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Louise Phinney

Learning and Sharing with Ms. Lirenman: Unexpected Benefits of Being a Connected Class - 0 views

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    "Both of these instances are things I never really thought about when I made the conscious effort to get my class connected.  I wanted them to learn and share with others and see how similar and how different they are from other children in the world.  But these are two benefits that I never really thought about.  I am sure there will be many more benefits to having a connected class.  Now I'm curious,what unexpected benefits have you had from having a connected class?"
Keri-Lee Beasley

The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 2 views

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    Interesting perspective on the benefits of playing video games. 
Katie Day

Learning Science Through Inquiry - 0 views

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    <> Each one-hour program features classroom case studies and informative discussions. When you participate in the workshop in a group setting, you get the added benefits of peer interaction during pre- and post-viewing activities. The Learning Science Through Inquiry workshop provides a solid starting point to explore, discuss, and critique the inquiry approach - and ultimately put it to use in your own classroom.
Louise Phinney

TeachThought | 6 Basic Benefits Of Game-Based Learning - 0 views

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    increases a child's memory capacity, computer and simulation fluency, helps with fast strategic thinking, hand eye coordination, benefits children with attention disorders, helps particular skill development 
Jeffrey Plaman

Why Teacher Coaching Can Fail - Julie Boyd - 2 views

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    Coaching is a highly sophisticated form of reflective practice. When done well, it can transform a person's professional, and often personal, life, and provides many benefits to the employer in sustaining high performance and morale. The question is, however, whether it's the coaching itself that produces the results, or if it's down to an enlightened management team, which believes in people's development and so encourages coaching, which in turn produces results. When coaching is done badly, though, it has the power to decimate a person's sense of professional worth for years into the future and to incur substantial cost while returning no benefits, or worse, significant professional damage. Leadership can become cynical about the coaching process.  Money is wasted.  Time and attention are frittered away.  Ineffective coaching is counterproductive and should be stopped as soon as it is recognized.
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    If we value coaching, and we do, the question then becomes: "what are the elements of effective coaching that we can train, support, measure, and improve" - especially those that have the highest leverage for shifting those being coached perspectives and practices. The more I come to understand the power of coaching the more I appreciate that the best leaders see their primary role within an organisation as an influencer and coaching as the structure behind the myriad of interactions. I think an enlightened management team would not only be encouraging coaches but utilizing coaching strategies themselves on a regular basis.
Katie Day

The Educational Benefit Of Ugly Fonts | Wired Science | Wired.com - 0 views

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    "Shouldn't learning be as easy and effortless as possible? Unfortunately, this assumption turns out to be mostly wrong, as numerous studies have found that making material harder to learn - what the researchers call disfluency - can actually improve long-term learning and retention: There is strong theoretical justification to believe that disfluency could lead to improved retention and classroom performance. Disfluency has been shown to lead people to process information more deeply,more abstractly,more carefully, and yield better comprehension, all of which are critical to effective learning. This new paper attempted to provide the most direct test yet of the benefits of disfluency ."
Keri-Lee Beasley

Video Games and Social Emotional Learning | User Generated Education - 0 views

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    Social/Emotional benefits of gaming
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
  • ...18 more annotations...
  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Keri-Lee Beasley

Why Podcasts Like 'Serial' Are Helping English Teachers Encourage Literacy - The Atlantic - 0 views

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    Benefits of podcasts in class
Keri-Lee Beasley

Reasons Why Teachers Should Blog - Simon Haughton's Blog - 1 views

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    "Here are five benefits that I would consider you would have in starting up your own teacher blog this year to assist you in your professional development as a teacher:"
Sean McHugh

Sustainable Perspectives on Video Games: Andy Robertson at TEDxExeter - YouTube - 0 views

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    Andy Robertson presents his call for a new "Priesthood of Player-Critics" who nurture fresh perspectives on videogames that enable more people to benefit from their emergent ways of telling stories about being human.
Jeffrey Plaman

Social Media Literacies Syllabus: High School - Google Drive - 3 views

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    As an instructor of undergraduate and graduate students at University of California, Berkeley, and Stanford University, I created a syllabus for the benefit of other college/university level instructors. I created a copy of the original syllabus for modification to use with high school students (probably juniors or seniors). I will rely on actual high school teachers to help me modify this source document. Please feel free to use, modify, and share this syllabus in your own way. Reorder the modules, add or subtract required or recommended texts and learning activities. Use your own assessment methods. If you wish to help improve this seed document, contact howard@rheingold.com and I will add you as a commenter and/or editor. 
Mary van der Heijden

Electronic Village Online / Call_for_Participation2013 - 1 views

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    For five weeks in January-February, participants and ESOL experts can engage in collaborative, online discussion or hands-on virtual workshops of professional and scholarly benefit. These sessions will bring together participants for a longer period of time than is permitted by land-based professional development conventions and will allow a fuller development of ideas than is otherwise possible.   Sessions are free and open to anyone around the globe. Bring your colleagues!  
Sean McHugh

Common Sense Media Debuts 1-to-1 Essentials | Common Sense Media - 0 views

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    "Gone are the days when you can dump out a backpack or flip through a folder to see your kids' work. The answers to "What did you do today?" are locked inside a password-protected device. Often kids have the upper hand in understanding how the device works -- and those 10-inch screens make it difficult to look over kids' shoulders. That's why the Common Sense Media Education team created the 1-to-1 Essentials Program. It's a first-of-its-kind, comprehensive, and free offering that covers everything that administrators, teachers, and parents need to know to maximize the benefits of schools' technology programs. "
Keri-Lee Beasley

When Gaming Is Good for You - WSJ.com - 0 views

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    An interesting study on benefits of gaming
Louise Phinney

It's Time to Disrupt the System - Getting Smart by Alison Anderson - - 1 views

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    For as long as I have been involved in education, the focus for finding the key to fixing education has always been about providing professional development for the teachers and administrators. The philosophy is top-down with the intent that knowledge will eventually trickle down to benefit the students.
Jeffrey Plaman

In Praise of the Copycats: The Knockoff Economy - WSJ.com - 1 views

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    The conventional wisdom today is that copying is bad for creativity. If we allow people to copy new inventions, the thinking goes, no one will create them in the first place. Copycats do none of the work of developing new ideas but capture much of the benefit. That is the reason behind patents and copyrights: Copying destroys the incentive to innovate. Except when it doesn't. 
Louise Phinney

Reflections on a 1:1 iPad: It is a Tool, NOT a Toy! « techchef4u - 2 views

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    I had the wonderful app-ortunity to make a site visit to Westlake H.S. in Eanes ISD on Wednesday February 1st. When we arrived, various campus and district officials shared some background on the student-centered learning initiative. They focused on multiple benefits of the 1:1 iPad initiative where high school seniors were issued iPads like textbooks at the beginning of the year. In a time where global communication, inquiry-based opportunities, and self-directed learning is how students manage the information revolution, it was refreshing to get to observe an iLearning Utopia.
Louise Phinney

Beyond Strategy and Winning, How Games Teach Kids Empathy | MindShift - 0 views

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    But the biggest benefits of playing games, I've come to see, are social.
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