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Sean McHugh

BBC Radio 4 - Four Thought, Series 2, Paul Flatters: Childhood is Better Than Ever - 1 views

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    "Social trends analyst Paul Flatters argues that childhood today is better than ever before, and he explains why wrongly thinking the reverse is bad for us as individuals and as a society. Paul deconstructs several examples of recent media coverage, and explains why charities and academics have a vested interest in exaggerating the negative. He also seeks to dispel the inevitable gloom of early January by pointing out the many ways in which research suggests life is certainly no worse, and much better, for children and families than it has ever been before. "
Keri-Lee Beasley

EDUC 173 Early Childhood Literacy - 2 views

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    Here is where early childhood education students will post their ideas for how to connect to, and extend, children's books.
Louise Phinney

zella said purple: grab an iPad, hit Pause, then Draw: a 4-year-old IN ACTION - 1 views

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    interesting blog post from an early childhood perspective - also interesting reply to the blog post at the bottom of the page
Louise Phinney

Helping Kids Avoid Digital Mistakes | Teaching Tolerance - 1 views

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    We teach children to apologize when something goes wrong, but in the digital world, hurt and humiliation may mean that an apology is only the beginning of a recovery-even  when the mistake is modest. Although childhood is a time for spontaneity, educators must continually identify ways to help students understand the lack of privacy and the need for self-restraint in their digital lives.
Katie Day

NSTA Blog: talk about science and science teaching - 0 views

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    Category Archives: Early Years -- Tips and classroom resources for early childhood school science educators.
Katie Day

YouTube - Stuart Brown: Why play is vital -- no matter your age - 0 views

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    "A pioneer in research on play, Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age."
Katie Day

The Case for Play - The Chronicle Review - The Chronicle of Higher Education - 1 views

  • "It's amazing what you can do with boxes and junk," he says. That could almost be the slogan of the New York Coalition for Play, which provided the boxes and junk. The nonprofit association ran one of the two dozen booths at the Ultimate Block Party, an event last fall that brought together companies like Disney, Crayola, and Lego, along with researchers from Columbia and MIT, and attracted thousands of parents and children. The goal was to "celebrate the science of play" and to push back against the notion that education happens only when students are seated at their desks, staring at chalkboards, and scribbling furiously in their notebooks.
  • Within the world of those who take play seriously, there are multiple camps, each with its own dearly held tenets. There are the Free Players, who argue that play is a human right and that adults should more or less leave kids alone. There are the Play Skeptics, who see play as useful for blowing off steam but are dubious about its cognitive upside. And there are Play Moderates, who advocate a mix of free play, adult-guided play, and traditional classroom instruction.
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    "How a handful of researchers are trying to save childhood" by Tom Barlett.... Interesting article on the range of research on the importance of play.... I will be buying some of the books mentioned in the article for the PD collection of the library.
Mary van der Heijden

Primary Home Page - FUSE - Department of Education and Early Childhood Development - 0 views

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    Great Australian website be the dpt of education
James Dalziel

Grit: Perseverance and Passion for Long-Term Goals - 0 views

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    The importance of intellectual talent to achievement in all professional domains is well established, but less is known about other individual differences that predict success. The authors tested the importance of 1noncognitive trait: grit. Drive and energy in childhood are more predictive of success, if not creativity, than is IQ or some other more domain-specific ability" (p. 293)
Sean McHugh

BBC Radio 4 - Four Thought, Series 2, Gerard Darby: Science and Creativity - 2 views

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    "Creativity is just as vital in science and engineering as it is in art and drama, argues Gerard Darby. Yet the present education system is undermining young people's natural creativity, he says, and is in urgent need of reform. He highlights some novel approaches, and explains why this matters both for the individuals, and for our wider society and economy. "
Keri-Lee Beasley

Helpful Ways to Reduce Screen Time and Prevent Childhood Obesity - 0 views

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    Tips to reduce screen time, recommended by Robyn Treyvaud
Louise Phinney

centromalaguzzi's collections on Flickr - 0 views

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    Photos of the children in action in Reggio Emelia
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
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  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Sean McHugh

Screen Time? How about Creativity Time? - Mitchel Resnick - Medium - 1 views

  • Too often, designers of educational materials and activities simply add a thin layer of technology and gaming over antiquated curriculum and pedagogy
    • Sean McHugh
       
      I think because the designers of these apps are not educators and are therefore assuming that they often traditional education they experienced is the norm or at the very least is still a desirable outcome for the kids that they are designing their Apps for.
  • But I’m also sure that some students found it very discouraging and disempowering. And the activity put an emphasis on questions that can be answered quickly with right and wrong answers — certainly not the type of questions that I would prioritize in a classroom.
  • In many cases, the skeptics apply very different standards to new technologies than to “old” technologies. They worry about the antisocial impact of a child spending hours working on a computer, while they don’t have any concerns about a child spending the same time reading a book. They worry that children interacting with computers don’t spend enough time outside, but they don’t voice similar concerns about children playing musical instruments. I’m not suggesting that there are no reasons for concern. I’m just asking for more consistency.
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  • For kids growing up today, laptops and mobile phones aren’t high-tech tools — they’re everyday tools, just like crayons and watercolors.
  • Of course there’s a problem if children spend all their time interacting with screens — just as there would be a problem if they spent all their time playing the violin or reading books or playing sports. Spending all your time on any one thing is problematic. But the most important issue with screen time is not quantity but quality. There are many ways of interacting with screens; it doesn’t make sense to treat them all the same
  • Rather than trying to minimize screen time, I think parents and teachers should try to maximize creative time. The focus shouldn’t be on which technologies children are using, but rather what children are doing with them
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