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Nigel Coutts

Celebrating the significance of creativity for educations future success - The Learner'... - 1 views

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    Our collective ability to learn and by doing so, adapt to changing circumstances through the acquisition of new skills and dispositions is what Edward de Bono refers to as EBNE; Essential But Not Enough. - What then might education need as it develops a response to times of rapid change?
John Evans

June APP ED REVIEW RoundUp - Get Creative with Art Apps This Summer! - Emerging Educati... - 0 views

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    "With summer right around the corner, it is time to relax, decompress, and then start thinking about next year (when you're ready, of course J). Once ready, we here at App Ed Review encourage you to start thinking about ways to incorporate art into your instruction! Whether you're an English, social studies, P.E., or math teacher (or another subject area too!), art can be used to expand student learning and allow them to demonstrate their learning. We hope the apps below provide you with some ideas."
John Evans

Remote Access: I'm Done with Edtech - 0 views

  • I think that the technology in projects like this is amazing, but it is meant to help us see beyond our current ideas of what technology is and can be. I think we need a new term that isn't so tied up with corporations and politics and which concentrates more on learning.
  • The word edtech concentrates too much on the technology and the teaching. I think we need something new. I'm thinking "edinfo" (education for an information based society) or "ednet" (education for a networked society) or even "create-ed" (education concentrating on creativity).
John Evans

YouTube - We Think - 0 views

  • A new book by Charles Leadbeater, 'We Think' explores the potential of the latest developments of the internet
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    A new book by Charles Leadbeater, 'We Think' explores the potential of the latest developments of the internet
John Evans

Useful Apps to Create Diagrams, Doodles, and Sketches - 1 views

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    "So you want to do some doodling and sketching on your iPad. Well, we have some great apps to help you do that. We have meticulously selected some of the best iPad apps you can use to create diagrams, doodles, idea maps, sketches, and many more. It is all up to your creative powers. You can think about different ways to use these apps and we are pretty sure the end product will definitely look unique and special. You can also share this list with your students and let them try some of them in their projects. They will find them very useful. "
John Evans

45+ Teacher Recommended Educational Apps : Teacher Reboot Camp - 0 views

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    "Educators are beginning to see the potential of using mobile devices and apps for ongoing professional development as well as to improve literacy and cognitive development for learners. Apps are equipped with several features that motivate learners to create stories, presentations, and projects that are hands-on and use their creativity as well as their critical thinking skills. Once an app is downloaded, many features can be accessed without an Internet connection. Educators can also use various apps at conferences to connect with other educators or capture a presentation. Below are the various apps nominated by teachers for an Edublog Award so they must be worth checking out. Each has a link and a description. Make sure to check out the Edublog Awards for blogs, wikis, and web tools that teachers worldwide have recommended."
John Evans

Top 9 Mindmapping and Brainstorming Apps for the iPad - 3 views

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    "After posting about iPad apps that teachers can use to create diagrams and charts, we went back into our archive and browsed through the posts we have previously published before looking for apps to use to create mind maps and to brainstorm ideas. We found some but were too old to feature now so we tried to look for new ones and we were surprised to find some really interesting ones. We have compiled a list below that contains some of the best mindmapping and brainstorming apps you could ever find online. We based our selection on the evaluation criteria we shared with you before. The best educational mindmapping tools can help you do a wide range of activities in your class. You can ask students to use them to brainstorm a topic with each one contributing an idea, they keep building up on them till they finally get a finished map of the main ideas about that topic.These tools can help your students develop creative ways of learning and enhance their critical thinking skills. Have a look at the list below and if you have suggestions, share them with us in the comment form below."
John Evans

http://www.evenfromhere.org/edtech-makerspace/ - 6 views

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    "Creating is important. In the West, traditional education has concentrated mainly on our heads, on filling them with knowledge. Little time and effort has been put into teaching students to be creative, to think widely (or often, deeply for that matter). In the past few decades, as our societies have advanced technologically, we have somehow arrived at the point where an education that places at least some emphasis on making actual real things with our hands and our minds is seen as second class, as "vocational." This is a mistake."
John Evans

Beyond Q+A: Six Strategies That Motivate ALL Students to Participate | Edutopia - 1 views

