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Mary Ann Foncello

Writing Multiple Choice Questions For Higher Order Thinking: Instructional Design and e... - 4 views

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    The article suggests 3 approaches to develop multiple choice questions to assess higher-order thinking skills. Students can be asked to respond to real-world scenarios, analyze visuals such as diagrams and graphs, and synthesize explanations that support the answer. Included are samples of questions that measure these higher-order skills.
Thomas Dearborn

Product Review: Toon Boom Animation Software - 1 views

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    This article is a review for animation software for the grade school level. While this article is not about HOTS directly it describes an interesting tool that can promote HOTS. Students are well versed in making PowerPoints these days and moving to a more extensive animation platform is the next logical step. The animation process involves HOTS because students must process the information into a format that is more then just memorization and repetition. This tool would promote the skills of analysis, synthesizing, and critical thinking as students take information presented in class and work to share their knowledge through film/animation.
Kristin Steiner

Learning 2.0: How digital networks are changing the rules - 12 views

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    This site looks at information literacy and looks at the 5 different "minds". They relate them to ethical, disciplined, synthesizing, creative and respectful minds when talking about students using web 2.0 applications.
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    In this article, Mélanie L. Sisley looks at the pros and cons for the brain of our current information-laden environment, quoting Howard Gardner, Nicholas Carr and others. Her conclusion is that we need to consider how to make this new media environment work for us in a purposeful, positive way.
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    This site states, "Web 2.0 is providing a stage for anyone to express a digital presence and contribute thoughts and opinions." It suggests that technology is making us be creative and to think for ourselves.
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    Interesting article that discusses how our brains change when using Web technologies. The term "partial attention" is explained as "a state of constantly scanning for information." Insightful description of how our world has changed significantly now that technology is here to stay.
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    This article from eLearn Magazine discusses how neuropsyhcologists are studying the effects of using new media and Web 2.0 tools on our brains. Their results show both positive and negative findings. Some of the benefits include certain areas of the brain being worked harder and making strong neural connections allowing us to process and evaluate large amounts of information quickly. A downside is that we are not retaining information for extended periods of time and we are losing the ability to communicate with feeling because we are not always in face-to-face contact with others. The article also discusses Psychologist Howard Gardner's "Five Minds of 2.0 Learners." These are higher order thinking skills he believes individuals need in order to be successful in the digital world. These include disciplined, synthesizing, creating, respectful, and ethical minds. This is an interesting read and could start a great classroom discussion about technology use with your students.
Jennifer Weeks

Quizzes are everywhere - 0 views

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    Quizlet allows the teacher to make all sorts of games that students can play to improve vocabulary, spelling and grammar. Plus its mobile. Computer, tablet and phone.
Janice McGuire

Nichole Pinkard on Digital Literacy (Big Thinkers Series) - 0 views

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    This is a resource that explains that students who can only read text but not analyze, synthesize and utilize that information are still considered illiterate! The resource reviews a program that was put together called Digital Youth Network (DYN) and how this organization empowers young people with critical digital literacy skills that make them academically and professionally competitive.
Thomas Fischer

StoryTube: A great Idea - 2 views

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    This article introduces a contest which promotes reading and media skills that began in 2008. It is sponsored by major publishers such as Simon and Schuster and Scholastic and 5 regional libraries, The contest is for students in grades 1-6. The students need to create a storytube on a book they have read. It is important to point out that teachers are not replacing a written report or are using this to enhance the report. I reviewed some of the winners and it is so great to see kids excited about what they read and using technology so easily. With students creating video media at such an early age and being so comfortable doing it only leads me to believe that when these students reach high school the work that they will create will be fantastic.
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    What a fun way to talk about and share enthusiasm about books. Another good idea is booktrailers. Many of those can be found on Youtube as well.
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    In this article, the author promotes a new contest for students, which combines reading and YouTube. I find this idea interesting as it connects to the new literacies that are being introduced in education. Jason Ohler discusses these literacies extensively on his webpage. I feel it is important to provide students with the tools to critically engage with all types of texts. In their lives, students are constantly engaging with video. This contest allows students to synthesize this awareness with creating video stories.
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    This article originally appeared in SLJ’s Extra Helping. Sign up now! By Jennifer Pinkowski -- School Library Journal, 07/09/2008 Funny accents, strange wigs, and spoiler-free plot summaries are the common elements in the winning videos made by contestants in StoryTubes, a new contest for kids that promotes reading-and new media skills-by capitalizing on the popularity of YouTube.
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    This link explains how libraries are using the power and popularity of YouTube to promote learning, literacy, creativity and technology. StoryTube is a great project idea that uses the power of the contest as a wonderful motivator.
Karen Wood

elearn Magazine: Learning 2.0: How digital networks are changing the rules - 1 views

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    Internet use has definitely changed the environment in terms of learning, thinking and succeeding. This article discusses many changes that researchers have noted in human learning and thinking. The author also discusses Howard Gardner's Five Minds for the Future: disciplined, synthesizing, creating, respectful and ethical. Mind qualities that have always been important but perhaps are even more important in this age of information. Teaching students to think critically is even more important than ever.
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