Skip to main content

Home/ UWCSEA Teachers/ Group items tagged time

Rss Feed Group items tagged

Sean McHugh

Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 1 views

  • Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
    • Sean McHugh
       
      I think because the designers of these apps are not educators and are therefore assuming that they often traditional education they experienced is the norm or at the very least is still a desirable outcome for the kids that they are designing their Apps for.
  • But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
  • In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
  • ...3 more annotations...
  • For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.
  • Of course there’s a problem if children spend all their time interacting with screens — just as there would be a problem if they spent all their time playing the violin or reading books or playing sports. Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same
  • Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time. The focus shouldn’t be on which technologies children are using, but rather what children are doing with them
Keri-Lee Beasley

How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
  • ...6 more annotations...
  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
  •  
    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  •  
    Article with lots of links to research around the subject of games being good for us.
Keri-Lee Beasley

Helpful Ways to Reduce Screen Time and Prevent Childhood Obesity - 0 views

  •  
    Tips to reduce screen time, recommended by Robyn Treyvaud
Keri-Lee Beasley

Event Time Announcer - setup - 1 views

  •  
    This site does all the hard work out of converting meeting times to other locations' time zones.  Very easy to set up and use.
Katie Day

8 Must-Have Google Chrome Apps For Students | Edudemic - 1 views

  •  
    "Below are some of the top web apps for students looking for helpful tools to focus while online, as selected by Google's Chrome Web Apps Guru, Rahul Roy-Chowdhury. StayFocusd - StayFocusd is a productivity extension that helps you focus on work by restricting the amount of time you can spend on time-wasting websites.  You can restrict entire sites or just parts of them for as long or short of a time as necessary. Todo.ly- Todo.ly is an intuitive and easy to use online to-do list and task manager. It helps you get organized and get things done by organizing your tasks into projects and subprojects, adding customized icons and labels, and assigning due dates to your tasks. Read Later Fast - This app lets you save pages to read later - online or offline, and fast. All you have to do is right click and save the page for later to avoid having too many open tabs on your browser. Write Space - Write Space is a customizable, full-screen text editor that lives in your browser. It is designed to minimize the distractions that come between you and your writing.  This app also auto saves your work and works offline. StudyStack - StudyStack helps students memorize anything with millions of flashcards that have already been added to the site or the ability to create your own.  There are dozens of flashcard categories including foreign languages, math, LSAT and GRE. Graph.tk - An app for math majors, Graph.tk is an app that brings the graphing capabilities of your calculator to the browser. It's easy to use and good for plotting graphs based on equations. WordReference - For anyone taking a foreign language course or studying abroad, this extension gets you the translations you need in a fast and easy way.  Since it's an extension and placed right next to the address bar, you don't even have to leave the site you're on for a quick translation. BONUS APP: Panic Button - Ok, this app won't help you pass your class, but it might just come in handy during
Keri-Lee Beasley

Beyond 'turn it off': How to advise families on media use - 0 views

  • scientific research and policy statements lag behind the pace of digital innovation
  • The 2011 AAP policy statement Media Use by Children Younger Than Two Years was drafted prior to the first generation iPad and explosion of apps aimed at young children.
  • Media is just another environment. Children do the same things they have always done, only virtually
  • ...8 more annotations...
  • In a world where “screen time” is becoming simply “time,” our policies must evolve or become obsolete.
  • The more media engender live interactions, the more educational value they may hold
  • Role modeling is critical. Limit your own media use
  • The quality of content is more important than the platform or time spent with media. Prioritize how your child spends his time rather than just setting a timer
  • An interactive product requires more than “pushing and swiping” to teach
  • Play a video game with your kids
  • co-viewing is essential
  • Tech use, like all other activities, should have reasonable limits
  •  
    In a world where "screen time" is becoming simply "time," our policies must evolve or become obsolete. 
  •  
    New look at screentime from American Association of Paediatrics - finally.
Keri-Lee Beasley

Can you apply Google's 20% time in the classroom? | Teacher Network | Guardian Professi... - 2 views

  •  
    Nice example of how one teacher used the concept of Google's 20% time with students in class.
Keri-Lee Beasley

Apps that limit my child's time on the iPad. - samluce.com - 0 views

  •  
    Helpful apps for managing time on devices.
Keri-Lee Beasley

How Families Can Balance Screen Time | The Cyber Safety Lady - 0 views

  •  
    A balanced article about screen time 
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
  • ...18 more annotations...
  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
David Caleb

