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Louise Phinney

In a Station of the Metro | phat poetry - 1 views

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    Phat Poetry - an energetic program of performance poetry designed to introduce Years 5 - 8 students to the world of language and ideas. Storytelling, the investigation of rhyme, rhythm and the devices of poetry underpins the central theme of the performance. In 2012 we explore themes of identity, love, friendship, war, community laced with a healthy dose of nonsense using everything from ballads, sonnets and haikus to free verse, odes and raps.In this show we introduce a new component that takes a look at how Australian poetry has developed an increasing engagement with the cultures and poetic traditions of Asia.
Keri-Lee Beasley

Being a Better Online Reader - The New Yorker - 2 views

  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)
  • no difference in accuracy between students who edited a six-hundred-word paper on the screen and those who worked on paper. Those who edited on-screen did so faster, but their performance didn’t suffer.
  • It wasn’t the screen that disrupted the fuller synthesis of deep reading; it was the allure of multitasking on the Internet and a failure to properly mitigate its impact.
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  • students performed equally well on a twenty-question multiple-choice comprehension test whether they had read a chapter on-screen or on paper. Given a second test one week later, the two groups’ performances were still indistinguishable.
  • “We cannot go backwards. As children move more toward an immersion in digital media, we have to figure out ways to read deeply there.”
  • Maybe her letter writers’ students weren’t victims of digitization so much as victims of insufficient training—and insufficient care—in the tools of managing a shifting landscape of reading and thinking.
  • In a new study, the introduction of an interactive annotation component helped improve comprehension and reading strategy use in a group of fifth graders. It turns out that they could read deeply. They just had to be taught how.
  • multitasking while reading on a computer or a tablet slowed readers down, but their comprehension remained unaffected.
  • Maybe the decline of deep reading isn’t due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention.
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    Really interesting information on being a better online reader. The author suggests the following: "Maybe the decline of deep reading isn't due to reading skill atrophy but to the need to develop a very different sort of skill, that of teaching yourself to focus your attention. (Interestingly, Coiro found that gamers were often better online readers: they were more comfortable in the medium and better able to stay on task.)"
Jeffrey Plaman

Why Teacher Coaching Can Fail - Julie Boyd - 2 views

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    Coaching is a highly sophisticated form of reflective practice. When done well, it can transform a person's professional, and often personal, life, and provides many benefits to the employer in sustaining high performance and morale. The question is, however, whether it's the coaching itself that produces the results, or if it's down to an enlightened management team, which believes in people's development and so encourages coaching, which in turn produces results. When coaching is done badly, though, it has the power to decimate a person's sense of professional worth for years into the future and to incur substantial cost while returning no benefits, or worse, significant professional damage. Leadership can become cynical about the coaching process.  Money is wasted.  Time and attention are frittered away.  Ineffective coaching is counterproductive and should be stopped as soon as it is recognized.
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    If we value coaching, and we do, the question then becomes: "what are the elements of effective coaching that we can train, support, measure, and improve" - especially those that have the highest leverage for shifting those being coached perspectives and practices. The more I come to understand the power of coaching the more I appreciate that the best leaders see their primary role within an organisation as an influencer and coaching as the structure behind the myriad of interactions. I think an enlightened management team would not only be encouraging coaches but utilizing coaching strategies themselves on a regular basis.
Mary van der Heijden

100 Web 2.0 Tools Every Teacher Should Know About | Education Technology, Apps, Product... - 3 views

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    Jane Hart of the United Kingdom's Centre for Learning and Performance Technologies has been assembling a list of the best resources for the past five years. But these resources aren't just randomly organized by popularity or something, the order is decided by a crowdsourced vote. What could be better than that?
Louise Phinney

Alternative iPad Browsers with tricks Safari can't do - 1 views

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    Educational Flash web sites aside, the iPad is a great device for browsing the internet. At the heart of this is Apple's flagship browser, Safari. Overall, Safari is a capable browser on the iPad but there is some functionality missing from the app when compared to its big brother on Macs. Fortunately, iOS has enough tricks available for third party apps to fill in the gaps that Safari for iPad doesn't address. Here are three alternative browsers that I use regularly to perform tasks I think are necessary for educational use and general use that I can't do using Apple's default browser.
Katie Day

The Impact of Digital Tools on Student Writing and How Writing is Taught in Schools | P... - 0 views

