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Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
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  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
Katie Day

The Case for Play - The Chronicle Review - The Chronicle of Higher Education - 1 views

  • "It's amazing what you can do with boxes and junk," he says. That could almost be the slogan of the New York Coalition for Play, which provided the boxes and junk. The nonprofit association ran one of the two dozen booths at the Ultimate Block Party, an event last fall that brought together companies like Disney, Crayola, and Lego, along with researchers from Columbia and MIT, and attracted thousands of parents and children. The goal was to "celebrate the science of play" and to push back against the notion that education happens only when students are seated at their desks, staring at chalkboards, and scribbling furiously in their notebooks.
  • Within the world of those who take play seriously, there are multiple camps, each with its own dearly held tenets. There are the Free Players, who argue that play is a human right and that adults should more or less leave kids alone. There are the Play Skeptics, who see play as useful for blowing off steam but are dubious about its cognitive upside. And there are Play Moderates, who advocate a mix of free play, adult-guided play, and traditional classroom instruction.
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    "How a handful of researchers are trying to save childhood" by Tom Barlett.... Interesting article on the range of research on the importance of play.... I will be buying some of the books mentioned in the article for the PD collection of the library.
Mary van der Heijden

Play, Stress, and the Learning Brain - Dana Foundation - 0 views

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    Editor's note: An extraordinary number of species-from squid to lizards to humans-engage in play. But why? In this article, adapted from Dr. Sam Wang and Dr. Sandra Aamodt's book Welcome to Your Child's Brain: How the Mind Grows from Conception to College (Bloomsbury USA, 2011; OneWorld Publications, 2011), the authors explore how play enhances brain development in children. As Wang and Aamodt describe, play activates the brain's reward circuitry but not negative stress responses, which can facilitate attention and action. Through play, children practice social interaction and build skills and interests to draw upon in the years to come.
Sean McHugh

Children are suffering a severe deficit of play - Peter Gray - Aeon - 2 views

    • Sean McHugh
       
      Including play in virtual spaces?
  • The golden rule of social play is not ‘Do unto others as you would have them do unto you.’ Rather, it’s something much more difficult: ‘Do unto others as they would have you do unto them.’ To do that, you have to get into other people’s minds and see from their points of view. Children practise that all the time in social play.
  • Children also experience anger in their play. Anger can arise from an accidental or deliberate push, or a tease, or from failure to get one’s way in a dispute. But children who want to continue playing know they have to control that anger, use it constructively in self-assertion, and not lash out.
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  • where adults are in charge, they make decisions for children and solve children’s problems. In play, children make their own decisions and solve their own problems. In adult-directed settings, children are weak and vulnerable. In play, they are strong and powerful. The play world is the child’s practice world for being an adult.
Jeffrey Plaman

EpicWin Turns Your To-Do List into a Role-Playing Game, Available Now - 0 views

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    iPhone: If playing a game wins out over crossing items off your to-do list every time, consider EpicWin, a new iPhone app that turns your to-do list into a full-on role-playing game, complete with to-do driven XP and level ups.
Sean McHugh

Girls and Games: What's the Attraction? | MindShift - 0 views

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    Girls and Games: What's the Attraction? Games are increasingly recognized by educators as a way to get kids excited about learning. While the stereotype of a "gamer" may evoke the image of a high school boy holed up in a dark room playing on a console, in reality 62 percent of gamers play with other people either in person or online, and 47 percent of all gamers are girls. Game developers and academics who have been studying the elements that go into making games more attractive to girls found that those very same qualities are also important components of learning. For instance, girls are more drawn to games that require problem solving in context, that are collaborative (played through social media) and that produce what's perceived to be a social good. They also like games that simulate the real word and are particularly drawn to "transmedia" content that draws on characters from books, movies, or toys.
Katie Day

YouTube - Stuart Brown: Why play is vital -- no matter your age - 0 views

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    "A pioneer in research on play, Stuart Brown says humor, games, roughhousing, flirtation and fantasy are more than just fun. Plenty of play in childhood makes for happy, smart adults -- and keeping it up can make us smarter at any age."
Louise Phinney

Playing Along: Why Parents and Educators Need to Use & Discuss Media With Children | Sp... - 0 views

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    Turns out sitting your 5-year-old in front of the PBS Kids website while you make dinner or encouraging your fourth grader to play "Math Missions" on your iPad after school is not necessarily enough to ensure they learn from the experience.
David Caleb

Children benefit from the right sort of screen time - life - 26 March 2014 - New Scientist - 2 views

