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steve t

container stack - Trainz Discussion Forums - 0 views

  • There are several other "ready-made" container stacks, too, Koondawg... search for Containers Multiple. There are some with P&O Nedlloyd and MAERSK.
steve t

Tanker Trouble - Trainz Discussion Forums - 0 views

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    "Try any of these: 60ft Tanker GATX 7497,"
steve t

Home - Sodor Island 3D - 0 views

shared by steve t on 02 Oct 09 - No Cached
  • Updated 1st October Oliver is now released!
steve t

Adding Driver actions - Trainz Discussion Forums - 0 views

  • go to edit sessions click on the driver icon,then click on the drivers name then you can put the drivers commands in there and they will be sdaved
steve t

Trainz : Trainz Resources Directory, Everything For The Railroad Modeller - 0 views

  • Trainz Content Creation Content Manager Driver Installation/Patches Paint Shed Rail Yard Registering Trainz Scripting Surveyor Trains General Video Cards
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    Trainz Content Creation Content Creation Content Manager Content Manager Driver Driver Installation/Patches Installation/Patches Paint Shed Paint Shed Rail Yard Rail Yard Registering Trainz Registering Trainz Scripting Scripting Surveyor Surveyor Trains General Trains General Video Cards Video Cards
steve t

Gothic Trail of Horror won't show in list of available layouts - Trainz Discussion Forums - 0 views

  • Gothic Trail of Horror,<kuid:52255:101032> has one session, Horse Ride,<kuid:52255:101034> These dependencies are all on the DLS: Tree of Heaven 25m,<kuid2:33404:22651:3> wagon stagecoach - trotting,<kuid:63290:9017> “Dead tree 11 15m,<kuid:33404:22742> “Dead tree 11 20m,<kuid:33404:22743> “Dead tree 11a 20m,<kuid:33404:22744> “Dead tree 11a 15m,<kuid:33404:22746> Evil Laugh,<kuid:45203:100310> Skeleton sitting,<kuid2:45676:135001:1> KB coyote,<kuid:52682:39077> Dancers,<kuid:67261:26634> GCD Building2,<kuid:146639:28104> GCD Building10,<kuid:146639:28125> These kuids are not in Gothic Trail of Horror nor the session: 52682:39020 51682:39214 51682:39274 51682:39373 Bob
steve t

Missing texture file - Trainz Discussion Forums - 0 views

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    "Error looks like a sound asset. Some sound assets have a WAVE.TEXTURE image file, Trainz doesn't like these anymore, best fix is get PEV's Texture2TGA and when the item is Open for Edit, use the program mentioned to convert the WAVE.TEXTURE file to WAVE.TEXTURE.TXT and WAVE.TGA files. Then you can delete the WAVE.TEXTURE file and Commit fine. If you don't have it, search the web for PEV Testure2TGA you should find the site with it and other Trainz tools. "
steve t

Trainz Discussion Forums - View Single Post - Error: The *.texture.txt file is missing ... - 0 views

  • Jeff, I downloaded that kuid and get this error window: Warning: Tag 'autoanimation' in the container 'scenery' is obsolete. Warning: The *.texture.txt file is missing for texture resource 'C:\Program Files\Auran\TS2009/local/hash-E7/content 985rc5j735/wave.texture'. Error: The Tag 'credit:' is not permitted within a container of type 'scenery'. Error: The Tag 'thanks' is not permitted within a container of type 'scenery'. Notice that the first 2 lines are warnings, not errors. They have a yellow triangle with an ! in it. This means you can ignore them. The last two lines start with a red circle with a white X in it and are errors. The assets will work as is but if you want to get rid of the 'errors', edit the config.txt file to delete the offending lines.
steve t