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    "Do you have students who rarely raise their hand when you ask a question? When I think back about kids in my classroom who didn't participate at first, I remember Jared and Maya (whose names I changed). Jared was polite, listened to his classmates, and did his homework. But when I asked questions or set up class discussions, Jared remained silent. Maya was really creative and an avid reader. She also didn't participate, frequently had her head down in class, and was reluctant to start work. Some of our students might sit quietly through each lesson or be visibly disengaged. Maybe they don't understand the lesson, are embarrassed, or hesitantly wait for another peer to share. Jared and Maya certainly aren't unique. "
John Evans

Sphero Olympics - Digi Tech Coach - 5 views

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    "Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.  CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
John Evans

STEM Robots: Ep10 Beyond the Hour of Code - Beyond the Hour of Code - 0 views

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    "Hello, I am Sam Patterson and this is Beyond The Hour of Code, a podcast dedicated to helping teachers use programming and creative self-expression in the learning experiences they design for their students. This episode is about . . . Chapter seven of my book exploring the instructional models most useful for robot-based learning in the primary grades. This is the last in a mini-series of "how to teach with robots" posts. Robot as Constant Robots used in a lesson should be used to their full potential. What does a robot do? Exactly what you tell it to do. Pedagogically, to capitalize on this, think about the robot serving the role of "constant" in an experiment. Ask a robot to roll forward at fifty percent power for two seconds and that is exactly what it will do. How far will it go? That depends on so many things outside of the robot and its programming. This space, just outside of the robot and its programming, is where teachers build the learning experience."
John Evans

Our research shows that when students work on projects, they learn more | eSchool News - 1 views

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    "Educators often talk about 21st-century skills and the benefits of incorporating communication, creativity, collaboration, problem-solving, and critical thinking into lessons. These are skills students rarely learn straight out of a textbook. The best way to teach them, we've found, is by making these skills a relevant part of their active lives. If that sounds daunting, rest assured, it doesn't always have to be. One way we have taught these skills is through project-based learning (PBL), where students apply what they've learned during a hands-on project that is relevant to the real world - and their lives."
Nigel Coutts

Playing with Habits of Mind - The Learner's Way - 2 views

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    What are the mindful habits of successful learners and how can an understanding of these habits help us better achieve our learning goals? This is the question Art Costa Bena Kallick set out to answer with their study of the Habits of Mind. In 'Learning and Leading with Habits of Mind' Costa and Kallick identify sixteen habits which when utilised promote deeper understanding, unlock creativity, encourage reflective thinking and scaffold problem solving for individuals and groups. 
John Evans

Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - 1 views

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    ""AI won't obliterate jobs, but it will transform jobs," said Daniel Pink, author of Drive: The Surprising Truth About What Motivates Us. Pink said he's told his own kids to "think about what you can do to augment what AI does-work that only humans can do that smart machines cannot." That includes: creativity; dealing with ambiguity, nuance and poorly defined problems; understanding other's emotions and point of view; Developing expertise and sense making; and Identifying reliable sources. "
John Evans

Maker Ed: Maker Education as a Learning Approach - YouTube - 3 views

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    "At its simplest, making is the act of creating. Making can spur creativity, curiosity, collaboration, and confidence. Consider what can happen when making becomes an integral part of learning. Maker education harnesses the power of making to create an engaging and motivating learning experience. It is an interactive, open-ended approach that is learner-driven and allows for the time and space needed to develop diverse skills, knowledge, and ways of thinking. At Maker Ed, we believe that the design of any learning opportunity must recognize and celebrate every learner's ability to experience and influence their world. Maker education can achieve this ideal because it embodies these core values and goals."
John Evans

Four Tools to Merge the Digital and Physical in Your Maker Classroom | EdSurge News - 2 views

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    "There are several evolving spaces in which we are seeing the blending of the digital and physical successfully fostering critical thinking, communication, collaboration and creativity."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 1 views

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    "Whether it's Minecraft or duct tape wallets, the childhood passions that seem like fads, if not totally unproductive, can alternatively be seen as mediums for experiencing the virtuous cycle of curiosity: discovering, trying, failing and growing. At DIY, we've created a way for kids to explore hundreds of skills and to understand the ways in which they can be creative through them. Often, the skills are unconventional, and almost always the results are surprising. I don't think it's important that kids use the skills they learn on DIY for the rest of their lives. What's important is that kids develop the muscle to be fearless learners so that they are never stuck with the skills they have. Only this will prepare them for a world where change is accelerating and depending on a single skill to provide a lifetime career is becoming impossible."
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