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Nigel Coutts

Engaged by, in and with learnng - The Learner's Way - 0 views

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    As teachers we hope our lessons are engaging and that our students are engaged. We understand that positive learning experiences are more likely to occur when we are engaged cognitively and affectively by what we are doing and that when we are, new ideas and skills are more likely to stick. Engagement is an important consideration in learning and as such it is worth taking time to consider what it means to be engaged and perhaps how we bring the benefits of engagement to our teaching and our learning. 
John Evans

Games in the Mathematics Classrooms: There's an App for That! | Edutopia - 0 views

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    "Last month, the Institute of Play released a 160-page whitepaper on successfully designing and implementing video games as classroom assessment tools. It is widely hoped that the Institute's study, along with further research by SRI, will prove conclusively that cognitive skills are significantly improved by playing educational video games. This was not news to the math education community, which has known about the benefits of games in the classroom for a long time. Back in 2004, a study by Tisa Lach and Lynae Sakshaug had already shown that middle school students made significant improvements in algebraic reasoning, spatial sense, and problem-solving abilities after playing biweekly sessions of popular tabletop games such as Connect Four, Mastermind, Rush Hour, and Guess Who. "
John Evans

i-Skool: Learning in Motion on Mobile Devices | Class Tech Tips - 0 views

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    "I've shared lots of reasons why I'm a fan of QR codes.  i-Skool is a project that incorporates scannable technology and puts learning in motion.  Its goal is to enhance brain activity by getting kids on their feet as they practice cognitive skills.  Teachers create a quiz with an item connected to a color in a specific location.  Children receive directions on what to do based on what they scan as they move around with their mobile device."
John Evans

Problem-based Learning Explained for Teachers + 6 Great Books to Read ~ Educational Tec... - 3 views

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    "Problem based learning ( PBL) is a teaching strategy that involves the minimum amount of direct and formal instruction characteristic of lecture based teaching.  In a PBL model, students are provided with complex problems to work on and during the process they get to learn the lesson content and theoretical knowledge underlying the problem. In other words, unlike traditional content-based teaching where the primacy is put on the delivery of content and the imparting of knowledge to students, PBL foregrounds problem-based activities as a way to stimulate students cognitive skills and engage them in hands-on learning."
John Evans

This Week In Ed Tech - Home - Stick Pick Now Available in the App Store - 3 views

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    "Stick Pick is the first app of its kind to allow teachers to tie leveled question stems to the cognitive or linguistic needs of each individual learner. It all starts when a teacher names an on-screen soup can (class) and then fills it with popsicle sticks (students). During setup, teachers choose a category of question stems they wish to target for each learner: either "higher order thinking" (based on Bloom's Taxonomy) or "English as a Second Language" skills. Teachers can then set the degree of difficulty for each learner."
John Evans

1:1 iPad Initiative: A Four Year Study & Review - 1 views

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    "The Franklin Academy High School implemented a 1:1 iPad deployment a the beginning of the 2010-2011 school year. Over the course of the next two school years, the pilot was expanded to include all grades 9-12 in the high school. This deployment has reached 475 high school students and all teaching staff. Our K-8 program deployed iPads across the grade levels in the form of class sets and mobile carts. This study targeted our 1:1 deployment at the high school to investigate the impact the device has had on teaching and learning. The survey used to gather the student data was administered in April of 2014. Students included in the survey used the device anywhere from 1 to 4 years. The students use the iPad while at school and home. Results of the survey hope to shed light on the impact the use of the iPad has had on academic gains as well as the development of the most important non-cognitive skills our program is founded upon."
John Evans

A Good Visual Featuring 7 Ways to Be More Creative ~ Educational Technology and Mobile ... - 2 views

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    "Creativity, according to Albert Einstein, is intelligence having fun and for most neuro-cognitive scientists creativity is something that is inherently born with us and the proof is kids. All kids draw on their sharp sense of creativity to discover and explore the world around them. They can easily adapt their behaviour to new situations, develop new thinking skills and are constantly engaged in trying out "new ways of doing stuff". Sir Ken Robinson made a strong argument in this regard in his popular TED talk "schools kill creativity". Ken argued that kids come to school bursting with  creativity and by the time they graduate they have lost most if not all of their creativity. Sounds like schools are "educating kids out of creativity"!"
John Evans

Unpacking the Science: How Playing Music Changes the Learning Brain | MindShift - 2 views