Organising Assets - Trainz Discussion Forums - 0 views

  • Follow the numbers in the 1. Pic to get the same filters then in CM2:
steve t

Aotearoa113 V2 UTC route update. - Trainz Discussion Forums - 0 views

  • This is an updated version of sirgibby UTC HO scale route, Aotearoa113 located at http://www.trainzone.co.nz/layouts.htm Some of the modifications include replacing the default auran track with better looking higher looking track. I also replaced the almost all scenery, and made the route fully interactive. I also recorded and added a sound script. Only 2 other routes I know of make use of that ability in trainz and they are both payware. The route has 1930’s style traffic and built for steam operations. But you may run anything almost without it looking to out of place. Also the main line and yard is modeled PRR style stuff but again you can run almost anything without it looking to out of place.
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    2009
steve t

Wachtlokaal "Het Rond" - Trainz Discussion Forums - 0 views

  • Today I uploaded a Wachtlokaal, dutch for waitingroom, called "Het Rond" to the DLS. It was/is, I actually don't know if it's there still, situated at the Donkere Laan in Zeist just across cityhall. Build for the OSM/NBM tram company in 1919 to shed the passengers for the influences of the typical dutch weather.
  • Name: JBS_Halte_HetRond.cdp <kuid:307559:1160> (flowers not included)
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    waiting room
steve t

RRMods -Canadian Coilcars - Trainz Discussion Forums - 0 views

  • RRMods -Canadian Coilcars Canadian Coilcar 10pk by CN-NorthwestBC is now available. www.rrmods.com
steve t

Switch Tower Lisa Scenario - Trainz Discussion Forums - 0 views

  • Cascade: In several of my scenarios, the automated ones of course, the view is from the ground actually from the perspective of the brakeman relining the switches and uncoupling. I have tried over the years to vary things so the scenarios would not get boring. That was the thought behind the tower view. Believe me scenario creation is no easy task but once in a while I get some very positive comments and that makes it worth while. Enjoy your hobby, I sure do. Gary
  • From the Uk perspective, try this post, you may of seen it already, it relates to someone suspected in trying to steal IP belonging to a member in the MSTS community: http://forums.auran.com/trainz/showp...2&postcount=12 And for the whole story: http://forums.auran.com/trainz/showt...179#post409179 (note, I am not an expert at law, so don't take my word as 100% true.) __________________
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    gary evans
steve t

TSO - Trainz Discussion Forums - 0 views

  • Hi Segy, The NEW USERS REFERENCE MANUAL explains that on chapter 8 in the APPENDIX Look on the TPR site here: http://www.trainzproroutes.org/forum...pic.php?t=4558 So long
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    tso files
steve t

more realistic AI-driver attitude - Trainz Discussion Forums - 0 views

  • more realistic AI-driver attitude I would like to see (as an update to all Trainz-Versions or at least as part of any new Trainz-Version) more realistic artifical inteligenced drivers in Trainz.
  • As for the "Ball and Flag" system given in this and another thread, we have the "Wait for Trigger..." driver command, which, I admit, is hidden by default. Go into the driver commands rule to make it visible. With enough forethought, it behaves in exactly the same way, Just on triggers and has to be inserted for every driver using that single track. Though that only works with AI. Us humans have the layout map. Having these automated systems would be a help, but there are already driver commands that work the same way.
  • I agree that the shortest route thing is annoying as well. I've gotten around it by by placing a trackmark on the main track, and I use that when I'm programming the drivers. Another thing I've done is to place a freight car or two on the sidings to force the AI to take the mainline instead of driving through the yard. I agree with Stefan. The routing should be based on locale rather than built-in short-distance seeking algorithms, which I think cause a lot of overhead on the program because the AI system is constantly seeking for an open path. John
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  • Similarly the idea of operating a train through a series of switch backs, switching industries, or turning a locomotive on a Wye (all referred to in item 4 in Stefan's original post) can be handled by way of trackmarks. In the case of a switchbacks, simply put a trackmark at each deadend point, so that setting up an AI driver on route with switchbacks becomes "drive to trackmarK 1" followed by "Drive to Trackmark 2", &c. Same way for industry switching and turning trains: assigning trackmarks allows for the dispatcher to provide directions to AI drivers to Drive to the Trackmark for Stefan's Warehouse and uncouple car 123456" then Driver to Trackmark for JCitron's warehouse via trackmark 3, and uncouple car 125789."
  • That remote control system (changing a junction from three miles away) can already be done with triggers or trackmarks (depending on which rule you use).
steve t