    • David Caleb
       
      Great quote - no effect on those that played video games.
  • When you separate the different types of screen out, the effects start to vary.
  • "It doesn't say anything about what you're using that time for."
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  • For instance, a recent longitudinal study of 11,000 British children found that those who watched TV for 3 hours or more a day at age 5 had a small increase in behavioural problems two years later compared with those who watched for under an hour. But they found no effects at all for those who played computer games.
  • Passively watching TV is not the same as learning to read on a touchscreen, which is not the same as killing monsters on a console
  • First of all, lumping all screens into one category is not helpful. "Screen time is a really enticing measure because it's simple – it's usually described as the number of hours a day using screen-based technology. But it's completely meaningless,"
  • "The best research suggests that the content children view is the best predictor of cognitive effects,"
  • But they found no effects at all for those who played computer games.
  • "Children will learn from what they watch, whether that means learning letters and numbers, slapstick humour or aggressive behaviour,
  • The study found that all the children enjoy reading more when they look at stories using books and a touchscreen compared to just books.
  • children who watch age-appropriate, educational TV programmes often do better on tests of school readiness.
  • rise in BMI
  • hard to tease apart whether screen time actually causes the effects or whether they are linked in some other way
  • "It is impossible to determine with certainty that TV is causing obesity, and it is likely that other factors are involved in the complex problem of childhood obesity,
  • Her own studies have shown that children who struggle to learn using books often made more progress with iPads.
  • research in schools also found that iPads made children more cooperative and helped quieter kids to speak up
  • children receive immediate feedback
  • But they found no effects at all for those who played computer games
  • What is becoming clear is that it's not the technologies themselves we should be worried out but how they are used and how people interact with them
  • A lot of it is common sense. Don't unthinkingly hand over your device. There are educational apps whose benefits are backed up by research, says Flewitt.
  • Five hours sitting in front of the TV is not the same as 5 hours of some TV, a couple of hours playing on Dance Dance Revolution or some other kind of active game, followed by a Skype session with a grandparent.
Keri-Lee Beasley

The Ultimate Playlist: 50 Reasons to Believe in the Power of Play - 1 views

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    Infographic on value of play
Keri-Lee Beasley

Worried about your child's gaming? Psychiatrists say 'play with them' - InGame on NBCNe... - 1 views

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    Two psychiatrists suggest playing video games with your children.
Sean McHugh

Want to cure cancer? There's an app for that - News - Gadgets & Tech - The Independent - 0 views

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    A new gaming app is in development that will help scientists to analyse genetic data in the search for cancer cures. Cancer Research UK have teamed up with Google, Facebook and Amazon to develop a game you can play on your mobile that will simultaneously sort through genetic data. "A new gaming app is in development that will help scientists to analyse genetic data in the search for cancer cures. Cancer Research UK have teamed up with Google, Facebook and Amazon to develop a game you can play on your mobile that will simultaneously sort through genetic data.
Keri-Lee Beasley

Trouble Multitasking? Try Playing First Person Shooters - Forbes - 0 views

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    Study showing multitasking improved by playing first person shooter games
Jeffrey Plaman

calming-parental-anxiety-while-empowering-our-digital-youth.pdf - 2 views

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    Kids are growing up in a digital world. They connect, share, learn, explore, and play in way unimaginable just a  generation ago. This is the only world they know and their parents, teachers, political leaders and even the media  are all doing what they can to catch up. The emergence of social media, in all its extraordinary forms, is pushing the  boundaries of what we think of as private while giving us all, and our children, a platform to express ourselves anytime,  anywhere.  It can be an unnerving prospect to a parent or teacher to see their kids pack so much processing power in their  pockets. The media have played on these fears with screaming headlines and nightly news leads about cases of  online predators, pornography, cyberbullying and sexting. Some lawmakers have proposed online safety legislation  based on a single event, such as a suicide that had an online component to it. At least RQHVtate Dttorney  Jeneral suggested raising the age limit for kids accessing social media to 16 years.  While understandable, these reactions are not always helpful or healthy
Keri-Lee Beasley

The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 2 views

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    Interesting perspective on the benefits of playing video games. 
Sean McHugh

Is it Time to Redefine "Gifted and Talented"? | MindShift - 2 views

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    A three-year study of 491 middle school students found that the more children played computer games the higher their scores on a standardized test of creativity-regardless of race, gender, or the kind of game played. Everyone is gifted and talented.
Keri-Lee Beasley

Cognitive Benefits of Playing Video Games | Psychology Today - 2 views

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    If you are a parent who has been limiting your child's computer play because of the claims you have read of harmful effects, the research summarized here and in my previous posts on video gaming might give you pause.  The bulk of the research suggests that the claims about negative effects of video gaming are largely myths and the positive effects are real.  As children know in their bones, the kinds of mental skills that video games help to develop are among the skills that are increasingly important in today's world.
Sean McHugh

How Free Play Can Define Kids' Success | MindShift - 0 views

  • Creativity plays an integral part of developing these seven skill sets.
  • Keeping children on rigid, academically driven schedules denies them the space for some of the real self-learning that will see them through unexpected challenges, the ones that aren’t on the test.
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    "one of the most important skills a parent can foster in children is resilience, which he says can be fostered through creativity. Ginsburg relies on the "Seven C's of Resilience" as a road map for helping students to find their inner grit. "
Katie Day

What's Play Got To Do, Got To Do With It? (Answer: Everything) | chartchums - 3 views

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    How to incorporate Star Wars into Reading Workshop - tapping into kids' obsessions...... Become a Jedi Master.... Yoda as master of metacognition....
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