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steve t

Trainz Discussion Forums - View Single Post - Error: The *.texture.txt file is missing ... - 0 views

  • Jeff, I downloaded that kuid and get this error window: Warning: Tag 'autoanimation' in the container 'scenery' is obsolete. Warning: The *.texture.txt file is missing for texture resource 'C:\Program Files\Auran\TS2009/local/hash-E7/content 985rc5j735/wave.texture'. Error: The Tag 'credit:' is not permitted within a container of type 'scenery'. Error: The Tag 'thanks' is not permitted within a container of type 'scenery'. Notice that the first 2 lines are warnings, not errors. They have a yellow triangle with an ! in it. This means you can ignore them. The last two lines start with a red circle with a white X in it and are errors. The assets will work as is but if you want to get rid of the 'errors', edit the config.txt file to delete the offending lines.
steve t

Industry Training Session? - Page 2 - Trainz Discussion Forums - 0 views

  • I've put together a little demo - mouse click on this link and download the file: http://rapidshare.com/files/211284902/KRL_demo.cdp The cdp file contains the test route, a test session and all the dependencies for the freight car. Just drag and drop the cdp file into the main pane of CM2.
  • I downloaded/commited Philskene's KRL 7 pieces for this asset. All show a yellow puzzle piece with ?. View errors & warnings all show the .pm mesh nolonger unsupported statement and #4 also has a missing black.texture statement in its load_mesh folder. The View Dependencies shows missing bogies :128 and :129. I wonder why CM2 didn't automatically download them since they are dependencies. I download/committed the 2 bogies, :128 shows error can't load shadow/shadow.pm. Looked at the :128 bogey file contents but there's no shadow folder or mesh. The easiest correction for this type of error is to add a mesh-table container to the config.txt file to reference the .pm mesh that is there. Also made a small (32x32) black square .jpg and a black.texture.txt file for the load_mesh folder. Saved and committed. Now, all 7 kuids only show the yellow ! because of the .pm meshes but tried them out and all can be place on a track in Surveyor.
steve t

Missing texture file - Trainz Discussion Forums - 0 views

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    "Error looks like a sound asset. Some sound assets have a WAVE.TEXTURE image file, Trainz doesn't like these anymore, best fix is get PEV's Texture2TGA and when the item is Open for Edit, use the program mentioned to convert the WAVE.TEXTURE file to WAVE.TEXTURE.TXT and WAVE.TGA files. Then you can delete the WAVE.TEXTURE file and Commit fine. If you don't have it, search the web for PEV Testure2TGA you should find the site with it and other Trainz tools. "
steve t

Trainz Classics UK - 0 views

shared by steve t on 03 Dec 08 - Cached
  • You will need to follow these instructions exactly in order to use this fix. Download the new common.gs script from the link on the right (Right-click and 'save link as' or 'Save target as') Copy the updated common.gs file into the scripts folder (replacing the current one) Edit the trainzclassicoptions.txt file and add "-script" (without the quotes) onto the bottom of the file Start TC3 (It will recompile the scripts so will take a few seconds longer than usual) Check you can change the start amount of an industry Close TC3 and edit the trainzclassicoptions.txt file to remove the "-script" line
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    fix errors
steve t

the White Pebble Rapids Rail Road, Narrow gauge railroad in Ontario, Canada. [howto page] - 0 views

