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Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Jeffrey Plaman

calming-parental-anxiety-while-empowering-our-digital-youth.pdf - 2 views

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    Kids are growing up in a digital world. They connect, share, learn, explore, and play in way unimaginable just a  generation ago. This is the only world they know and their parents, teachers, political leaders and even the media  are all doing what they can to catch up. The emergence of social media, in all its extraordinary forms, is pushing the  boundaries of what we think of as private while giving us all, and our children, a platform to express ourselves anytime,  anywhere.  It can be an unnerving prospect to a parent or teacher to see their kids pack so much processing power in their  pockets. The media have played on these fears with screaming headlines and nightly news leads about cases of  online predators, pornography, cyberbullying and sexting. Some lawmakers have proposed online safety legislation  based on a single event, such as a suicide that had an online component to it. At least RQHVtate Dttorney  Jeneral suggested raising the age limit for kids accessing social media to 16 years.  While understandable, these reactions are not always helpful or healthy
Louise Phinney

5 Common 1:1 Teacher Mistakes | Go Where You Grow - 1 views

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    I like #5 Limiting Students to What the Teacher Knows- When given a choice students are going to choose tools that they are comfortable with and that allow them to express what they know. You may not have the slightest knowledge of them or how they work. It is impossible to be proficient at every web tool, app and program available. I have poured myself into learning as many as I can. There are many where I would consider myself an expert but that in no way means that they are the best resource for every student.  Don't be afraid to let students use technology beyond your knowledge base and understanding.  Accept that you are student too. Learn.
Jeffrey Plaman

Coming of Age in the Digital Age | GeekDad | Wired.com - 1 views

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    This past week, my first-born became legal. Not to drive, vote or drink, though; that comes later. My son turned 13 years old, making him eligible under terms of service to have his own social media account. That isn't to say he hasn't been on those sites for years, though. His social media cred is older than our daughter, who turns four in a couple months. He has had moments where he used Facebook too much, only to self-censor like a boss when he found it was cutting into his reading time. These days, his activity is largely limited to liking Doctor Who content on my geeky Pinterest board and collaborating with peers on Google (despite his original account there being deleted due to age restrictions). He has never had much interest in tweeting, but he got a video camera yesterday that may signal the beginning of a new vlog.
Keri-Lee Beasley

CMCH - Establish Time Limits - 0 views

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    Parenting suggestions from the Center on Media & Child Health
Keri-Lee Beasley

Life as a Twit (Tweeter?): on Becoming a Connected Educator | The International Educato... - 1 views

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    A great article on what it means to be a connected educator. My favourite quote: "I am no longer an island of competence, limited by context, geography, training or experience. I am connected, and I am growing!"
Keri-Lee Beasley

Apps that limit my child's time on the iPad. - samluce.com - 0 views

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    Helpful apps for managing time on devices.
Keri-Lee Beasley

Beyond 'turn it off': How to advise families on media use - 0 views

  • scientific research and policy statements lag behind the pace of digital innovation
  • The 2011 AAP policy statement Media Use by Children Younger Than Two Years was drafted prior to the first generation iPad and explosion of apps aimed at young children.
  • Media is just another environment. Children do the same things they have always done, only virtually
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  • In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete.
  • Role modeling is critical. Limit your own media use
  • The more media engender live interactions, the more educational value they may hold
  • The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer
  • An interactive product requires more than “pushing and swiping” to teach
  • Play a video game with your kids
  • co-viewing is essential
  • Tech use, like all other activities, should have reasonable limits
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    In a world where "screen time" is becoming simply "time," our policies must evolve or become obsolete. 
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    New look at screentime from American Association of Paediatrics - finally.
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
Keri-Lee Beasley

Young children and computers | Raising Children Network - 1 views

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    Australian parenting site makes recommendations about preschool computer use
Katie Day

No Difference Between Kids' Comprehension of Ebooks, Print Books, Study Says - 1 views

