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Katie Day

Guidelines and Student Handouts for Implementing Read-Aloud Strategies in Your Class | ... - 0 views

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    "Here is a collection of guidelines, checklists, and assessment tools to start think-aloud strategies with your students from Jeff Wilhelm's book Improving Comprehension With Think-Aloud Strategies, "
Louise Phinney

Free Technology for Teachers: Three Ways to Watch Videos & Discuss Them in Real-time On... - 2 views

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    YouTube can be a good place to find educational videos to support your lessons. We've all had students who struggle to hold their comments until the video has stopped. One strategy that many teachers have used in those cases is to tell students to "write it down." The web makes it possible to take that strategy a step further and have students not only "write it down" but also enable teachers to instantly respond to students' comments while watching a video. Here are three tools that enable users to watch videos online and discuss them with others at the same time.
Katie Day

Learn It In 5 - Home - 2 views

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    "What is Web 2.0? Learn it in 5 minutes or less   At Learn it in 5, you'll learn what is Web 2.0, and strategies for using Web 2.0 technology in the digital classroom - all in 5 minutes or less. Learn it in 5 is a powerful library of how-to videos, produced by technology teachers, for the purpose of helping teachers and students create classroom strategies for today's 21st century's digital classroom. These step-by-step how-to videos walk teachers through Web 2.0 technology, demonstrating how to use Web 2.0 applications like blogs, social networks, podcasts, interactive videos, wikis, slide sharing and much more."
Louise Phinney

Beyond Strategy and Winning, How Games Teach Kids Empathy | MindShift - 0 views

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    But the biggest benefits of playing games, I've come to see, are social.
Sean McHugh

A Neurologist Makes the Case for the Video Game Model as a Learning Tool | Edutopia - 0 views

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    A Neurologist Makes the Case for the Video Game Model as a Learning Tool The popularity of video games is not the enemy of education, but rather a model for best teaching strategies. Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product. The fuel for this process is the pleasure experience related to the release of dopamine.
Katie Day

Google Keep: Worth Trying, with Caution | TIME.com - 0 views

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    "As expected, Google has flipped the switch on Google Keep, a dead-simple website and Android app for recording notes, checklists, images and audio. Also as expected, there's no shortage of tech pundits - still sore from Google's decision to shut down Google Reader - telling you to stay far, far away. As we witnessed with Reader, you can't trust Google to keep products around anymore, even popular ones, if they don't fit the company's long-term strategies. So maybe Google Keep won't exist in five years - it's still worth trying. "
Louise Phinney

EUSD iRead - 0 views

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    iRead is a group of teachers in Escondido Union School District dedicated to the idea that digital audio can be a powerful learning tool for all students. iRead will give you a chance to create meaningful, curriculum-centered audio projects with your students. Teachers are using digital audio tools (iPods, mics, Garageband, iTunes, Keynote, etc. and various accessories) to improve reading processes. Teachers meet on a monthly basis to exchange ideas and strategies. We started in 2006-07 by collecting data about fluency rates - this proved to be very promising.
Keri-Lee Beasley

Use Google Docs to Facilitate a Digital Writer's Workshop ~ Cool Tools for 21st Century... - 0 views

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    The features in Google Docs can be used to facilitate a digital writer's workshop based on peer editing, and they are particularly useful when combined with cooperative grouping strategies to fine-tune students' editing skills. While students are writing their drafts, teachers can take advantage of opportunities to lead small instructional groups to help them focus on specific cooperative grouping job-related skills, then students can share their drafts with other group members who use comments to suggest revisions based on their job. The immediate feedback provided by peers will likely encourage writers to check comments and revise at home and stay on task during classroom work time. The revision history will keep student comments and revisions honest and focused on the task.
Louise Phinney

Free Technology for Teachers: Guest Post - Using Microsoft Word to Create better Word W... - 1 views

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    Word Walls are an effective strategy for building vocabulary with students, especially for subject-specific terms. These lists are usually posted on classroom walls and sometimes have a definition attached to them. A more interactive word wall that includes images requires students to be more active learners as they attach meaning to each of the words in the list. Teachers may post these in the classroom after first using them as teaching tools when introducing a concept.
Keri-Lee Beasley

Type Connection - 0 views

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    Typographic Dating Game - learn how to match fonts with different strategies. Beautiful design and informative too! 
Jeffrey Plaman

JiTT Resources - 1 views

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    "The JiTT strategy is based on the notion of a feedback loop between the out-of-class assignments and the subsequent classroom activities. Based on the student responses, the instructor selects an appropriate set of items that will make up the lesson. The classroom experience then informs the choice of the next set of web assignments. Over the past seven years faculty across the country have developed a rich set of JiTT resources. To look at some examples please visit A JiTT Sampler. "
Jeffrey Plaman

http://learningforward.org/docs/default-source/JSD-June-2014/the-secret-to-great-coachi... - 1 views

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    These coaches understand that their peers need a colleague who provides a safety net, the kind of support that encourages innovation. Instead of playing the role of expert too often, successful coaches call on strategies that ensure that their peers develop the capacity to improve their practice.
Katie Day

Misunderstood Minds . Introduction | PBS - 0 views

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    "This site is a companion to the PBS special Misunderstood Minds, and profiles a variety of learning problems and expert opinions. It is designed to give parents and teachers a better understanding of learning processes, insights into difficulties, and strategies for responding. "
Katie Day

