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steve t

Signal issues - continued - Trainz Discussion Forums - 0 views

  • I have used this method of controling crossovers for a long time. It works in TRS2004, TRS2006 and TS2009.
steve t

andi06 - Trainz Discussion Forums - 0 views

  • Search the DLS for an asset called 'Junction Link' by Mizi. That should do the trick. __________________
steve t

RW General - TrainSim.Com Forums - 0 views

  • Threads in Forum : RW General
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
steve t

TPR Forum :: View topic - LARS2 Commodity System (Industries and Tutorials) - 0 views

  • et LARS2 tutorials and Industries from this thread (You must be logged in to be able to download) You need to have TRS2004 and SP1 or later installed to be able to use LARS2. 2004-06-16: New Update. Please download this. Not the same as the one from yesterday. Please note that the products needed are located in a sepparate thread.
steve t

How do you transfer a route from TRS2006 to TS2009? - Trainz Discussion Forums - 0 views

  • Have you commited the content? You may also pull up your route in CMP in 2006, then right mouse button click on the listing (or icon) and choose "save to CDP". Then open 2009 and choose "file"/ "Import CDP" and navigate to the CDP. Yous may still ahev to commit the content in 2009.
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    "Have you commited the content? You may also pull up your route in CMP in 2006, then right mouse button click on the listing (or icon) and choose "save to CDP". Then open 2009 and choose "file"/ "Import CDP" and navigate to the CDP. Yous may still ahev to commit the content in 2009."
steve t

Tutorial on moving custom assets to 2009 - Trainz Discussion Forums - 0 views

  • Hi Bob The title of that post is A simple Tutorial--Gmax to Trains I got to thinking a little more about your question. The link above is to my tutorial is the process I used to get an asset just created from Gmax into TRS2009 or TRS2006. There are some parts of that tutorial that would definitely help you but even that tutorial would be more than what you need to do. I'm not sure TRS2004 as it (in my understanding) does not have a content manager in it.( I might be wrong I haven't done anything with TRS2004.) But with 2006 you Use your CMP to locate your assets. Right click on each one of them and click save as CDP from the drop down menue. You take the all the cdp's that you've created and put them all in a folder that you know what the location of it is. Close 2006 Cmp and open Cmp2 in TRS2009. Go to file/import/and location of your cdp files/ and press enter on your keyboard and CMP2 will go to that folder and automatically install each and every asset that you made into a CDP into TRS2009. The key to TRS 2004 content I think is to figure out how to get those assets in CDP format.
steve t

Bill's Trainz - 0 views

  • The kuid number is 57344:80001:2 After downloading repeat this step from the add command instruction.
steve t

Trains don't slow for approach signals - Page 2 - Trainz Discussion Forums - 0 views

  • The signals are all safetran's. The interlocking signals are 08, and the automatics are 05.
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • If you have your train drive to a trackmark and uncouple. The first section then departs via a trigger. A spare engine is parked in a siding and when the trigger is activated its driver moves to the remaining part of your train and then drives it in accordance with the instructions you have already input for him. i.e Main train has instructions similar to.. Drive to trackmark, Uncouple from, Drive to London. Spare engine has instructions similar to ... On trigger move to unit x. Drive to Bristol.. This should also work in reverse so that you can re-couple the two sections of your train and return the spare driver to the spare loco.
  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

Portals puzzle - Trainz Discussion Forums - 0 views

  • The alternative (if you must have that particular make up of train) is to investigate the rules that are available on the DLS. If I remember correctly, either the Central Portal Control (CPC) or UnPortal Rule can create a train at a trackmark without using a portal.
steve t

Prototype Operations in Trainz - Page 6 - Trainz Discussion Forums - 0 views

  • In Surveyor, under Main Menu, select Edit Session. In the window that appears, highlight the Portal Schedule rule and click on edit. There you can remove and add individual cars to a scheduled train. __________
steve t

Portals - Trainz Discussion Forums - 0 views

  • Happy to detail the Basic Portal setup that I have used to get 40 - 50 car consists emerging from, on the route I use on TRS2006. Please note that this is what works for me and therefore may not work for you. The portal is sited on straight track that runs for nearly 3 baseboards with at least one (1) junction along the length of track and one 04 signal (absolute) protecting that junction. The back end of the portal is 140 metres in from the far edge of the board in approximately the middle of the edge. The business end of the portal is approximately 1420 metres from the signal and the signal is a further 50 metres from the junction. From the junction to the join in the baseboard with the rest of the layout is another 210 metres approximately.
  • ou need to programme the commands you want when you set the trains up in the portal config box. The portal config box is opened when you select the ? of the scenery tab and click on your portal. All in surveyor of course.
  • To save you constructing lots of repetitive commands, you could set up a series of commands using the "schedule library" rule which you need to add to your session, and then activate the "copy commands from" in the driver commands. Both accessed via the "edit session rules" icon in surveyor. You can then use the "copy commands from" instruction in the portal dialog box to copy your pre-constructed commands over from the schedule library you set up previously
steve t

TrainzObjectz - Proteus Yard 2 (TRS2006) - 0 views

  • Proteus Yard is a mythical goods yard serving a small industrial estate containing eight different industries. The layout uses the Trainz 1.3/UTC scripting to deliver a number of random trains of wagons which must be sorted and delivered to the various factories on the estate.
steve t

trainzobjectz.co.uk - 0 views

shared by steve t on 21 Oct 09 - Cached
  • 60009Christmas Lights Layouts and Scenarios 100007Proteus Yard2 100022PROTEUS2 (scenario)
steve t

Razorback Railway FAQ - How To Delete Scenarios/Activities And Other Assets - 0 views

  • Deleting Assets In TRS2006My grateful thanks to Dave dh2k3 who kindly provided the following information:Go into CMP.Click on the Search tab on the left hand side.Select Category > SessionsClick the + signSelect Location > LocalClick the + sign againSelect Builtin and choose the != (not equal) signClick ApplyRight-click on the item that you want to delete and select Delete
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