  • The greatest limitation of the study is that students read narrative rather than informational texts, and "research has found that most ereaders are used for reading for pleasure, and most users are satisfied with their devices for this purpose." When it comes to studying, traditional print books are preferred to ebooks.
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    ""Student Comprehension of Books in Kindle and Traditional Formats" by Michael Milone, a research psychologist and educational writer at Renaissance Learning, asked students in two fourth-grade classes located in the Upper Midwest to read up to six books from a selected list of a dozen popular fiction titles"
Sean McHugh

sines & wonders: The ten commandments of CPD - 1 views

    • Sean McHugh
       
      OK this guy is a bit of a twazzock, but there's no denying the truth of a lot of this, especially 7, 4 and 2. The comment at the bottom is as good, if not better than the article!
  • Point 3: This depends whether you have a static or evolutionary view of language. Neologisms are always uncomfortable until familiarity breeds acceptance. In English, we've been verbing nouns for centuries. If you don't like it then you must reject Shakespeare and most other great writers who indulged in the creation of new verbs this way. Caution, self-awareness and a hint of irony can make this practice more acceptable.
  • Point 8: Providing simple frameworks to help people more easily structure and remember complex knowledge can be useful as long as one acknowledges the flaws and limitations of any model. 'It's only a model'
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  • CPD isn't just about the acquisition of new knowledge from experts. Just as valuable sometimes is reflection on existing knowledge in order to share it, consolidate it, reorganise it and apply it more widely.
  • Don't give us sheets of A2 paper and ask us to "brainstorm"
  • Stop mentioning the 21st Century
  • Don't just read out your slides
Sean McHugh

How a Radical New Teaching Method Could Unleash a Generation of Geniuses | WIRED - 1 views

  • he had happened on an emerging educational philosophy, one that applies the logic of the digital age to the classroom. That logic is inexorable: Access to a world of infinite information has changed how we communicate, process information, and think.
  • In 1970 the top three skills required by the Fortune 500 were the three Rs: reading, writing, and arithmetic. In 1999 the top three skills in demand were teamwork, problem-solving, and interpersonal skills. We need schools that are developing these skills.”
  • That’s why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn’t a commodity that’s delivered from teacher to student but something that emerges from the students’ own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion—and uncovering a generation of geniuses in the process.
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  • “So,” Juárez Correa said, “what do you want to learn?”
  • human cognitive machinery is fundamentally incompatible with conventional schooling. Gray points out that young children, motivated by curiosity and playfulness, teach themselves a tremendous amount about the world. And yet when they reach school age, we supplant that innate drive to learn with an imposed curriculum.
  • inland pared the country’s elementary math curriculum from about 25 pages to four, reduced the school day by an hour, and focused on independence and active learning. By 2003, Finnish students had climbed from the lower rungs of international performance rankings to first place among developed nations.
  • n Finland, teachers underwent years of training to learn how to orchestrate this new style of learning; he was winging it. He began experimenting with different ways of posing open-ended questions on subjects ranging from the volume of cubes to multiplying fractions.
  • Juárez Correa had mixed feelings about the test. His students had succeeded because he had employed a new teaching method, one better suited to the way children learn. It was a model that emphasized group work, competition, creativity, and a student-led environment. So it was ironic that the kids had distinguished themselves because of a conventional multiple-choice test. “These exams are like limits for the teachers,” he says. “They test what you know, not what you can do, and I am more interested in what my students can do.”
  • They do it by emphasizing student-led learning and collaboration
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    In 1970 the top three skills required by the Fortune 500 were the three Rs: reading, writing, and arithmetic. In 1999 the top three skills in demand were teamwork, problem-solving, and interpersonal skills. We need schools that are developing these skills." That's why a new breed of educators, inspired by everything from the Internet to evolutionary psychology, neuroscience, and AI, are inventing radical new ways for children to learn, grow, and thrive. To them, knowledge isn't a commodity that's delivered from teacher to student but something that emerges from the students' own curiosity-fueled exploration. Teachers provide prompts, not answers, and then they step aside so students can teach themselves and one another. They are creating ways for children to discover their passion-and uncovering a generation of geniuses in the process.
Katie Day