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    ""If we know how and why music changes the brain in ways that affect other cognitive abilities," he says, "this could have a real impact on the value we put on it as an activity in the schools, not to mention all the impact it has on emotional development, emotional maturity, social skills, stick-to-itiveness, things we typically don't measure in school but which are hugely important in a child's ultimate success.""
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
John Evans

8 Positive Findings from 4 Year 1:1 iPad Initiative - 0 views

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    "The Franklin Academy High School in North Carolina initiated a 1:1 iPad program at the beginning of the 2010-2011 school year. Over the course of the following two years, the pilot was expanded to include all grades (9-12) in the high school. In April, 2014, the Academy released results of a study that sheds light on the impact that the use of the iPad has had on academics, and the development of the vital non-cognitive skills that their program is founded upon."
John Evans

How to start using game education (plus 4 games worth trying) - Daily Genius - 2 views

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    "Jean Piaget once said that "play is the answer to how anything new comes about." As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Educational games help students to learn about certain subjects, expand their thinking on specific concepts, and reinforce skill development while they play while increasing engagement, empathy and excellence in the classroom."
John Evans

Computational Thinking: 10 Ways To Promote CT Across The Curriculum, Part 1 - Tech Lear... - 5 views

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    "In this post, I would like to review a thinking processes that can be applied across the curriculum providing a process for authentic understanding of standards. The cognitive process I am referring to is Computational Thinking (CT). This type of thinking is important not just in high stake testing, but also success in that world after school. Perhaps you have come across the idea of computational thinking in education. The best way to describe computational thinking is to look at the way a computer thinks… or at least runs a program. This is actually the most important concept a student learns through coding and developing computer programs. We must keep in mind that it is not the coding that is important… but the thinking process. After all… one can use a computer, but not actually use computational thinking skills. "
John Evans

Incorporating Play-Based Learning in the Elementary Grades | Edutopia - 3 views

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    "A few years ago, I began shifting to a play-based approach in my kindergarten classroom. Research extolled the physical, cognitive, social, and emotional benefits of play and called to mind Friedrich Froebel's vision of kindergarten as a place where play and learning go hand in hand.  As I made small changes in my classroom, I began to understand that play is a primary and integral mode through which children make sense of the world, and that it is essential to their development and well-being. In addition, it supports skills like collaboration, communication, and creativity. Offering play can feel challenging when mandated programs and standardized tests are requirements of many school districts, but play-based learning is an effective practice for deepening understanding and engaging children. The key is finding a balance between academic expectations and the developmental needs of young students."
John Evans

Hidden iPad Features to Help Students with Learning Difficulties | Educational Technolo... - 1 views

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    "The value of technology, as Apple Education states, is in its empowering character, when individuals use it to extend their physical and cognitive limitations and transform their learning. Technology opens a world of limitless learning possibilities for persons with learning difficulties and in today's post we are featuring some of the important features embedded in iPad that can help complement learners' vision, hearing, motor skills, and literacy. To access these assistive features head over to your iPad home screen and click on settings icon, next click on General and select Accessibility and then turn on the features you are interested in. Some of the assistive features as lied out in Apple's guide include:"
John Evans

Hate math? New psychology study explores the cognitive roots of math anxiety - 0 views

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    "Math anxiety refers to intense feelings of apprehension in the face of having to solve mathematical problems and can have important consequences both academically and professionally. Indeed, many basic life skills, like setting and sticking to a budget or filing one's taxes are, for many people, an endeavor fraught with anxiety and discomfort."
Phil Taylor

The 5 Keys to Educational Technology -- THE Journal - 3 views

  • It is quite important to include the modifier of "appropriate" to this component
  • use of video to bring the depths of the universe to the learner's eyes; the use of the Internet to give the learner instant access to thoughts and observations of humanity's greatest thinkers--these are examples of technology facilitating the application of our own senses, memories, and cognitive abilities
  • our educational infrastructure is based largely on the idea that the learner will progress far more quickly under the mentorship of a skilled instructor--both knowledgeable in the subject matter and competent in instructional methodologies
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  • Therefore, to justify the continued experimentation with and exploration of new technologies: smart classrooms, use of podcasts, access to the Internet, laptops for every child, and on and on, we need to assess our outcomes, make incremental changes in our methodologies to address shortcomings, then assess again, closing the loop in order to evaluate the efficacy of our work.
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