page. But if that is not the case for your students then take a look at these five services your students can use to organize and showcase examples of their best work."
"Carol Dweck's work on "growth mindset" has caught the fancy of organizations the world over, and why wouldn't it? The core supposition of a growth mindset is that an individual's talents and capabilities can evolve over time; at its core are the underlying beliefs that people hold about intelligence and learning. It is with deep sadness that we report that the function charged with building this growth mindset in most organizations remains hostage to deeply "fixed mindset" thinking.
Although the idea of a growth mindset is commonly discussed in corporate learning programs, many leaders adopt a fixed mindset when it comes to envisioning the learning function's role and capabilities. To quote Dweck, "Our work environments, too, can be full of fixed mindset triggers." Business leaders need to shift their views of what the learning function is and what it can do."
"Students with learning disabilities often have trouble with study skills like getting and staying organized-a crucial executive function skill-and remembering what needs to happen and when. My daughter (who has dyslexia) and I have researched and/or tested the following apps, and she's found them especially helpful. We know that every person has slightly different needs, but it's worth taking the time to find out which apps work for your child. "
"Gamification is the process by which teachers use video game design principals in learning environments. The effects are increased student engagement, class wide enjoyment of academic lessons, and high levels of buy-in, even from your most reluctant learners.
When gamifying a classroom there are several things you'll need to consider. The first is content, as in what are you trying to teach? Like any lesson or unit plan, you'll need to figure out how to organize and assess new material. You'll also need to consider your students. What kind of learners are they? What information do they already know? You'll need to have a basic understanding of your students' technology skills and how much support each student may need. You'll want to consider putting together a training manual or some other support system for students who may need extra help. You'll also need to consider your own comfort level with technology and the actual technology available to you. These considerations may lead you to designing your own game, or relying one a template or already built quest."