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John Evans

Workbench - Database - 0 views

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    Molecular Workbench offers interactive, visual simulations and activities that have been widely used in science teaching for students of all ages.
John Evans

Flexible Learning Toolboxes - 0 views

  • Toolboxes are high quality resources featuring scenarios, images and interactive activities that simulate real life. They are designed for use by training providers, industry and business and support online delivery of recognised training packages for the vocational education and training sector.
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    Toolboxes are high quality resources featuring scenarios, images and interactive activities that simulate real life. They are designed for use by training providers, industry and business and support online delivery of recognised training packages for the vocational education and training sector.
John Evans

DIY Lake Science | Lawrence Hall of Science - 0 views

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    "DIY Lake Science is a free app (for iPhones and iPads) that allows families and educators to investigate lakes and other freshwater ecosystems at home, at school, or anywhere you go! Conduct twelve hands-on activities-indoors and outdoors-using everyday items, view fascinating videos, and explore how lakes change in the Under the Lake simulation. Each activity includes material lists, step-by-step instructions, and detailed explanations. The free app is available for iOS 7 and above."
John Evans

Second Life in Education » educationaluses - 0 views

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    The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms. Second Life is completely user-generated 3D environment that comes with relatively easy-to-use building and scripting tools that anyone can learn. This makes it an ideal platform for engaging students in creating their own learning activities, experiences and environments, and not just be passive consumers of learning.
John Evans

Excellent Apps and Tools to Enhance Math Understanding ~ Educational Technology and Mob... - 0 views

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    "Technology offers a myriad of ways to learn, practice, and understand math. Math manipulatives, videos, games, interactive simulations, physical activities - all can help reinforce a deep conceptual understanding."
John Evans

12 Excellent Chemistry Apps for High School Students ~ Educational Technology and Mobil... - 1 views

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    "Another collection of good educational iPad apps specifically curated from iTunes App Store for high school teachers and students. These are apps to help students with chemistry learning from understanding the elements, molecules and atoms to exploring chemical reactions.They provide students  with activities, video lessons, simulated experimentations,  periodic tables and several other materials to boost their chemistry learning."
John Evans

K12 students code beyond computers | District Administration Magazine - 0 views

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    "How do you ensure students who excel at math remain engaged? Heidi Williams intended to solve that challenge by starting an after-school coding club while she was a gifted-and-talented teacher at Bayside Middle School near Milwaukee. Instead of using pen and paper, her students created an interactive children's book on Scratch, the MIT Media Lab coding suite that lets users create games, stories and simulations. And the more of this kind of coding activity they did, the better their math test scores got. Now a computer science curriculum specialist at Marquette University in Milwaukee, Williams researches this correlation. One possibility is that the computational thinking skills developed while coding help students break down complicated problems-on and off computers, she says."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
John Evans

SmallWorlds - 0 views

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    SmallWorlds is a 3D virtual world that runs inside your web browser. It enables you to build your own room, house, or even your own world, and fill it with a wide variety of items and fun activities.
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