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Katie Day

United Nations International Year of Youth (IYY) August 2010-2011 - 0 views

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    Welcome to the official website on the International Year of Youth. Here you will find information on events planned throughout the year, as well as suggestions on how to get involved and participate. On 18 December 2009, the United Nations General Assembly adopted a resolution A/RES/64/134 proclaiming the year commencing on 12 August 2010 as the International Year of Youth: Dialogue and Mutual Understanding. The Year will coincide with the 25th anniversary of the first International Youth Year in 1985 on the theme Participation, Development and Peace. The resolution A/RES/64/134 is available in all United Nations Official Languages: English | Français | Español | Русский | عربي | 汉语
Katie Day

BBC News - Nature's hidden prime number code - 1 views

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    a good example of prime numbers in nature -- and why they are important, e.g., for a kind of cicada which has a 13-year cycle... "Because 13 and 17 are both indivisible this gives the cicadas an evolutionary advantage as primes are helpful in avoiding other animals with periodic behaviour. Suppose for example that a predator appears every six years in the forest. Then a cicada with an eight or nine-year life cycle will coincide with the predator much more often than a cicada with a seven-year prime life cycle. These insects are tapping into the code of mathematics for their survival. The cicadas unwittingly discovered the primes using evolutionary tactics but humans have understood that these numbers not just the key to survival but are the very building blocks of the code of mathematics."
Keri-Lee Beasley

10 Ways to Use Google Maps in the Classroom | The Thinking Stick - 0 views

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    "Google Maps has been out for 10 years now. Digital maps…starting with Mapquest has been out since 1996 (technically 1993 but mapquest was the first main stream map most people remember). For those of you keeping track that puts us almost 20 years into the digital mapping word. 20 years we have been using digital maps and yet for some reason digital maps have not replaced (there's that word again) mapping in our schools. In 2007…8 years ago now….Apple put a map in our pocket. Fast forward to 2015 and almost everyone has a digital map in their pocket. Pilots now fly with iPads, ship captains now navigate with GPS and digital maps. Truck drivers now drive via digital maps and GPS location. So basically every professional that needs to use maps is using digital maps. I'm not saying we need to stop teaching how to read a paper map…but really…that should be 10% of the mapping work a student does not 99%. With that in mind here are 10 ways you could use Google Maps in the classroom."
Katie Day

Code Year - 0 views

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    "And lucky you, this is just the year to do it. It is Code Year, actually, according to Code Academy, which helps people learn to code. "Sign up for Code Year to start receiving a new interactive programming lesson every Monday," touts the web site, and "You'll be building apps and websites before you know it!" I tried out the first few lessons, and it strikes me as a gentle way to learn to program. The lessons are small, focused, and introduce concepts with demonstrations that are easy to understand. It is therefore likely your best chance to learn to code if you aren't in school. "
Katie Day

International Year for the Rapprochement of Cultures (2010) - 0 views

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    "The UN General Assembly has proclaimed 2010 the International Year for the Rapprochement of Cultures and has designated UNESCO to play a leading role in the celebration of the Year - capitalizing on the Organization's invaluable experience of over 60 years to advance "the mutual knowledge and understanding of peoples".\n\n
Katie Day

Words Go Round :: 2013 School Programme :: 25 Feb - 9 Mar 2013 - 0 views

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    "Singapore Writers Festival 2013 School Programme 25 February - 9 March 2013 The Singapore Writers Festival is back and jumps right into the school year with Words Go Round 2013! One of the few literary festivals in the world that is multi-lingual, focusing on the official languages of Singapore - English, Malay, Chinese and Tamil - the Festival brings literary talents from Singapore and around the world to share with you their ideas, stories and lives. Back from another successful year, the Festival promises the same lively writers, stimulating discussions and exciting interactions."
Louise Phinney

The Time-Tested Dos and Don'ts of Using Classroom Technology | Fluency21 - Committed Sa... - 2 views

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    Throughout my nine years in the classroom, I've been eager to test out possibilities for improving teaching and learning through technology use. It's a messy process. Back in February 2010, I broadcast my eagerness to use cell phones in the classroom inEducation Week. Then I changed my stance, arguing in May 2012 that too much social media and gimmicky technology application in the classroom could lead teachers to neglect teaching students substantial skills. Since then, I've tested out Edmodo and continued to explore. After years of experimentation and reflection, here's my current take on smart-and not-so-smart-ways to use technology in the classroom:
Jeffrey Plaman

