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John Evans

Study: Behavior in kindergarten linked to adult success - CNN.com - 1 views

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    "Every parent intuitively knows it's a good thing to teach their child how to share and play well with others and how to deal with emotions like anger and sadness, but do most of us have any sense of just how important these so-called social and emotional skills can be to our child's long-term success? Why doing it 'like a girl' is great 01:46 How to teach girls to be confident #LikeAGirl The new study, a comprehensive 20-year examination of 800 children from kindergarten through their mid-20s published Thursday in the American Journal of Public Health, found a link between a child's social skills in kindergarten and how well they were doing in early adulthood."
John Evans

10 Things I Learned From My 3D Printer: An Early Adopter's Diary | PCMag.com - 2 views

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    "How can I possibly describe what it's like using a 3D printer for a year? It's not easy. It's sort of like asking someone why they like sunsets or the opera. Instead, let me describe the 10 things I learned over the last year-and what you can expect to go through yourself after you open the box of what I call "the best Christmas present ever.""
John Evans

Tagging - 84 views

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John Evans

Using Blogs and Twitter With Young Students: THIS is What it Looks Like - 4 views

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    "I talk and share what I do with a lots of teachers. When these educators hear about the ways their colleagues are using blogs and Twitter in their classrooms they are intrigued. Most of them are interested enough to want to look further, but the idea is a bit overwhelming. I find this to be especially true of primary teachers. "What would that look like with young children?" they wonder. "What do the different blogging tools look like if you teach six year olds?" "How could you use Twitter in a kindergarten classroom?" "Yes, I can see what that would look like with older students, but my students are young. Most of them can't yet write. What would THAT look li"
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
John Evans

Kinders Who Code - 5 views

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    "Over the last few years coding has exploded in the educational field, and where we once only saw coding occurring during computer science classes for the intermediate grades or high-schools, has now become mainstream with our younger learners. Coding has been around since the invention of the computer, so what sparked this change?"
John Evans

Why leveraging computer science is crucial to every classroom | eSchool News - 2 views

  • 1. Personalized learning
  • By helping students develop skills of inquiry, ideating, creating, modeling, testing, and analyzing in the early years, it becomes easier to integrate computer science into the classroom in later years.
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    "In the ever-changing technological world, computer science is not only becoming more prominent in classrooms, but a staple in education. Computer science combines the principles of technology and use of computers to educate learners on both the hardware and software of computer technology. The field of computer science is exceptionally diverse, as the skill sets are in-demand across practically every industry-serving as a lucrative and stable career pathway. In addition, computer science has many facets, meaning educators can leverage various components of the field to reach students across all levels and learning abilities. With technology present in almost every classroom, educators have a greater opportunity to implement computer science lessons throughout the curriculum. This provides students with the knowledge and skills required to help follow job market trends when they graduate."
John Evans

Why educational robotics is a critical STEM learning tool - 7 views

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    "Engineering is a critical part of STEM education, and engineers play a role in creating, improving, and maintaining some of today's most valued and essential things, from smartphones and airplanes to zippers and roller coasters. This year, Engineers Week celebrates "Creating the Future," and it emphasizes the vital role engineers play in creating innovative solutions to some of the world's most pressing problems and biggest challenges. Highlighting engineering also encourages students to pursue engineering classes and, potentially, engineering career paths."
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    Educational robotics can turn this downward trend around by incorporating all aspects of STEM in an engaging way that helps students reach success in problem-based learning challenges early on. This motivates students to tackle more difficult challenges.https://wegovyaustralia.org/
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    Great post! It's always wonderful to see people sharing their knowledge and insights with the community. Keep up the good work!https://buyozempiconlinecanada.com/
John Evans

EYC Makerspace Session - Tackk - 1 views

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    "Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more"
John Evans

Playful Learning in the Early Years: The Gingerbread Man Coding Reteel - 1 views

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    "This week we've been reading a favourite winter time story! The children love the adventures the Gingerbread Man has as he runs away from the different characters in the story. They are always so sad at the end when he is eaten by the fox!     Today I challenged them to retell the story and help the Gingerbread Man outsmart the bakers, cow, goat, cat and fox by using a coding game. This activity helped the children to strengthen their retell as they recalled the story and sequenced the events of the story, and encouraged them to practise their coding skills, specifically oral language related to directionality and number.   We used a small stuffed Gingerbread Man, photos of the different characters from the text, our coding board (sensory table lid with tape), and directional coding cards. "
John Evans