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    "A survey of teachers who instruct American middle and high school students finds that digital technologies are impacting student writing in myriad ways and there are significant advantages from tech-based learning. Some 78% of the 2,462 advanced placement (AP) and National Writing Project (NWP) teachers surveyed by the Pew Research Center's Internet & American Life Project say digital tools such as the internet, social media, and cell phones "encourage student creativity and personal expression." In addition: 96% agree digital technologies "allow students to share their work with a wider and more varied audience" 79% agree that these tools "encourage greater collaboration among students" According to teachers, students' exposure to a broader audience for their work and more feedback from peers encourages greater student investment in what they write and in the writing process as a whole. At the same time, these teachers give their students modest marks when it comes to writing and highlight some areas needing attention. Asked to assess their students' performance on nine specific writing skills, teachers tended to rate their students "good" or "fair" as opposed to "excellent" or "very good." Students received the best ratings on their ability to "effectively organize and structure writing assignments" and their ability to "understand and consider multiple viewpoints on a particular topic or issue." Teachers gave students the lowest ratings when it comes to "navigating issues of fair use and copyright in composition" and "reading and digesting long or complicated texts.""
Roxanne W

Making music with cups of water - Fun Science Experiments for Kids - 0 views

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    Science experiment for performing arts unit
Katie Day

Global SchoolNet: Home - 0 views

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    "Global SchoolNet's mission is to support 21st century learning and improve academic performance through content driven collaboration. We engage teachers and K-12 students in meaningful project learning exchanges worldwide to develop science, math, literacy and communication skills, foster teamwork, civic responsibility and collaboration, encourage workforce preparedness and create multi-cultural understanding.  "
Katie Day

The Educational Benefit Of Ugly Fonts | Wired Science | Wired.com - 0 views

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    "Shouldn't learning be as easy and effortless as possible? Unfortunately, this assumption turns out to be mostly wrong, as numerous studies have found that making material harder to learn - what the researchers call disfluency - can actually improve long-term learning and retention: There is strong theoretical justification to believe that disfluency could lead to improved retention and classroom performance. Disfluency has been shown to lead people to process information more deeply,more abstractly,more carefully, and yield better comprehension, all of which are critical to effective learning. This new paper attempted to provide the most direct test yet of the benefits of disfluency ."
Keri-Lee Beasley

YouTube - Miley Cyrus - Party in the USA - ASL Song - 0 views

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    Miley Cyrus' single "Party in the USA" performed in American Sign Language by Stephen Torrence.
Katie Day

wcsmusic Home - Wells Cathedral School - 0 views

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    "wcsmusic, formerly i music, is an exciting concept aimed at widening access to musical excellence through the production of revolutionary interactive learning materials. Due to the generosity of our funding partners, our products are available completely - FREE OF CHARGE. These include our award winning software, The Virtual Javanese Gamelan, and our second module, Virtual West African Drumming. These materials will offer a full 'hands on' practical exploration of an aspect of music from a computer workstation, integrating performance, composition and aural perception. Follow the links to discover more about the materials we are offering. wcsmusic is the trademark of Wells Cathedral School."
Katie Day

Science ~ Assessment Resources ~ Project 2061 ~ AAAS - 0 views

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    "Welcome to the AAAS Project 2061 Science Assessment Website The assessment items on this website are the result of more than a decade of research and development by Project 2061, a long-term science education reform initiative of the American Association for the Advancement of Science. Here you will find free access to more than 600 items. The items: Are appropriate for middle and early high school students. Test student understanding in the earth, life, physical sciences, and the nature of science. Test for common misconceptions as well as correct ideas. This website also includes: Data on how well U.S. students are doing in science and where they are having difficulties, broken out by gender, English language learner status, and whether the students are in middle school or high school. "My Item Bank," a feature that allows you to select, save, and print items and answer keys. Intended primarily for teachers, these assessment items and resources will also be useful to education researchers, test developers, and anyone who is interested in the performance of middle and high school students in science."
Katie Day