Coming of Age in the Digital Age | GeekDad | Wired.com - 1 views

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    This past week, my first-born became legal. Not to drive, vote or drink, though; that comes later. My son turned 13 years old, making him eligible under terms of service to have his own social media account. That isn't to say he hasn't been on those sites for years, though. His social media cred is older than our daughter, who turns four in a couple months. He has had moments where he used Facebook too much, only to self-censor like a boss when he found it was cutting into his reading time. These days, his activity is largely limited to liking Doctor Who content on my geeky Pinterest board and collaborating with peers on Google (despite his original account there being deleted due to age restrictions). He has never had much interest in tweeting, but he got a video camera yesterday that may signal the beginning of a new vlog.
Louise Phinney

12 Education Tech Trends to Watch in 2012 | MindShift - 2 views

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    GAMING: Game-based learning has been on the cusp of being "the next big thing" for a while now. Perhaps 2012 will be the year. With the flourishing of mobile technologies, with the promise of data and analytics, and with a realization that we can create new and engaging ways to move through lessons, we are likely to see an explosion of educational gaming apps this year. The big question, of course - with this as with every new ed-tech development: does this actually improve learning? When is a educational game fun? What makes it engaging? What makes it actually educational?
Naomi Udaiyar

Early Years Education | Scoop.it - 0 views

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    Great ideas for early years teachers - including lots on play
Louise Phinney

We, the Web Kids - Pastebin.com - 0 views

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    There is probably no other word that would be as overused in the media discourse as 'generation'. I once tried to count the 'generations' that have been proclaimed in the past ten years, since the well-known article about the so-called 'Generation Nothing'; I believe there were as many as twelve. They all had one thing in common: they only existed on paper. Reality never provided us with a single tangible, meaningful, unforgettable impulse, the common experience of which would forever distinguish us from the previous generations. We had been looking for it, but instead the groundbreaking change came unnoticed, along with cable TV, mobile phones, and, most of all, Internet access. It is only today that we can fully comprehend how much has changed during the past fifteen years.
Katie Day

A 10 Year Checkup on Global Goals - NYTimes.com - 0 views

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    "Ten years after the world's nations pledged to cut deeply into the problems afflicting the world's poor by 2015, a  Millennium Development Goals Summit is being held at the United Nations today through Wednesday to assess progress. The event overlaps with a batch of related meetings in New York City, including Climate Week and the Clinton Global Initiative."
Katie Day

'There is a light at the end of the tunnel': Why novelist Alan Garner's reality is ting... - 0 views

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    "Fifty years on from his first novel and it's still unclear whether Alan Garner is in touch with an alternative reality or just the 'dream-maker' he claims. Here, he explains how he died three times and why spending two years in the foetal position is not the best career move"
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Keri-Lee Beasley

Explaining graphic design to four-year-olds - Medium - 0 views

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    Excellent article explaining concepts of Graphic Design to 4 year olds.
Sean McHugh

11 Ways Finland's Education System Shows Us that "Less is More". | Filling My Map - 0 views

  • Finland follows the basic formula that has been performed by math teachers for centuries: The teachers go over homework, they present a lesson (some of the kids listen and some don’t), and then they assign homework.
  • What if we didn’t force students who know that their talents reside outside of the world of formal academics to take three years of high school classes that they found boring and useless?  What if we allowed them to train in and explore vocations they found fascinating and in which they were gifted?
  • This system allows the Finnish teacher more time to plan and think about each lesson.  It allows them to create great, thought provoking lessons.
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  • Elementary students in Finland often have the SAME teacher for up to SIX YEARS of their education.
  • Finland understands that the ability to teach isn’t something that can be gained from studying. It is usually a gift and passion.  Some have it, some don’t.
  • They do not try to interfere or usurp their authority and decisions.
  • Study after study
  • Imagine all of the exciting things you could do with your students if there wasn’t a giant state test looming over your head every year.  Imagine the freedom you could have if your pay wasn’t connected to your student’s test scores.  Imagine how much more fun and engaging your lessons would be!
  • teachers take their time.  They look deeper into the topic and don’t panic if they are a little behind or don’t cover every topic in the existence of mathematics in a single year.
  • math ONCE a week
  • The students get to actually understand the material before they are forced on to a new topic.
  • Finnish students have the least amount of homework in the world.  They average under half an hour of homework a night.  Finnish students typically do not have outside tutors or lessons either.
  • I won’t give you homework if you work on this while you are in my classroom.”
  • Trust is key
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    ...why are Finnish students succeeding and ours are failing?  The difference is not the instruction. Good teaching is good teaching and it can be found in both Finland and in the US.   (The same can be said for bad teaching.)  The difference is less tangible and more fundamental.  Finland truly believes "Less is More."  This national mantra is deeply engrained into the Finnish mindset and is the guiding principal to Finland's educational philosophy.
Sean McHugh

