PBS KIDS . Mobile Downloads - 0 views
iLearn Technology » Blog Archive » Using Angry Birds to teach math, history a... - 2 views
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interesting blog post of how to use Angry Birds to teach a variety of things... also, I didn't realize you could play Angry Birds via Chrome - http://chrome.angrybirds.com/
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love it - G7 intro to Humanities?
Scratch Curriculum Guide Draft | ScratchEd - 0 views
Diamante Poems - ReadWriteThink - 1 views
Puzzler - 1 views
Math Connects - 0 views
Elyse Eidman-Aadahl on Writing in the 21st Century | Spotlight on Digital Media and Lea... - 2 views
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Absolutely. When we think about writing at the National Writing Project, we think about multimodal composition: words, audio, video, graphic texts, etc. That said, no one is abandoning words. We’re just acknowledging that today your ability to create and publish, say, a video affords opportunities for expression that go beyond just words.
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Yes, absolutely. Whether in email, texts, or posting status updates, most people in the world are probably writing and publishing more words, images, video and audio now than ever before. Facebook is one of the biggest publishing platforms in the world. It’s word dependent, but it also includes audio and video—and creating audio and video are deeply compositional. The question is how can we take advantage of the fact that so many people are now creating and circulating content to improve teaching and learning.
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Going public and writing for an audience is something we always cared about. Maybe the real shift is that now it’s easier and more expansive.
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Connie Yowell on Digital Media and Learning, Then and Now | Spotlight on Digital Media ... - 0 views
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The Holy Grail in learning and education is context. The problem is that education is focused on generic outcomes. And as soon as you shift to that conversation, you forget about context of the learner. You forget that learning is social, and about identity, and fundamentally connected to what the learner cares about.
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I saw a video of you talking recently. You said starting with outcomes and working backward was a big mistake. You said we should start thinking about the student and then design forward. What does that actually mean, and is that related to what you’re saying about context? In education, we traditionally think about content. We think about content as the outcomes we’re striving for. Does a kid know X? That’s what all our tests measure, and that’s how we lose the kid. We lose the kid to our focus on content—we talk more about STEM than we do about kids.
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People talk about kids learning content and then testing them on that content. People like Katie and Will are thinking about designing the context for participation. That’s the Holy Grail. Its through participation that learning happens.
GeoGuessr - Let's explore the world! - 1 views
Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 1 views
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Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
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But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
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In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
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Digital media can enhance family life, says LSE study - 1 views
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engaging in digital media activities together such as watching films, playing video games and keeping in touch via calls and messaging apps brings families together rather than dividing them
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rather than displacing established ways of interacting, playing and communicating – digital media sit alongside them
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the report’s authors highlighted parents’ concerns about “screen time”, which is a source of conflict in homes, though sleep and behaviour cause more disagreement. They also flag up a lack of support for parents who may face particular challenges regarding their child or family’s digital media use. Whereas on other issues they might turn to their own parents for advice, the digital generation gap means they are unlikely to be able to help
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