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John Evans

Digital Citizenship Discussion Cards - Dr. Kristen Mattson - 4 views

  • image/discussion cards
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    "You can create a safe space for your students to engage in conversation about digital topics with though-provoking images and a variety of activities. Students of all ages can use the image/discussion cards I've created in a variety of ways. Asking students to group images and assign groups a label will force them to engage in discussion and analysis of the artwork in front of them. The questions on the back of the image cards can make great journal prompts, debate topics, and launches for research and inquiry projects."
John Evans

3 Ways Game-Based Learning Can Boost Math Skills | EdTech Magazine - 0 views

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    "Games can be a great tool for teaching students about complex topics like digital citizenship, politics and even science. With about 47 percent of kids aged 4 to 13 playing digital games every day, game-based learning is poised to further engage children in the classroom. One classroom in Tampa, Fla., has discovered that digital games can help some children with mathematics. Gregory Smith, a fifth-grade teacher in Hillsborough County, tells Education Week that after incorporating math-strategy games - think word problems with corresponding interactive elements - his students' math-skills scores went from an average of 49 percent to 83 percent. The students themselves also reported more enjoyment from math."
John Evans

March 2015: Literacies for the digital age: Information and digital literacy - DEN Blog... - 3 views

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    "This is the seventh in a series of blog posts highlighting the digital literacies our students will need to succeed. The first posts covered financial literacy, visual literacy, media literacy, historical literacy, numeracy, and data literacy. This post will provide you with some ideas on how to infuse information literacy and digital literacy skills into the curriculum."
Phil Taylor

The Myth Of Digital Citizenship And Why We Need To Teach It Anyway | EdReach - 3 views

  • “I get that it’s new technology. But aren’t we talking about basically the same behavior? We’ve just shifted from an analog to a digital method, right?
  • if we teach clear and comprehensive expectations about behavior we have pretty much all our technology bases covered in regard to digital citizenship.
  • digital citizenship. It’s just citizenship. The rules don’t change just because you have a screen in front of you.
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  • instead we teach responsible cell phone use consistent with our other behavior expectations.
  • The real way technology challenges us is the impact of misbehavior. The scope and reach is immediate and vast. An infraction that in the analog world would constitute a small gaff can become a full blown media incident in our digital age. What technology has done is taken the social consequences and amplified them beyond the capacity of many of our students to comprehend.  It’s taken what historically has been pretty low price tag infractions and inflated them at a rate many of us are unprepared to deal with. Consequences we engineer should teach.  The consequences brought about by the ramifications of misuse of technology often do not teach. They often do damage. We really have very little control of the coarse reaction the world drops on our children.
John Evans

5 Dimensions Of Critical Digital Literacy: A Framework - 0 views

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    "Digital Literacy is increasingly important in an age where many students read as much on screens as they do from books."
John Evans

Digital Storytelling: Step by step | Teaching and Learning in the Digital Age - 16 views

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    How to make a digital story
John Evans

The wearable tech that's getting girls into coding - Kill Screen - 5 views

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    "Taking friendship bracelets into the digital age, Jewelbots teaches young girls to tinker and code their way into the exploding world of wearable technology. Whether it's the Queen of Coding Grace Hopper or the new wave of women innovation engineers, fashion brand CEOs and musicians, young girls today have a growing number of role models who use science, technology, engineering and math (STEM) in their recipes for success. Having more role models is critical, but according to the founders of Jewelbots-the so-called friendship bracelets for the iPhone era-the next generation of women leaders and inventors will chase STEM endeavors at an early age, like a game of tag."
John Evans

How to Introduce Engineering Principles Early to Help Inspire Interest in STEM | MindSh... - 0 views

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    "QUINCY, Wash. - A few years ago, a young female engineer named Isis Anchalee was featured on one of her company's recruiting posters only to be subjected to a barrage of digital feedback questioning whether she was really an engineer. People posting on Facebook and Twitter said Anchalee was too attractive to be an actual software engineer and must be a model. Anchalee responded like the techie she is. She wrote a blog post about her experience and added a photo of herself with the hashtag #ILookLikeAnEngineer. Twitter exploded with selfies of female engineers of all backgrounds and male engineers of color declaring they looked like engineers, too. If she had known about the hashtag campaign and taken a look, Alessandra Gudino Aguilar, age 8, might have seen a grown-up version of herself. Alessandra, a student at Pioneer Elementary School in rural Quincy, Washington, spent part of the fall term in an enrichment class focused on teaching elementary-age students the principles of engineering design through a curriculum designed by educators and scientists at Boston's Museum of Science."
Phil Taylor