shared by steve t on 24 Feb 09 - Cached
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    How to use Topo Maps in Trainz by colorado71 A. USING OF GLOBAL MAPPER 1. Configuration of Global Mapper Install Global Mapper on your computer. Download custom_shaders rar from http://trainz.uv.ro/tutorial/files/custom_shaders.rar Unpack the archive and copy the file custom_shaders.txt in the installation folder of Global Mapper. Run Global Mapper and select the option spectrum_trainz from "shader" bar on the program's tool bar. 2. Georeference your topo map Select the map (scanned map, satellite image, topo map etc.) you want to reproduce in trainz. You must know the geographical coordinates (latitude and longitude) of two points on it, so you can georeference it with Global Mapper. From the File Menu of Global Mapper select "Rectify (Georeference) Imagery" click OK and select your image. Open it and the dialog box "Image Rectifier" will appear. Zoom the image over the first point of which coordinates you know, select it, insert its latitudinal and longitudinal position as __/__/___ (for example 21/38/45) and press "add GCP to list." Proceed in the same manner with the second point. Save the image as GeoTIFF. 3. Select your future trainz map a) Open the map thus created with GlobalMapper. From the File Menu select "Export Raster and Elevation Data" - "Export GeoTIFF." In the dialog box which appear select "Export Bounds" and press "Draw a Box." Select the area of your future trainz map and save it as GeoTIFF. b) From the File Menu select "Download Online Imagery/Topo/Terrain Maps" (or simple open the DEM map for the area of your image map). Select the server from which you want to download the digital elevation map (http://seamless.usgs.gov/ or http://srtm.csi.cgiar.org/ for example) and then press OK. From the File Menu select "Export Raster and Elevation Data" - "Export DEM," then select "Export Bounds" in the dialog box, and finally, press "Reset to Last Exported Bounds." B. USING OF MICRODEM 1.
steve t

Adding and Running Additional Rolling Stock - Train-Sim.Com Forums - 0 views

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    beeb49 beeb49 is online now Junior Member Join Date: Jul 2008 Posts: 3 Default Quote: Originally Posted by Mike10 View Post Where did you download it from? Does it show in CMP without any errors or missing dependencies? Have a look at the CMP User Guide here: www.rail-sim.co.uk/content.htm it may help you.
steve t

replacing .pm with .im - Trainz Discussion Forums - 0 views

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    "After running the PM2IM routine to create an .im file, then deleting the .pm file, I still always get the error about progressive meshes. It's like in some file other than the config.txt there is some reference to the old .pm file. This occurs every time I try replacing .pm with .im files, no matter what asset. Is there some step I'm missing, besides creating the .im file? "
steve t

A Big Thank you to Phil Skene - Page 2 - Trainz Discussion Forums - 0 views

  • Hi Phil, Port Ogden & Northern works well in TS2009 Both of these are faulty CityScene1,<kuid2:184151:224:2> CityScene2,<kuid2:184151:223:2> And they have the same error; Error: Texture 'maincscape.texture' is missing or could not be loaded for mesh 'hash-7A\content cqs47c18240\CityScene1.im'.
  • It is possible to merge the later versions of "Austral Bay" with "IndustRail". If you go to VanDenH at the extreme top right of the route and go into map view you will see that there is a tunnel with a 90 degree left curve leading out of the locomotive refueling depot. To link the two routes together, remove the building that hides the entrance to the tunnel and the track bumper. Merge the IndustRail to Austral Bay and link the sections of track at the joint. The time consuming part is repairing the disconnects at all interactive industries in IndustRail. You will find that at most, if not all, of the industries the track will be unattached at one end. Remember to also do the stations. It's a bummer of a task.
steve t

Question about Errors and Faulty Dependencies - Trainz Discussion Forums - 0 views

  • Run CM and right click on the session and select Edit - Edit in Explorer. If there is help it should be there. When you're done, close the kuid by right clicking and selecting Edit - revert.
steve t

How to repair faulty local content in TS2009 - Trainz Discussion Forums - 0 views

  • I hope there is a way to fix them. And if we know how, I have to fix about 200 kuids with the same problem, but that's no problem.
  • 1942-39042 --- Error: Texture 'night/Fire_Station.texture' is missing or could not be loaded for mesh 'hash-8B\content 06p5pfic13\night\night.im'. Fix-Open for Edit in Explorer. Copy fire_station.tga and fire_station.texture.txt from Fire Station 1942 folder to the night folder. Save and commit. 1942-39100 -- TS2009 CM2 view assets version shows that this kuid has been replaced by 1942-39042. 2-33404-502077-2 TS2009 CM2 view assets version shows that this kuid has been replaced by kuid2:33404:502077:3.
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