Jonah Lehrer on Buildings, Health and Creativity | Head Case - WSJ.com - 0 views

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    Article re how the color and shape of rooms affects the thinking that goes on inside the rooms... "They tested 600 subjects when surrounded by red, blue or neutral colors-in both real and virtual environments. The differences were striking. Test-takers in the red environments, were much better at skills that required accuracy and attention to detail, such as catching spelling mistakes or keeping random numbers in short-term memory. Though people in the blue group performed worse on short-term memory tasks, they did far better on tasks requiring some imagination, such as coming up with creative uses for a brick or designing a children's toy. In fact, subjects in the blue environment generated twice as many "creative outputs" as subjects in the red one. Why? According to the scientists, the color blue automatically triggers associations with openness and sky, while red makes us think of danger and stop signs. (Such associations are culturally mediated, of course; Chinese, for instance, tend to associate red with prosperity and good luck.) It's not just color. A similar effect seems to hold for any light, airy space."
Sean McHugh

How Does Multitasking Change the Way Kids Learn? | MindShift - 2 views

  • “We were amazed at how frequently they multitasked, even though they knew someone was watching,” Rosen says. “It really seems that they could not go for 15 minutes without engaging their devices,” adding, “It was kind of scary, actually.”
  • media multitasking while learning. Attending to multiple streams of information and entertainment while studying, doing homework, or even sitting in class has become common behavior among young people—so common that many of them rarely write a paper or complete a problem set any other way.
  • But evidence from psychology, cognitive science, and neuroscience suggests that when students multitask while doing schoolwork, their learning is far spottier and shallower than if the work had their full attention. They understand and remember less, and they have greater difficulty transferring their learning to new contexts.
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  • Under most conditions, the brain simply cannot do two complex tasks at the same time. It can happen only when the two tasks are both very simple and when they don’t compete with each other for the same mental resources. An example would be folding laundry and listening to the weather report on the radio. That’s fine. But listening to a lecture while texting, or doing homework and being on Facebook—each of these tasks is very demanding, and each of them uses the same area of the brain, the prefrontal cortex.”
  • Young people think they can perform two challenging tasks at once, Meyer acknowledges, but “they are deluded,
  • This ability to resist the lure of technology can be consciously cultivated
  • “The good thing about this phenomenon is that it’s a relatively discrete behavior that parents actually can do something about,” she says. “It would be hard to enforce a total ban on media multitasking, but parents can draw a line when it comes to homework and studying—telling their kids, ‘This is a time when you will concentrate on just one thing.’ ”
  • Stop fretting about how much they’re on Facebook. Don’t harass them about how much they play video games. The digital native boosters are right that this is the social and emotional world in which young people live. Just make sure when they’re doing schoolwork, the cell phones are silent, the video screens are dark, and that every last window is closed but one.
Keri-Lee Beasley

How Might Video Games Be Good for Us? - 0 views

  • What is it about games that is transcendent? Perhaps it’s the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
  • There is something transcendent about playing games that lifts us up and out of the tedium and pain of everyday life.
  • When we ask “Are games good for us?” we should take more seriously the idea that games helps us feel better, in the moment, and that this is important work. Reducing the time we spend experiencing negative emotions and increasing the time we spend experiencing positive emotions is a fundamental good in and of itself. Even if games don’t change anything else in our lives, the power to change how we feel in the moment is a very good thing indeed.
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  • Parents who spend more time playing games with their kids have better relationships with them
  • improve children’s ability to manage difficult emotions
  • Children who spend more time playing videogames score higher on tests of creativity.
  • Gamers of all ages perform better than non-gamers on tests of attention, speed, accuracy, and multi-tasking.
  • Scientists have found a wide variety of cognitive, emotional and social benefits to gaming
  • Is gameplay good for us?
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    Based on research not just opinion. What is it about games that is transcendent? Perhaps it's the fact that games are optional, they are obstacles that we volunteer to overcome. Games are what we choose to do. They are what we are drawn to when we have a choice about how to spend our time and energy.  Games are freedom.
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    Article with lots of links to research around the subject of games being good for us.
Sean McHugh

pr0tean: A Framework for Transformational Technology - SAMMS - 2 views

    • Sean McHugh
       
      SAMMS. Transform teaching with digital technologies by focusing on what  makes tech transformational.
  • Frameworks like SAMR and RAT are incredibly helpful here, but we still need a framework to assist with the top levels of redefinition/transformation of learning through effective uses of digital technologies.
  • what are the transformative, unique affordances of digital technologies?
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  • Five features or facets of pixels that out perform paper -  (SAMMS): Situated practice (work anywhere)Accessibility (access to information)Multi-modality (screen centred creations)Mutability (provisionality/fluidity/malleability)Social networking (syncronous/asyncronous people power) 
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