Splitting a train automatically - Trainz Discussion Forums - 0 views

  • Ive been doing this for years, dont use a trigger as another train can sometimes set it off. You need a spare driveable asset (I use a car parked in the station car park), it will need a driver which you set up with all the commands for the tasks he will do as the second train. You need two trackmarks at each end of station named say P1 Dn and P1 Up. You will need the commands Post Message and Wait for Message and clear also the move to train at trackmark. Dont use move to train as the commands dont go with the driver. Add to the start of spare drive the command Wait for Message.
steve t

Recommended routes? - Page 2 - Trainz Discussion Forums - 0 views

  • Not to sure why the routes you are downloading have so many "missing assets". I rarely have this problem. One solution might be to change your settings in CMP. In CMP go to FILE - SETTINGS - MICELLANEOUS and untick "Suppress Asset Warning in Trainz" Make sure "Automatically commit" is ticked also. Next time you try an run a route that you know has missing assets, make sure you are connected to the internet. Before the route loads you should get a screen that give you the opportunity to "find missing assets". Click on that and your system will open CMD and try and find the missing assets. If those missing assets are on the download station it should find them, and you should be able to download them. If they not on the download station/CMP you will then have to try and find them on third party sites. Which can be very frustrating.............. Cheers, Mac.
  • The small G&D is mine. I don't remember if I put a run around in Daphetid. I don't think so because the prototype didn't have one, and there's no turntable up there anyway. I assure you, if you put some track there for a runaround, you won't hurt my feelings. Enjoy yourself. If you download a layout and you don't like it, you can delete it in Content Manager. You should also get Trainz Object. It works great for TRS04. I'm not sure how I lived without it. Click on my link below and check out my toys. I also did the Minato Railway, which was the first Japanese prototype on the DLS. We didn't have nearly as much Japanese content back then, but I think it came out okay. I'm also still fond of the Furuya layout and Makatini Junction. (both fictional) Claude
  • c. a centerpiece of all but the Mad River route is the 16 portals and the opportunities they give for introducing plenty of challenge in operations against a steady movement of trains that have priority over yours.
  • ...2 more annotations...
  • I find the Niddertalbahn one of the best routes made for the simulator.
  • "Ffestiniog Railway." Narrow gauge, very enjoyable to operate.
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    tokkyu40
steve t

Anyway around this issue??? - Trainz Discussion Forums - 0 views

  • Yes What I do and it actually works!! is open up the 2006 CMP manually it then downloads from the DLS to that version. I found that to download to CMP2 in 2009 again you also had to open the CMP2 manually first. PS you can close it and it will still default to the one you had open last including TC3 if you open it. Hope this helps Ron
  • See my thread " A tip from me. Transfering content ;-)" or whatever its called. Basically, the same thing applies here. Just make sure you know the name of the things you download, so you can find them. __________________ http://www.urbantrainzrailroad.webs.com/
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    switch dnld from cmp to cmp2
steve t

SP2 Quick Drive Quick Start Guide. - Trainz Discussion Forums - 0 views

  • SP2 introduces a new feature for placing rolling stock from within Driver. Among its other uses it is quite handy for running a route like a model railroad operating session since you can save your Driver session and restart it again and by using Quick Drive you can make changes to the saved session and continue the session.
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    consist
steve t

Switching to Surveyer from driver - Trainz Discussion Forums - 0 views

  • If you open the route using QuickDrive Mode in Driver and place your consists using both the Global Consist Library and the QuickDrive panel you can save a driver session and then re-open it again and make changes using GCL and QuickDrive to the saved session. You can do this over and over again. You don't have to make changes in surveyor to rolling stock if you have upgraded to a version that has QuickDrive available. Sorry I don't remember where it was added but it is in SP2. There are only a couple of gotchas: 1. You should stop all trains before saving a Driver session. 2. Interactive industries may not work correctly after opening a saved Driver session
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