How to Raise a Creative Child. Step One: Back Off - The New York Times - 0 views

  • Research suggests that the most creative children are the least likely to become the teacher’s pet, and in response, many learn to keep their original ideas to themselves.
  • What holds them back is that they don’t learn to be original. They strive to earn the approval of their parents and the admiration of their teachers.
  • only a fraction of gifted children eventually become revolutionary adult creators,
  • ...12 more annotations...
  • The parents of ordinary children had an average of six rules, like specific schedules for homework and bedtime. Parents of highly creative children had an average of fewer than one rule.
  • “Emphasis was placed on the development of one’s own ethical code.”
  • parents didn’t dream of raising superstar kids. They weren’t drill sergeants or slave drivers. They responded to the intrinsic motivation of their children. When their children showed interest and enthusiasm in a skill, the parents supported them.
  • A majority of the tennis stars remembered one thing about their first coaches: They made tennis enjoyable.
  • Research reveals that the more we practice, the more we become entrenched — trapped in familiar ways of thinking.
  • what motivates people to practice a skill for thousands of hours? The most reliable answer is passion — discovered through natural curiosity or nurtured through early enjoyable experiences with an activity or many activities.
  • In fashion, the most original collections come from directors who spend the most time working abroad.
  • winning a Nobel Prize is less about being a single-minded genius and more about being interested in many things.
  • Relative to typical scientists, Nobel Prize winners are 22 times more likely to perform as actors, dancers or magicians; 12 times more likely to write poetry, plays or novels; seven times more likely to dabble in arts and crafts; and twice as likely to play an instrument or compose music.
  • “Love is a better teacher than a sense of duty,” he said.
  • You can’t program a child to become creative. Try to engineer a certain kind of success, and the best you’ll get is an ambitious robot.
  • If you want your children to bring original ideas into the world, you need to let them pursue their passions, not yours.
  •  
    "Research suggests that the most creative children are the least likely to become the teacher's pet, and in response, many learn to keep their original ideas to themselves." Gifted kids don't often produce something new but excel in the 
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
  • ...6 more annotations...
  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
  •  
    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Louise Phinney

Make It Work: Sharing Class Sets of iPads - 1 views

  •  
    "Do NOT allow the iPads to live in mobile carts - when I see an iPad in a cart, I see money being burned. The carts should be where the iPads sleep when school is closed. This is where they re-charge. But there should be a school-wide routine that as soon as kids enter a room with an iPad cart, they each walk up to the cart and get their assigned iPad. They should keep that iPad on their desk until the end of the day and return it to the cart as they walk out of the classroom. iPads should be as essential to a student desk as pencils were 20 years ago. Teachers (and kids) will be much more likely to pick up and use the devices if they're right there, as opposed to having to plan to take them out and use them for "tech time" and then put them away. Think about how you use mobile tech in your everyday life - you pull your phone out of your pocket to look up information when it's relevant, rather than waiting until your "computer time" later in the week. Students should be able to do the same."
Sean McHugh

Common Sense Media Census Measures Plugged-In Parents | Common Sense Media - 1 views

  • Everybody knows tweens and teens rack up lots of screen time. But what about parents?
  • the report reveals the tension between what we do and what we want our kids to do
  • when parents are aware of their kids' online activities, they're less likely to worry
  • ...2 more annotations...
  • On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
  • The sheer amount of media and tech in our lives makes it tough to monitor and manage our own use -- let alone our kids'.
  •  
    On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
Louise Phinney

Empowering Students with Digital Reading | District Administration Magazine - 0 views

  •  
    By the end of the school year, those 206 books had been accessed more than 101,000 times by K12 students all over the district. One Title I elementary school had accessed the books 58,000 times.
Keri-Lee Beasley

Software to help you (and students) manage and reflect on your time | ICT and Learning - 0 views

  •  
    Adrienne's blogpost on Software to help students manage/reflect on their time
Louise Phinney

Mixed Perceptions About Kids Using Digital Media | MindShift - 0 views

  •  
    As for her advice for parents, Takeuchi suggests that they make screen time into family time by watching TV or playing video games with their kids. That would help inform parents about how much digital media their kids are consuming and make it a more enriching experience.
Katie Day

YES students use iPod touches to improve reading skills - 0 views

  •  
    "Students use the iPod touches to record themselves reading what Nienhueser calls a fresh read passage, as it is the first time they have read it. They then listen to the recording and score themselves based on a rubric given to them by their teacher. The rubric scores students based on their level of fluency, expression, pacing and smoothness. Next, each student meets with a partner so they can evaluate someone else's recording. Nienhueser said students have to be able to explain why they chose the scores they selected. The partners also take time to see if they agree with each other's scores."
Keri-Lee Beasley

How to Provide Kids With Screen Time That Supports Learning | MindShift | KQED News - 0 views

  •  
    Nice balanced article on young kids and screen time.
1 - 20 of 179 Next › Last »
Showing 20 items per page