World Without Walls: Learning Well with Others | Edutopia - 0 views

  • Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
  • Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
  • The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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  • Inherent in the collaborative process is a new way of thinking about teaching and learning. We must find our own teachers, and they must find us.
  • As connectors, we provide the chance for kids to get better at learning from one another. Examples of this kind of schooling are hard to find so far, but they do exist. Manitoba, Canada, teacher Clarence Fisher and Van Nuys, California, administrator Barbara Barreda do it through their thinwalls project, in which middle school students connect almost daily through blogs, wikis, Skype, instant messaging, and other tools to discuss literature and current events. In Webster, New York, students on the Stream Team, at Klem Road South Elementary School, investigate the health of local streams and then use digital tools to share data and exchange ideas about stewardship with kids from other schools in the Great Lakes area and in California. More than learning content, the emphasis of these projects is on using the Web's social-networking tools to teach global collaboration and communication, allowing students to create their own networks in the process.
  • Collaboration in these times requires our students to be able to seek out and connect with learning partners, in the process perhaps navigating cultures, time zones, and technologies. It requires that they have a vetting process for those they come into contact with: Who is this person? What are her passions? What are her credentials? What can I learn from her?
  • Likewise, we must make sure that others can locate and vet us. The process of collaboration begins with our willingness to share our work and our passions publicly -- a frontier that traditional schools have rarely crossed. As Clay Shirky writes in Here Comes Everybody: The Power of Organizing Without Organizations, "knowingly sharing your work with others is the simplest way to take advantage of the new social tools." Educators can help students open these doors by deliberately involving outsiders in class work early on -- not just showcasing a finished product at the spring open house night.
Andy McKiel

Arcademic Skill Builders - 3 views

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    Our educational video games offer an innovative approach to teaching basic academic skills by incorporating features of arcade games and educational practices into fun online games that will motivate, intrigue, and teach your students.
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    Arcademic Skill Builders are research-based and standards-aligned educational games that offer an innovative approach to teaching basic academic skills. We incorporate features of arcade games and educational practices into fun online games that will engage, motivate, and teach your students.
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    Great browser-based math games for early/middle years students
Phil Taylor

Parent Advice - Have Kids Traded Life Skills for an Online Life? - Common Sense Media - 0 views

  • Balance media skills with life skillsIt's all about balance. But like an acrobat on a tightrope, balance takes effort. Here are some strategies for my high wire act:
  • Tying shoelaces and riding a bike are not 2 to 5 yr old skills. Too bad the study didn't look at relevant skills for that age set, or they could've done yet another story on computer use in early years of school, but this mismatched data doesn't say much. I do think that downtime is important. Ironically enough, I schedule it in for my kid daily.
  • Your points are excellent (as always) but I think we as parents should take some lessons from the digital world as well. You allude to this in your last point above - games are excellent for teaching all sorts of things,
Andy McKiel

Sparklebox - 2 views

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    1000s FREE printable Early Years and KS1 resources - phonics, posters, labels, signs, activities and more! SparkleBox.co.uk was launched as a means of sharing useful downloadable resources with other teachers around the UK (and beyond).
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    Great math activities and resources for elementary teachers and students.
John Evans

Robotics Across the Curriculum For Your Youngest Learners - Krissy Venosdale - 1 views

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    "Why is robotics awesome?  Because it can fit ANYWHERE in the curriculum.  It's problem solving, critical thinking, cooperative learning, collaboration, play, exploration, creativity, and grit… all in one.    It's often thought of as an afterschool program or an enrichment.  But robotics should be part of the everyday classroom.  Why? Because it has so much to offer."
Reynold Redekopp

Screen time and young children: Promoting health and development in a digital world | C... - 3 views

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    "The digital landscape is evolving more quickly than research on the effects of screen media on the development, learning and family life of young children. This statement examines the potential benefits and risks of screen media in children younger than 5 years, focusing on developmental, psychosocial and physical health. Evidence-based guidance to optimize and support children's early media experiences involves four principles: minimizing, mitigating, mindfully using and modelling healthy use of screens. Knowing how young children learn and develop informs best practice strategies for health care providers."
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    Summary of research
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