Do Violent Games Lead Kids Astray? - IGN - 0 views

  • dialogue is far removed, however, from the intensely heated conflict that exists at the smaller, more personal scale. On the one hand you have the millions of Americans who play games, whether on a console or a smartphone, and have been raised in a time where such things are ubiquitous. On the other is a (generally older) population whose exposure to games has been limited to the most visible examples of the medium, including billion-dollar series like Call of Duty and notorious time sinks like FarmVille that paint a limited portrait of gaming's full range.
  • "You’re not wrong to be concerned about the time your son spends playing video games," wrote Moody. "But let me ask you this: If there were no video games here, wouldn’t there be some other stimulus that could threaten his time by diverting his attention away from, wait, what did you call it? 'What I feel are much more worthwhile and ultimately rewarding pursuits.’ 
  • fears about video games are understandable. Like anything else, they can become the focal point of unhealthy behavior all too easily, a point Moody is quick to emphasize. As Moody says again and again, though, that’s hardly the fault of video games.
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  • Video games actually encourage problem solving and memory skills in young people. "[Children] have to discover the rules of the game and how to think strategically,"
  • Even video games that can horrify with their grisly depictions of violence have benefits that individuals like ADCP are unaware of due to an unwillingness to engage the material.
  • some studies are finding that video games can help improve people’s quality of life for longer.
  • their results point to the need for more study. They don’t know for sure if it’s the games that improves mental health in seniors, or simply the mental activity they stimulate.
  • Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that’s followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century.
  • This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective.
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    "Video games are just tools, outlets for people to express themselves in as vast a variety of ways as anything else. They are still relatively new creations, and the unknown can frighten anyone, hence the uproar that's followed games for years. The same uproar and indignation that followed rock and roll in the '50s and novels in the 19th century. This is why the Violent Content Research Act of 2013 is ultimately a good thing. It will lead to, ideally, a deeper understanding of how we interact with games. For parents, children, players, academics, and everyone else with a vested interest in a gaming future, the most important thing is to maintain perspective."
Keri-Lee Beasley

Viewing Art to Start Students Reading | 4 O'Clock Faculty - 1 views

  • Replacing written text with artwork, photographs, or illustrations offers a number of advantages, especially early in the school year.  Visual imagery is very accessible and a lot less intimidating to a wide range of learners including non-readers, struggling readers, and English language learners. This enables these students a greater chance to practice some of the forms of complex thinking that they will need as the year progresses such as using text evidence, identifying theme, and making connections.
  • Another advantage the visual imagery has over written text is that it is very fast to decode.
  • Artworks can and should be treated just as a written text. By doing so, students can get their academic thinking started early, laying a foundation for them to build on throughout their school year.
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    Interesting blog post advocating for the use of analysing images in support of literacy skills.
Louise Phinney

Why My Six-Year-Old Students Have Digital Portfolios | Getting Smart - 2 views

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    Perfect for our Infant bloggers - this is an explanation of why Kathy Cassidy has blogs for her 6 year old students.
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    For any writer or creator, it is all about the audience. Why would a student even want to write on a piece of paper for their teacher to see when they could write on their blog for the world to see?
Louise Phinney

What really matters? « What Ed Said - 0 views

  • As a learning community, my school is further down the track in our understanding of inquiry learning than we were at this time last year. Teachers talk about how much they have changed. There is a greater awareness of what’s possible when teachers let go and learning is more student owned.
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    As a learning community, my school is further down the track in our understanding of inquiry learning than we were at this time last year. Teachers talk about how much they have changed. There is a greater awareness of what's possible when teachers let go and learning is more student owned.
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