News: What Students Don't Know - Inside Higher Ed - 0 views

  • The prevalence of Google in student research is well-documented, but the Illinois researchers found something they did not expect: students were not very good at using Google. They were basically clueless about the logic underlying how the search engine organizes and displays its results. Consequently, the students did not know how to build a search that would return good sources. (For instance, limiting a search to news articles, or querying specific databases such as Google Book Search or Google Scholar.)
  • In other words: Today’s college students might have grown up with the language of the information age, but they do not necessarily know the grammar.
  • Librarians often have to walk that line between giving a person a fish and teaching her how to fish, proverbially speaking, says Thill. And the answer can rightly vary based on how quickly she needs a fish, whether she has the skills and coordination to competently wield a pole, and whether her ultimate goal is to become a master angler.
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  • “It’s not about teaching shortcuts, it’s about teaching them not to take the long way to a goal,” says Elisa Addlesperger, a reference and instruction librarian at DePaul. “They’re taking very long, circuitous routes to their goals.… I think it embitters them and makes them hate learning.” Teaching efficiency is not a compromise of librarianship, adds Jagman; it is a value.
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    results of an ethnographic study of college students and their relationship with libraries and level of information literacy...  Quote: "In other words: Today's college students might have grown up with the language of the information age, but they do not necessarily know the grammar."
Sean McHugh

Learning Through Reflection - 1 views

  • A defining condition of being human is that we have to understand the meaning of our experience
  • we want students to get into the habit of linking and constructing meaning from their experiences. Such work requires reflection
  • Reflection has many facets. For example, reflecting on work enhances its meaning. Reflecting on experiences encourages insight and complex learning. We foster our own growth when we control our learning, so some reflection is best done alone. Reflection is also enhanced, however, when we ponder our learning with others.
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  • Reflective teachers help students understand that the students will now look back rather than move forward. They will take a break from what they have been doing, step away from their work, and ask themselves, "What have I (or we) learned from doing this activity?"
  • The teacher helps each student monitor individual progress, construct meaning from the content learned and from the process of learning it,
  • Teachers who promote reflective classrooms ensure that students are fully engaged in the process of making meaning.
  • in written and oral form
  • To be reflective means to mentally wander through where we have been and to try to make some sense out of it.
  • and journals
  • Habits of Mind
  • ask students to reread their journals, comparing what they knew at the beginning of a learning sequence with what they know now. Ask them to select significant learnings, envision how they could apply these learnings to future situations
  • the quality of students' reflections changes as children develop their reading and writing skills. When kindergartners were asked to reflect orally, they gave rich descriptions of their work. But as they developed their writing ability and were encouraged to write their own reflections, the reflections became less descriptive. This change puzzled the teachers until they realized that students are more concerned about spelling, punctuation, and other aspects of editing when they first learn to write. Because students do not have a great deal of fluency with their writing, they are more limited in what they describe. In contrast, when meeting with the teacher, the kindergartners elaborated on what they wrote about their work. And once students became more fluent with their writing skills, they were able to represent their reflective thoughts more easily.
  • stereotypical comments such as "This was fun!" or "I chose this piece of work because it is my best." Teachers realized that they needed to spend time teaching students how to reflect. They asked students, "What does a reflection look like when it really tells you something about the experience?"
  • Reflection was not a time for testimonials about how good or bad the experience was. Instead, reflection was the time to consider what was learned from the experience.
  • Students might collect work throughout the year as part of a portfolio process. Every quarter they can review the work in their collection folders and choose one or two pieces to enter into their portfolio. When they make those choices, they can take the opportunity to reflect on the reasons for their choices and to set goals for their next quarter's work.
  • superficial to in-depth reflections. Indicators of in-depth reflections include making specific reference to the learning event, providing examples and elaboration, making connections to other learning, and discussing modifications based on insights from this experience.
  • Sentence Stems Sentence stems can stimulate reflections. Use them in conferences (where reflection can be modeled), or put them on a sheet for students who choose writing to jump-start their reflections. Here are examples of possible sentence stems: I selected this piece of writing because … What really surprised me about this piece of writing was … When I look at my other pieces of writing, this piece is different because … What makes this piece of writing strong is my use of … Here is one example from my writing to show you what I mean. What I want to really work on to make my writing better for a reader is …
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