- Parenting In The Digital Age Presentation - 8 views

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    "Parenting In The Digital Age Presentation"
John Evans

Five Critical Skills to Empower Students in the Digital Age | MindShift | KQED News - 3 views

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    "The beginning of the school year is a time to set the tone for a student's learning experience, including what teachers expect from students and families. But that first week of school is also the time to teach valuable learning skills that will be used throughout the year. Alan November, a former teacher turned lecturer, consultant and author, challenged teachers to rethink how they start the school year by outlining skills that are crucial to students to learn in the first five days of school. He shared his vision at the International Society for Technology in Education conference in Philadelphia."
John Evans

Teaching Every Student in the Digital Age Book Study/Review - 0 views

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    Teaching Every Student in the Digital Age: Universal Design for Learning David H. Rose & Anne Meyer ASCD, 2002 Book reveiw/summary and study notes
John Evans

Literacy in the Digital Age - Kathy Schrock's Guide to Everything - 2 views

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    "I have identified thirteen literacies that our students need to become well-rounded 21st-century citizens. These literacies are not taught as separate literacies but are taught across the content areas. If you find a link that is not working, please let me know the title and I will fix it! Thank you!"
John Evans

What You Need to Know about Data Footprints ~ Educational Technology and Mobile Learning - 1 views

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    "One of the tasks I have in my to-do list for this month is to write a post on the difference between the digital behaviour of Generation Y and that of Baby Boomers. However today as I was sifting through my Feedly feeds I came across this interesting infographic entitled " Data Footprint by Generations ". Going through its content I found that it, partly, clicks in with the post I am working on. The graphic provides data about technology usage by the different generations. It particulalry tracks the digital footprint of these 3 generations in terms of their video viewing habits, Internet usage , and connected devices. I think it would have been way better if the designers of this infographic provided some more clarifications on the definitional elements of these 3 generations and not just limit the data on them to age-range."
Nik Peachey

12 Tips for training older teachers to use technology - Resources for English Language ... - 4 views

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    There is an assumption that persists in the educational community that more mature teachers are much more difficult and reluctant to be trained on the effective use of educational technology. To some degree, I think this assumption has been built on by the digital native vs digital immigrant myth. But as someone who has trained teachers of all ages all over the world I would say that, from my own experience, this hasn't been the case.
John Evans

Web Literacy 2.0 - 4 views

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    "This paper captures the evolution of the Mozilla Web Literacy Map to reach and meet the growing number of diverse audiences using the web. The paper represents the thinking, research findings, and next iteration of the Web Literacy Map that embraces 21st Century Skills (21C Skills) as key to leadership development. As technology becomes more ubiquitous, and more people come online, Mozilla continues to refine its strategies to support and champion the web as an open and public resource. To help people become good citizens of the web, Mozilla focuses on the following goals: 1) develop more educators, advocates, and community leaders who can leverage and advance the web as an open and public resource, and 2) impact policies and practices to ensure the web remains a healthy open and public resource for all. In order to accomplish this, we need to provide people with open access to the skills and know-how needed to use the web to improve their lives, careers, and organizations. Knowing how to read, write, and participate in the digital world has become the 4th basic foundational skill next to the three Rs-reading, writing, and arithmetic-in a rapidly evolving, networked world. Having these skills on the web expands access and opportunity for more people to learn anytime, anywhere, at any pace. Combined with 21C leadership Skills (i.e. critical thinking, collaboration, problem solving, creativity, communication), these digital-age skills help us live and work in today's world. Whether you're a first time smartphone user, an educator, an experienced programmer, or an internet activist, the degree to which you can read, write, and participate on the web while producing, synthesizing, evaluating, and communicating information shapes what you can imagine-and what you can do. follows:"
John Evans

iPad Best of the Best - 50 Essential Children's Book Apps (Part 1: Toddlers) | The Digi... - 4 views

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    "Children's book apps have been around now for over two years and we have seen a lot of wonderful titles at Digital-Storytime.com over this time. What follows is the first of a four-part series, listing the best 50 iPad books for kids, broken down by age."
Phil Taylor

InCtrl :: Cable in the Classroom - 0 views

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    "Empower Students to be InCtrl in a Digital Age"
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
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