Standards and Curriculum - Library Services - New York City Department of Education - 1 views

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    "The Information Fluency Continuum provides a framework for the instructional aspects of a library program. The framework is based on three standards that form the basis for the skills and strategies that are essential for students to become independent readers and learners."
Katie Day

In Pursuit of the Perfect Brainstorm - NYTimes.com - 0 views

  • Jump’s work has elements of management consulting and a bit of design-firm draftsmanship, but its specialty is conceiving new businesses, and what it sells is really the art of innovation. The company is built on the premise that creative thinking is a kind of expertise. Like P.&G. and Mars, you can hire Jump to think on your behalf, for somewhere between $200,000 to $500,000 a month, depending on the complexity and ambiguity of the question you need answered. Or you can ask Jump to teach your corporation how to generate better ideas on its own; Jump imparts that expertise in one- and five-day how-to-brainstorm training sessions that can cost $200,000 for a one-day session for 25 employees.
  • What’s clear is that in recent years, much of corporate America has gone meta — it has started thinking about thinking. And all that thinking has led many executives to the same conclusion: We need help thinking. A few idea entrepreneurs, like Jump, Ideo and Kotter International, are companies with offices and payrolls. But many are solo practitioners, brains for hire who lecture at corporations or consult with them regularly. Each has a catechism and a theory about why good ideas can be so hard to come by and what can be done to remedy the situation.
  • “We’re not only blind to certain things, but we’re blind to the fact that we’re blind to them.”
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  • You often hear this from idea entrepreneurs: Don’t ask us for the answers. Let us help you frame the questions, so you can answer them yourself.
  • At Jump, they prefer to brainstorm with a variation of a technique pioneered in improv theater. A comic offers the first sentence of a story, which lurches into a (hopefully funny) tale, when someone else says, “Yes, and?” then adds another sentence, which leads to another “Yes, and?”— and back and forth it goes. In the context of brainstorming, what was once a contest is transformed into a group exercise in storytelling. It has turned into a collaboration.
  • Why now? Why did innovation-mania take hold in the last decade or so? One school of thought holds that corporations both rise and die faster than ever today, placing a premium on the speedy generation of ideas.
  • Other ideas entrepreneurs offer a “great man” theory, pointing to the enormous influence of Clayton M. Christensen, a Harvard Business School professor and an author of books including “The Innovator’s Dilemma”and “Innovation and the General Manager.”
  • Dev Patnaik of Jump has his own answer to the why-now question. He contends that advances in technology over the past three decades have gradually forced management to reconceive its role in the corporation, shifting its focus from processing data to something more esoteric.
  • “Suddenly it’s about something else. Suddenly it’s about leadership, creativity, vision. Those are the differentiating things, right?” Patnaik draws an analogy to painting, which for centuries was all about rendering reality as accurately as possible, until a new technology — photography — showed up, throwing all those brush-wielding artists into crisis.
  • Most idea entrepreneurs offer what could be described as Osborn deluxe. Govindarajan, the Dartmouth professor, presents companies with what he calls the three-box framework. In Box 1, he puts everything a company now does to manage and improve performance. Box 2 is labeled “selectively forgetting the past,” his way of urging clients to avoid fighting competitors and following trends that are no longer relevant. Box 3 is strategic thinking about the future. “Companies spend all of their time in Box 1, and think they are doing strategy,” he says. “But strategy is really about Box 2 and 3 — the challenge to create the future that will exist in 2020.” He recommends to clients what he calls the 30-30 rule: 30 percent of the people who make strategic decisions should be 30 years old or younger.
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    long article on creativity, innovation, and people who are dedicated to the process of coming up with ideas....
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Keri-Lee Beasley

Using Book Creator to author mathematics - Book Creator app | Blog - 2 views

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    Looks like a neat way of making strategy books using book creator.
Jeffrey Plaman

Why Teacher Coaching Can Fail - Julie Boyd - 2 views

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    Coaching is a highly sophisticated form of reflective practice. When done well, it can transform a person's professional, and often personal, life, and provides many benefits to the employer in sustaining high performance and morale. The question is, however, whether it's the coaching itself that produces the results, or if it's down to an enlightened management team, which believes in people's development and so encourages coaching, which in turn produces results. When coaching is done badly, though, it has the power to decimate a person's sense of professional worth for years into the future and to incur substantial cost while returning no benefits, or worse, significant professional damage. Leadership can become cynical about the coaching process.  Money is wasted.  Time and attention are frittered away.  Ineffective coaching is counterproductive and should be stopped as soon as it is recognized.
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    If we value coaching, and we do, the question then becomes: "what are the elements of effective coaching that we can train, support, measure, and improve" - especially those that have the highest leverage for shifting those being coached perspectives and practices. The more I come to understand the power of coaching the more I appreciate that the best leaders see their primary role within an organisation as an influencer and coaching as the structure behind the myriad of interactions. I think an enlightened management team would not only be encouraging coaches but utilizing coaching strategies themselves on a regular basis.
Keri-Lee Beasley

Glean Comparison Search: An Information Literacy research tool to compare search result... - 1 views

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    A website that allows you to search for information comparing & contrasting differing viewpoints.
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