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Katie Day

Games for Change (G4C) -- PUBLIC HEALTH - 1 views

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    A list of games related to: "The state of health of a whole society, and the policies and actions of government to maintain or improve overall well-being."
Ilse Veenbaas-Boersma

The Health and Physical Education Web site for Teachers/PE Central - 0 views

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    American website with lesson plans for Health and Physical Education K-12,
Jeffrey Plaman

Turn off electronic devices before turning in - 2 views

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    Experts are concerned that youths compromise their sleep quality when they use electronic devices before bedtime, said Julie Carrier, a researcher funded by the Canadian Institutes of Health Research.
Ted Cowan

Cost of Living - 2 views

  • Numbeo is the world’s largest database of user contributed data about cities and countries worldwide. Nu
  • Numbeo is the world’s lar
  • mbeo provides current and timely information on world living conditions
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  • including cost of living, housing indicators, health care, traffic, crime and pollution
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    Numbeo is the world's largest database of user contributed data about cities and countries worldwide. Numbeo provides current and timely information on world living conditions including cost of living, housing indicators, health care, traffic, crime and pollution.
Katie Day

Nature Outlook : Malaria - 0 views

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    Summary via The Scout Report (May 2012): "The journal Nature provides a range of peer-reviewed scientific works on a weekly basis, along with science updates and materials aimed at the general public. This particular feature on malaria is available at no charge to the curious public, and as the homepage asks, "What will it take to finally subdue this deadly disease?" Visitors will find a collection of recent articles in the Outlook area, such as "The Numbers Game" and "Vaccines: The Take Home Lesson." Moving on, the Collection area brings together peer-reviewed pieces on the story behind the efforts to eradicate the disease, along with some nice pieces about how the disease is transmitted. It's easy to see how this collection could be used in a public health course, or in another classroom setting. Finally, the site also includes links to popular articles from Nature, along with other open access materials. [KMG]"
Keri-Lee Beasley

CMCH - Establish Time Limits - 0 views

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    Parenting suggestions from the Center on Media & Child Health
Katie Day

Learn. Genetics: Cell Size and Scale - 1 views

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    Visual interactive display of the size and scale of cells -- with the starting point the "large" coffee bean (12 x 8 mm).....\nOne page of a broader educational website from the Univ of Utah, Genetic Science Learning Center -- other pages are definitely middle/secondary school (if not univ) level...\n<
Katie Day

Quizzes and Games - UN Cyberschoolbus - 0 views

shared by Katie Day on 30 Nov 10 - Cached
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    Games for kids to play... Flag Tag, The Health Game, Free Rice and Free Flour, The Urban Fact Game, Water Quiz
deb gordon

Worldometers - real time world statistics - 0 views

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    Shows ticking numbers of Current World Population, Births this year, Births today, Deaths this year, Deaths today, Net population growth....
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    Live world statistics on population, government and economics, society and media, environment, food, water, energy and health.
Katie Day

Giving children the power to be scientists - 1 views

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    "Children who are taught how to think and act like scientists develop a clearer understanding of the subject, a study has shown. The research project led by The University of Nottingham and The Open University has shown that school children who took the lead in investigating science topics of interest to them gained an understanding of good scientific practice. The study shows that this method of 'personal inquiry' could be used to help children develop the skills needed to weigh up misinformation in the media, understand the impact of science and technology on everyday life and help them to make better personal decisions on issues including diet, health and their own effect on the environment. The three-year project involved providing pupils aged 11 to 14 at Hadden Park High School in Bilborough, Nottingham, and Oakgrove School in Milton Keynes with a new computer toolkit named nQuire, now available as a free download for teachers and schools. Running on both desktop PCs and handheld notebook-style devices, the software is a high-tech twist on the traditional lesson plan - guiding the pupils through devising and planning scientific experiments, collecting and analysing data and discussing the results."  Software is free to download
Katie Day

The Teen Brain on Technology | NewsHour Extra: Video ClipBoard | PBS - 0 views

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    "What is constant multi-tasking doing to teens' brains? That's the question NewsHour Science Correspondent Miles O'Brien set out to answer as he interviewed teens and neuroscience experts around the country. Scientists at the National Institutes of Health are currently studying whether teens' addictions to technology are wiring their brains differently than those of their parents and earlier generations. During adolescence, brain connections are "pruned" - those that are used a lot are strengthened, while those that are rarely used fall off. According to a scientist at UCLA who also studies the effects of technology on teens' brains, the brain's release of the chemical dopamine has a lot to do with why technology can become addictive for young people. When the brain experiences something pleasurable, like connecting with others via social networking, it is hard-wired to want more of it by releasing dopamine. Yet other researchers say multi-tasking and playing intense video games can actually help develop some skills like better vision and improved short-term memory. Because modern technology is still in its infancy, scientists are only uncovering the beginnings of how it will affect the human brain functions of tomorrow.
Jeffrey Plaman

National University of Singapore (NUS) - A global university centred in Asia - 0 views

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    A recent paper published in leading medical journal The Lancet has attributed the high occurrence of child myopia in East Asian cities to rising educational pressures and lifestyle changes, which lead to children spending less time outdoors. 
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it?&nbsp;'What I feel are much more worthwhile and ultimately rewarding pursuits.’&nbsp;
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
David Caleb

A beauty beyond skin deep - CNN.com - 1 views

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    A Wonderful follow up to the book Wonder by R.J. Palacio. 
Jeffrey Plaman

Media and Children - 0 views

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    "Media is everywhere. TV, Internet, computer and video games all vie for our children's attention. Information on this page can help parents understand the impact media has in our children's lives, while offering tips on managing time spent with various media. The AAP has recommendations for parents and pediatricians"
Jeffrey Plaman

PE Central: The Web Site for Health and Physical Education Teachers - 0 views

    • Jeffrey Plaman
       
      This looks like a great site for research specific to PE
  • post research articles that we think will be helpful to PE teachers.
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    Welcome to the Research In Action section of PE Central. In this section, we post research articles that we think will be helpful to PE teachers. 
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