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Sean McHugh

Common Sense Media Census Measures Plugged-In Parents | Common Sense Media - 1 views

  • Everybody knows tweens and teens rack up lots of screen time. But what about parents?
  • the report reveals the tension between what we do and what we want our kids to do
  • when parents are aware of their kids' online activities, they're less likely to worry
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  • On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
  • The sheer amount of media and tech in our lives makes it tough to monitor and manage our own use -- let alone our kids'.
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    On any given day, parents of American tweens and teens average more than nine hours with screen media each day. Eighty-two percent of that time (almost eight hours) is devoted to personal screen media activities such as watching TV, social networking, and video gaming, with the rest used for work
Sean McHugh

Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 1 views

  • Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
    • Sean McHugh
       
      I think because the designers of these apps are not educators and are therefore assuming that they often traditional education they experienced is the norm or at the very least is still a desirable outcome for the kids that they are designing their Apps for.
  • But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
  • In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
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  • For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.
  • Of course there’s a problem if children spend all their time interacting with screens — just as there would be a problem if they spent all their time playing the violin or reading books or playing sports. Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same
  • Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time. The focus shouldn’t be on which technologies children are using, but rather what children are doing with them
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • "It doesn't say anything about what you're using that time for."
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  • When you separate the different types of screen out, the effects start to vary.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • But they found no effects at all for those who played computer games.
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • But they found no effects at all for those who played computer games
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Keri-Lee Beasley

Helpful Ways to Reduce Screen Time and Prevent Childhood Obesity - 0 views

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    Tips to reduce screen time, recommended by Robyn Treyvaud
Keri-Lee Beasley

How Families Can Balance Screen Time | The Cyber Safety Lady - 0 views

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    A balanced article about screen time 
Keri-Lee Beasley

The Touch-Screen Generation - Hanna Rosin - The Atlantic - 0 views

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    Great read about the Touch Screen Generation & technology. Challenges the status quo in a well articulated way.
David Caleb

Parents of the 'Touch-Screen Generation,' Don't Free Your iPad Yet - NYTimes.com - 3 views

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    Great article about the sub group of 'touch screen" generation within the "digital natives" generation
Louise Phinney

The Top 10 tech trends for 2012 - CNN.com - 2 views

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    1. Touch computing, 2. Social gestures, 3. NFC and mobile payments, 4. Beyond the iPad, 5. TV Everywhere, 6. Voice control, 7. Spatial gestures, 8. Second-screen experiences, 9. Flexible screens, 10. HTML5
Keri-Lee Beasley

Being a Better Online Reader - The New Yorker - 2 views

  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)
  • no difference in accuracy between students who edited a six-hundred-word paper on the screen and those who worked on paper. Those who edited on-screen did so faster, but their performance didn’t suffer.
  • It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact.
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  • students performed equally well on a twenty-question multiple-choice comprehension test whether they had read a chapter on-screen or on paper. Given a second test one week later, the two groups’ performances were still indistinguishable.
  • “We cannot go backwards. As children move more toward an immersion in digital media, we have to figure out ways to read deeply there.”
  • Maybe her letter writers’ students weren’t victims of digitization so much as victims of insufficient training—and insufficient care—in the tools of managing a shifting landscape of reading and thinking.
  • In a new study, the introduction of an interactive annotation component helped improve comprehension and reading strategy use in a group of fifth graders. It turns out that they could read deeply. They just had to be taught how.
  • multitasking while reading on a computer or a tablet slowed readers down, but their comprehension remained unaffected.
  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
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    Really interesting information on being a better online reader. The author suggests the following: "Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
Keri-Lee Beasley

How to Provide Kids With Screen Time That Supports Learning | MindShift | KQED News - 0 views

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    Nice balanced article on young kids and screen time.
Sean McHugh

Digital media can enhance family life, says LSE study - 1 views

  • engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
  • rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
  • the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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  • traditional, shared activities persist in families, alongside newer digital activities
  • Rather than worrying about the overall amount of screen time children get, it might be better to support parents, many of whom are digital natives themselves, in deciding whether, when and why particular digital activities help or harm their child, and what to do about it
Sean McHugh

Common Sense Media Debuts 1-to-1 Essentials | Common Sense Media - 0 views

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    "Gone are the days when you can dump out a backpack or flip through a folder to see your kids' work. The answers to "What did you do today?" are locked inside a password-protected device. Often kids have the upper hand in understanding how the device works -- and those 10-inch screens make it difficult to look over kids' shoulders. That's why the Common Sense Media Education team created the 1-to-1 Essentials Program. It's a first-of-its-kind, comprehensive, and free offering that covers everything that administrators, teachers, and parents need to know to maximize the benefits of schools' technology programs. "
Katie Day

Storytelling Site Cowbird: In-Depth Experience on, of all Places, the Web - The Digital... - 0 views

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    "Telling a brief story around a single photograph seems like such a simple idea. Add to that a sharing element and you think: another clever web platform to distract and amuse us. But there's a lot more to Cowbird.The interface is beautiful, as one would expect from Jonathan Harris, Cowbird's creator. The Web artist and programmer behind the 2006 Web project "We Feel Fine," Harris thinks big. His goal with Cowbird: nothing less than to create "the world's first library of human experience," according to the site.While you can add audio, the focus is on the image, which floats front and center, full screen, with the accompanying story beneath in plain text. To get a feel, you'll need to spend some time with the stories posted thus far, as the site suggests."
Louise Phinney

Mixed Perceptions About Kids Using Digital Media | MindShift - 0 views

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    As for her advice for parents, Takeuchi suggests that they make screen time into family time by watching TV or playing video games with their kids. That would help inform parents about how much digital media their kids are consuming and make it a more enriching experience.
Katie Day

8 Must-Have Google Chrome Apps For Students | Edudemic - 1 views

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    "Below are some of the top web apps for students looking for helpful tools to focus while online, as selected by Google's Chrome Web Apps Guru, Rahul Roy-Chowdhury. StayFocusd - StayFocusd is a productivity extension that helps you focus on work by restricting the amount of time you can spend on time-wasting websites.  You can restrict entire sites or just parts of them for as long or short of a time as necessary. Todo.ly- Todo.ly is an intuitive and easy to use online to-do list and task manager. It helps you get organized and get things done by organizing your tasks into projects and subprojects, adding customized icons and labels, and assigning due dates to your tasks. Read Later Fast - This app lets you save pages to read later - online or offline, and fast. All you have to do is right click and save the page for later to avoid having too many open tabs on your browser. Write Space - Write Space is a customizable, full-screen text editor that lives in your browser. It is designed to minimize the distractions that come between you and your writing.  This app also auto saves your work and works offline. StudyStack - StudyStack helps students memorize anything with millions of flashcards that have already been added to the site or the ability to create your own.  There are dozens of flashcard categories including foreign languages, math, LSAT and GRE. Graph.tk - An app for math majors, Graph.tk is an app that brings the graphing capabilities of your calculator to the browser. It's easy to use and good for plotting graphs based on equations. WordReference - For anyone taking a foreign language course or studying abroad, this extension gets you the translations you need in a fast and easy way.  Since it's an extension and placed right next to the address bar, you don't even have to leave the site you're on for a quick translation. BONUS APP: Panic Button - Ok, this app won't help you pass your class, but it might just come in handy during
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